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                        Returning 22 results for 'demeter inhabits are body'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spellâs Material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                                
                                                     returning to your living body (and ending the spell) or attempting to possess a Humanoidâs body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Regeneration. Sir Godfrey Gwilym regains 10 hit points at the start of its turn. If he takes fire or radiant damage, this trait doesnât function at the start of his next turn. His body is
                                                
                                            
                                                
                                                     destroyed only if it starts its turn with 0 hit points and doesnât regenerate.
Rejuvenation. When Sir Godfrey Gwilym is destroyed, his soul lingers. After 24 hours, His soul inhabits and animates
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Rejuvenation. When Vladimir body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse
                                                
                                            
                                                
                                                    Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
                                                
                                            
                                        
                                                    Magic Jar
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                                
                                                     living body (and ending the spell) or attempting to possess a humanoid's body.
You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil
                                                
                                            
                                        
                                                    Revenant
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     turn. The revenantâs body is destroyed only if it starts its turn with 0 hit points and doesnât regenerate.
Rejuvenation. When the revenantâs body is destroyed, its soul lingers
                                                
                                            
                                                
                                                    . After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     a failed save â or if the creature chooses to forgo the save â the godâs spirit inhabits the creatureâs body. The trickster gods can tell whether or not a creature is humanoid, and they have no
                                                
                                            
                                                
                                                     interest in possessing other types of creatures. While inhabiting a host body, a trickster god acts like an overbearing passenger. The host creature remains in control of its actions but inherits a flaw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spellâs material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                                
                                                     living body (and ending the spell) or attempting to possess a humanoids body. You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
 Duration: Until dispelled
 Your body falls into a
                                                
                                            
                                                
                                                     catatonic state as your soul leaves it and enters the container you used for the spellâs Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spellâs material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                                
                                                     living body (and ending the spell) or attempting to possess a humanoids body. You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
 Duration: Until dispelled
 Your body falls into a
                                                
                                            
                                                
                                                     catatonic state as your soul leaves it and enters the container you used for the spellâs Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     consequential, and not just a waste of time. One of four basic approaches can help you do that: A real monster inhabits a characterâs dreams and poses a real threat to that characterâs mind or body. The
                                                
                                            
                                                
                                                     from the rest and takes 3d6 psychic damage. If you want to establish more severe consequences, you can. A dreamer killed by a quori could be trapped in Dal Quor while the quori possesses their body, forcing their allies to try to rescue them from their nightmares.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     revenantâs body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless
                                                
                                            
                                                
                                                     its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenantâs eyes burn with resolve and flare in the presence of its adversary. If the revenantâs original body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
                                                
                                            
                                                
                                                    , it might strive to interfere with you. There is no way to be rid of the symbiote while you have this Dark Gift. Even if you go to drastic lengths, such as severing the part of your body where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    ), trapping the poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters
                                                
                                            
                                                
                                                     steam. Plugging the kettleâs spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the daoâs soul inhabits the kettle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the charactersâ escape
                                                
                                            
                                                
                                                     dangerous than steam. Plugging the kettleâs spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the daoâs soul inhabits the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     atop it. Paintings on the chariotâs body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
                                                
                                            
                                                
                                                     echoes through your mind: âYou will do as I command!â
 If the spirit successfully inhabits the character, give the player Papazotlâs card (see appendix F). If the attempt fails, the spirit returns to the amulet and waits for another character to touch it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Nine Trickster Gods"). When Shagambiâs spirit manifests, read: Six shadowy serpents slither out of the mandolin and coil around your body. You hear a purring voice in your mind say, âI am not your
                                                
                                            
                                                
                                                     enemy.â
 If the spirit successfully inhabits the character, give the player Shagambiâs card (see appendix F). If the attempt fails, the spirit returns to the mandolin and waits for another character to touch it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     pseudopods. A female voice echoes through the chamber: âI can help you. At least, I think thatâs what Iâm supposed to do.â
 If the spirit successfully inhabits the character, give the player Unkhâs card
                                                
                                            
                                                
                                                     sarcophagus receives a supernatural gift from Acererak that varies based on the keyâs color. The character becomes aware of the gift when Acererakâs arcane sigil appears somewhere on his or her body. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     order, and his body lies atop a floor tile bearing the âfootâ hieroglyph. A search of the body yields some valuables (see âTreasureâ below). Four torches light the room. As long as they remain in
                                                
                                            
                                                
                                                     in! We must stop Acererak!â
 If the spirit successfully inhabits the character, give the player Iâjinâs card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     existence defies mortal understanding; the being simply is. It could be a primordial force of nature awakened to self-awareness that now inhabits the landscape or an alien intellect that whispers through
                                                
                                            
                                                
                                                     ordinary person. You patron might posses the body of a stranger or a party member to converse with you.  Ancient Being Operatives Consider the overarching goals of your groupâs ancient being patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     scintillating fish with gemlike scales inhabits this streamlet and its pool. The fish use the swarm of quippers stat block but shed dim light in a 10-foot radius. The fish are indifferent toward the
                                                
                                            
                                                
                                                     verge.
 A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.
 This body of water was formerly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Spiritual Inhabitation. A character who touches the robe must make a DC 16 Charisma saving throw. On a failed save, Demetriusâs spirit inhabits the characterâs body, and the robe stops glowing. On a
                                                
                                            
                                        





