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                        Returning 35 results for 'demand inherently are battle'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     exchange for payment, but it isnât obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during
                                                
                                            
                                                
                                                     or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the swordâs demand is met
                                                
                                            
                                                
                                                     cast a spell, you canât cast that spell again from it until the next dawn.
Spirit of Kas. While the sword is on your person, you gain the following benefits:
Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                    Planar Ally
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or
                                                
                                            
                                                
                                                     donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a
                                                
                                            
                                        
                                                    Giff
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    .
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
                                                
                                            
                                                
                                                     refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Dark Six 
 The Dark Six
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe it one you inherently believe in the other; the only question is whether you
                                                
                                            
                                                
                                                     of nature, treachery in battle, dark magic and monsters, passion and madness. Those who worship the Sovereigns fear these things; those who revere the Six embrace them and donât consider them to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Ephara as Campaign Villain A campaign with Ephara as the villain might be well suited to a wilderness-based campaign. Many people of the wilds see the patron of cities as inherently villainousâa
                                                
                                            
                                                
                                                     see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Epharaâs Divine Schemes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     demon can demand obedience and worship from humans and other mortals through the threat of force. In turn, its magical abilities allow it to impart boons to its servants, making them more useful and
                                                
                                            
                                                
                                                     advantage of that same reverence, a demon might send its cultists into battle to soften up an enemy before the demon enters the fray itself. Many cultists gravitate to a demon lord out of a desire for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the
                                                
                                            
                                                
                                                     creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Warriors (Neutral) who demand that the merchant surrender his goods. In combat, the kobolds shout things like âFor the Winged God!â and âFight to reclaim our home!â If four of them fall in battle, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to the Vistani people. As a soldier centuries ago, he suffered a grievous injury in battle, and the Vistani tended his wounds and returned him safely to his family without making any demand for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the
                                                
                                            
                                                
                                                     creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Diancastraâs Saga    Battle-worn and weary, bruised from her journey,
 Diancastra entered the All-Fatherâs hall.
 With calm confidence she claimed her due
 Under the birthright of her blood:
 Her
                                                
                                            
                                                
                                                     granted Diancastraâs demand,
 Kindling the god-spark he gave her.
 âToo bitterly I judged the bungling of my sons,
 In haste I quickly condemned them.
 I will watch them and see whether perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to
                                                
                                            
                                                
                                                     bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to
                                                
                                            
                                                
                                                     bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a shop in Sigil where, for a steep price, anyone can commission the manufacture of a steel predator. Assassins on Demand. To create a steel predator, the hextonâs machine must be fed something that
                                                
                                            
                                                
                                                     and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                    . Protective Spirit Starting at 15th level, a holy presence mends your wounds in battle. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fattest, heaviest member â the most successful and thus the most admired one in the group. The qualities that other creatures expect or demand of their leaders â such as intellect, decision-making ability
                                                
                                            
                                                
                                                     unleashed during a battle or a raid. The stench that exudes from a hill giant den might attract monstrous scavengers such as oozes, ropers, carrion crawlers, or otyughs. Hill giants donât domesticate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     swordâs demand is met. Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10
                                                
                                            
                                                
                                                     to cast a spell, you canât cast that spell again from it until the next dawn. Spirit of Kas. While the sword is on your person, you gain the following benefits: Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Booâs Astral Menagerie for the astral elf and plasmoid stat blocks).  The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurerâs Guide for rules on ship-to-ship engagements. Captain
                                                
                                            
                                                
                                                     elf warriors board the Moondancer, their faces hidden behind visors, and haughtily demand Captain Sartellâs surrender. She politely declines, prompting the astral elves to attack while the plasmoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isnât judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                     Evils. Rodvind Tusenmaug er meg nom. 
 Attack our enemies! Anfel su uvenir! 
 Lead me to your king. Fang meg zo dun kong.
 A Glossary of Giant Words armor â harbunad
 arrow â pil
 battle â slag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fiend hopes that it can sneak this ruse through unchallenged, and argues fiercely if the characters spot this tricky phrase and demand its removal from the contract. Tiamat The queen of evil dragons
                                                
