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                        Returning 22 results for 'demeter innate are bless'.
                    
                
                        
                            
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                                        deeper innate are blessed
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Psionic Ability. Unknown to all
                                                
                                            
                                                
                                                     but her closest aides, the magister has the innate psionic ability to cast the detect thoughts spell without somatic or material components. After using it once, the magister must finish a short or
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Innate Spellcasting. The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each
                                                
                                            
                                                
                                                    : bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.Multiattack. The horncaller makes two melee attacks with its staff and uses One with the
                                                
                                            
                                        
                                                     Monsters
                                                    Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
1/day each: augury
                                                
                                            
                                                
                                                    , bless, lightning bolt (8d6;{"diceNotation":"8d6","rollType":"roll"} damage), revivify
3/day: thunderwave (2d8;{"diceNotation":"2d8","rollType":"roll"} damage)
Shapechanger. The anchorite can use its
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     5 feet of it takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Blessings of the Gods","rollDamageType":"force"} force damage.
Innate Spellcasting. The oracle’s spellcasting
                                                
                                            
                                                
                                                     ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ).
Innate Spellcasting. The hollyphant's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: light
2/day each
                                                
                                            
                                                
                                                    : bless, cure wounds, protection from evil and good
1/day each: banishment, heal, raise dead, shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.), teleport
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Innate Spellcasting. Trostani’s innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic
                                                
                                            
                                                
                                                    , druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
                                                
                                            
                                        
                                                    Couatl
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
                                                
                                            
                                                
                                                    , detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    , Orc
 Challenge 3 (700 XP)
  
 Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material
                                                
                                            
                                                
                                                     components:
 1/day each: augury, bless, lightning bolt (8d6 damage), revivify
 3/day: thunderwave (2d8 damage)
 Shapechanger. The anchorite can use its action to polymorph into a boar or back into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     XP)
 Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
 1/day each: augury
                                                
                                            
                                                
                                                    , bless, lightning bolt (8d6 damage), revivify
 3/day: thunderwave (2d8 damage)
 Shapechanger. The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    , Orc
 Challenge 3 (700 XP)
  
 Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material
                                                
                                            
                                                
                                                     components:
 1/day each: augury, bless, lightning bolt (8d6 damage), revivify
 3/day: thunderwave (2d8 damage)
 Shapechanger. The anchorite can use its action to polymorph into a boar or back into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and
                                                
                                            
                                                
                                                     community (such as Hestia, Hathor, and Boldrei). Life Domain Spells  Cleric Level Spells   1st
 bless, cure wounds
 3rd
 lesser restoration, spiritual weapon
 5th
 beacon of hope, revivify
 7th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and
                                                
                                            
                                                
                                                     community (such as Hestia, Hathor, and Boldrei).  Life Domain Spells   Cleric Level
 Spells
   1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
 Innate Spellcasting. The horncaller’s innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
 1/day each
                                                
                                            
                                                
                                                    : bless, conjure animals
 Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.
 Actions
 Multiattack. The horncaller makes two melee attacks with its staff and uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends. Hollyphant
 Small celestial, lawful good
 Armor Class
                                                
                                            
                                                
                                                     trait until its concentration ends (as if concentrating on a spell).
 Innate Spellcasting. The hollyphant’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , the region’s innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
                                                
                                            
                                                
                                                     feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.
 Innate Spellcasting. The oracle’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell
                                                
                                            
                                                
                                                     attacks). It can innately cast the following spells, requiring no material components:
 At will: guidance, light, thaumaturgy
 3/day each: bless, guiding bolt, healing word, hold person
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
                                                
                                            
                                                
                                                     wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good  Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Lulu the Hollyphant Lulu is a hollyphant (see Appendix C for her stat block) who has lost most of her memories, as well as her Innate Spellcasting trait. (This has no effect on her challenge rating
                                                
                                            
                                                
                                                    .) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
 At will: dispel magic, druidcraft
 3/day each: bless, conjure
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, grappled
 Senses darkvision 120 ft., passive Perception 26
 Languages Common, Druidic, Elvish, Sylvan
 Challenge 18 (20,000 XP)
 Innate Spellcasting. Trostani’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     15
 Languages all, telepathy 120 ft.
 Challenge 4 (1,100 XP)
 Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells
                                                
                                            
                                                
                                                    , requiring only verbal components:
 At will: detect evil and good, detect magic, detect thoughts
 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     spells prepared:
 Cantrips (at will): guidance, sacred flame, thaumaturgy
 1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
 2nd level (3 slots): blindness/deafness
                                                
                                            
                                                
                                                     they have resistance or immunity to such damage.
 Innate Spellcasting. The reaper’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
                                                
                                            
                                                
                                                     feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
                                                
                                            
                                        





