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                        Returning 34 results for 'demand space'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creatureâs name, you can speak that name when you cast this spell to request that creature
                                                
                                            
                                                
                                                     or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be
                                                
                                            
                                        
                                                     Magic Items
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the
                                                
                                            
                                                
                                                     concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the shipâs speed. If the ship is in space and no other objects weighing 1 ton or more are
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . The titan teleports to an unoccupied space it can see within 120 feet of itself.The titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
                                                
                                            
                                                
                                                     nature. Eventually that growth turns the daemogoth into a titan.
The titans maintain their lesser cousinsâ ability to trade magical power for a mortalâs pain, but they tend to demand
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ancient crystal dragon;ancient crystal dragon's lair. The dwarves mine the area aggressively, unaware that the dragon is spying on themâand intends to demand recompense at some point in the
                                                
                                            
                                                
                                                     any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                    Compelled Duel
                                                    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away
                                                
                                            
                                        
                                                    Planar Ally
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
                                                
                                            
                                                
                                                     donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against
                                                
                                            
                                                
                                                     creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Spelljamming Helm Wondrous Item, Rare (Requires Attunement by a Spellcaster) The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It
                                                
                                            
                                                
                                                     sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell): You can use the spelljamming helm to move the ship through space, air, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space
                                                
                                            
                                                
                                                     creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space
                                                
                                            
                                                
                                                     creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space
                                                
                                            
                                                
                                                     bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space
                                                
                                            
                                                
                                                     bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     through the space of a Medium or larger creature. He has advantage on saving throws against being frightened. He speaks Common and Halfling. He has the animate dead and blight spells prepared, instead of
                                                
                                            
                                                
                                                     the halfling. Lying on the floor around them are four dead kenku and the remains of two destroyed (and previously animated) skeletons. If the characters demand the Stone of Golorr, Losser tells them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Hilltopple. These halflings are wererats, with these changes: Each wererat is Small and has 27 (6d6 + 6) hit points. It has these racial traits: It can move through the space of a Medium or larger
                                                
                                            
                                                
                                                     claim theyâve done enough for their coin and demand more. Action Emmek pays the wererats another 50 gp to creep around the charactersâ tavern at night in hybrid and rat form, carve rat faces into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
                                                
                                            
                                                
                                                     prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
                                                
                                            
                                                
                                                     nycaloth. 
An ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth.  A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Eventually that growth turns the daemogoth into a titan. The titans maintain their lesser cousinsâ ability to trade magical power for a mortalâs pain, but they tend to demand more punishing suffering
                                                
                                            
                                                
                                                     range 120 ft., one target. Hit: 17 (3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points.
 Teleport. The titan teleports to an unoccupied space it can see within 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
 These porches are used as sitting and meal
                                                
                                            
                                                
                                                     doors lead from the chamber.
 Two cogwork archivists (see chapter 7) work in each of these records rooms after hours, sorting and organizing. If they notice the characters, the archivists demand to know
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge. A lich is created by an arcane ritual
                                                
                                            
                                                
                                                     possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     their existence to the Diggermattocks and demand recognition as the new Burrow Wardens of Blingdenstone.  Ghosts of Blingdenstone Although not truly organized, the ghosts of the svirfneblin killed
                                                
                                            
                                                
                                                     during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
                                                
                                            
                                                
                                                    , and a few run along the smaller eastâwest roads in rough areas. Be warned that when the demand for drays is high â during rain or snow, or to get to or from an event at the Field of Triumph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     every few minutes. With each sneeze, he accidentally teleports (see the âTeleportationâ section in appendix A) to a random unoccupied space within 40 feet of him that he can see. Having sneezed himself
                                                
                                            
                                                
                                                     approach the tent hear the following exchange in Common: âWhat a terrible way to treat anyone, let alone a king,â croaks a voice. âI demand my tithe! If your master takes much longer, Iâll claim that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
                                                
                                            
                                                