                                            
                                                
                                                     Arkhan. The abishai and the dragons engage Zarielâs legions while Arkhan, Torogar, and the characters challenge the archdevil herself. This battle can play out as part of the âEndgame in Elturelâ section described at the end of this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war. Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on
                                                
                                            
                                                
                                                     sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its own life. Life is fleeting, but the regiment endures for generations or even centuries. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Landgraveâs Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
                                                
                                            
                                                
                                                     Nadir, and it tries to keep at least three of the characters alive if it can. If the battle appears to be turning against the characters, Sgothgah contacts one of them telepathically (without identifying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
                                                
                                            
                                                
                                                     the minds of his followers an unquenchable, supernatural hunger, both for violence and for the flesh of intelligent creatures. A gnoll feels a constant, gnawing demand for blood and destruction that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     high demand here. The surface dwellers trade mostly in raw materials, including wood, fine fabrics, and leathers, but also maintain stocks of perfumes, alcoholic beverages, confectionery, paper, and
                                                
                                            
                                                
                                                     the characters pursue Kinyel, the gargoyle attacks them to protect her. Ghazrim and his entourage arrive 1d4 + 2 rounds after the battle is joined. Kinyel was forced to leave Menzoberranzan in disgrace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
                                                
                                            
                                                
                                                     a manifestation of Grolantor. These encounters typically involve the god demanding something he wants from the priests, such as a fresh kill or a precious trinket. His priests then demand (and often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pounds). Development If battle erupts here, the four fire giants working in the foundry below begin hurling globs of molten iron at enemies they can see. (See area 34 for details.) If the characters take
                                                
                                            
                                                
                                                     demand to have him released. (The duchess speaks for her husband in all respects if sheâs the one the characters negotiate with.) Before conceding to any demands, the duke and the duchess try to convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     approach the tent hear the following exchange in Common: âWhat a terrible way to treat anyone, let alone a king,â croaks a voice. âI demand my tithe! If your master takes much longer, Iâll claim that
                                                
                                            
                                                
                                                     gibberish from the book. If two Worgs are defeated or Kelek takes damage, Kelek joins the battle, incensed that the characters interrupted him. Kelek has 40 Temporary Hit Points from removing Uniâs horn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the towerâs entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
                                                
                                            
                                                
                                                    , transforms into his dragon form, and joins in battle. He fights to the death. Helm. The throne is a flying citadel helm (see appendix A) attuned to Belephaion. As soon as the device activates, the entire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see âRules of Conductâ in
                                                
                                            
                                                
                                                     goats to attack. If they are deprived of their weapons and returned to their normal forms, the redcaps stomp their iron boots and demand that their sickles be returned to them. If the characters refuse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , they do not alert the guards beyond. Tampering with the doors will alert the guards, who demand (in Sahuagin) to know who is trying to enter. The guards can be tricked into opening the doors, but
                                                
                                            
                                                
                                                     slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
                                                
                                            
                                                
                                                     arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     instead of the fly spell, and she carries a yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies. E4. Pantry This
                                                
                                            
                                                
                                                    . Given the chance, Urstul leads the characters to Manshoon, then attacks them to prove his unwavering loyalty in front of his master. If the characters fall for Urstulâs ruse but neverÂtheless demand that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Six goblins demand a 10 gp toll. If Gorkoh is present, the adventurers might be able to talk the goblins out of a fight. 
   9â11  No encounter 
   12  Twenty-year-old young lovers Bertice (half
                                                
                                            
                                                
                                                     still and attack any humanoid creatures that approach them.  Hooburâs Mark. If the characters poke around the rotting flesh that fell of the horses during the battle, they see that each horse bore
                                                
                                            
                                        