                                                     DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you canât simply stroll up to the guild master and demand their attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the platform is level with the gantry. The circular space that the gantry surrounds is just wide enough for the platform to pass through it. No guards are stationed here. Characters can hear the
                                                
                                            
                                                
                                                    â Quarters A long, dark hallway has three doors set into it. The rooms to the north are the living space of Duke Zaltoâs prisoner overseers (see areas 12 and area 21), and the larger room to the south serves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     carry, so there is no blank space on a stone. A cylinder that turns out to be too long or too thick, so that the message ends before the entire surface of the stone is used, is considered poor
                                                
                                            
                                                
                                                     artistry. Tradition and honor demand that it be crushed into gravel and a new speaking stone begun. Gentle Giants? Newcomers who know only about the stone giantsâ focus on artistry might think them to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     anticipation of any demand, I offered Gyrt a fine dagger from Evereska, as well as a necklace I wore. For her band I offered a bag of baubles Iâd brought for such an occasion. Pleased with my gifts and assured
                                                
                                            
                                                
                                                     that I was no wizard, Gyrt and I sat down to talk. I asked to share her campfire for the night, and Gyrt made space for me. That was my first meeting with Gyrt, but it wouldnât be my last, nor my last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     them to help find the thief stealing gems from his hoard. If the characters demand a reward, Ylagan says he has a magical cloak (the Cloak of Many Fashions from his hoard) heâs willing to part with in
                                                
                                            
                                                
                                                     no longer functions properly. Any creature that moves into the space between the two halves of the arch or starts its turn there takes 11 (2d10) Psychic damage. Dragonâs Hoard. Unless Ylagan has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     a random space next to another pillar (roll a d20). The creature also takes 5 (2d4) lightning damage. If the destination pillar is the same as the origin pillar, the creature takes double damage
                                                
                                            
                                                
                                                     four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Given the chance, Urstul leads the characters to Manshoon, then attacks them to prove his unwavering loyalty in front of his master. If the characters fall for Urstulâs ruse but neverÂtheless demand that
                                                
                                            
                                                
                                                    . They have these racial traits: They are Small, and their walking speed is 25 feet. They can move through the space of a Medium or larger creature. They have advantage on saving throws against being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -Saryak holds the matching stone (see âJahaka Anchorage"). Because of their arrangement, the pirates agreed to Portyrâs demand that they never attack ships flying the flag of Baldurâs Gate. Liara
                                                
                                            
                                                
                                                     Barracks The barracks are the sleeping, eating, and general getting-out-of-the-rain space for the fortâs enlisted garrison. On particularly stifling nights, many soldiers abandon the barracks and sling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     between 1 and 20. To place a bet, a participant places at least 1 razorleaf on that numberâs triangular space on the game table. Thereâs no limit to how many numbers a participant bets on, but they must
                                                
                                            
                                                
                                                     won by spinning the fortuneâs wheel in area F7. If the characters take the apparatus for a joyride, two mezzoloth bouncers arrive in 3 rounds and demand the characters vacate the apparatus or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
                                                
                                            
                                                
                                                     tiny red silk pouch that contains fine sand (dust of disappearance). E31. Vaniferâs Chamber Throw rugs, privacy screens, a couch, and a quartet of comfortable chairs have created a cozy space here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
                                                
                                            
                                                
                                                     and donât appear to be allied with Ilvaash or corrupted by the Far Realm, Lowarnizel and Gossa are cautiously welcoming. Lowarnizel does most of the talking and is clearly in charge. The two demand to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     true devotion from their compatriots challenge each other to drink from the basin to prove their faith. If the characters come in disguise as devotees of Vecna, the cultists demand that they prove their
                                                
                                            
                                                
                                                     ritual opens a latent planar rift that shunts Eldon and the characters into the Shadowfell: A riot of silvery-purple energy fills the room. You feel a sense of space tearing openâthen youâre falling, and everything goes dark.
                                                
                                            
                                        






