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                        Returning 35 results for 'demise implanted are back'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.
A barghest hungers for the
                                                
                                            
                                                
                                                     AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. The barghest reverts to its true form if it dies.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , plane shift (self only), project image, scrying, telekinesisVery rarely, when a tadpole from the brine pool of an elder brain is implanted into a creature, that creature transforms into an ulitharid
                                                
                                            
                                                
                                                     staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
                                                
                                            
                                        
                                                    Gray Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                    .
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the slaadâs brain is a magic control gem. The slaad must obey
                                                
                                            
                                        
                                                    Death Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                     Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the
                                                
                                            
                                        
                                                    Green Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Auvryndar, a drow priestess of Lolth, stands atop a raised dais at the back of the hall, presiding over a group of four drow (two females named Ardulace and Dhessril, and two males named Izzatlab and
                                                
                                            
                                                
                                                     by a thick canopy of spiderwebs. Strung between the pillars and bas-relief carvings of towering dwarves protruding from the walls are humanoid corpses cocooned in spider silk.
 Sacrifice. The back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     mind flayers work desperately to reconcile their godâs demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
                                                
                                            
                                                
                                                     Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize theyâve visited Bluetspur before.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     clubs, two daggers, and six wooden shields. Harkâs Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
                                                
                                            
                                                
                                                     make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagersâa decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahdâs demise, the characters feel drawn to Castle Ravenloftâs overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
                                                
                                            
                                                
                                                     forth his hand.
 Ireena Kolyanaâs questioning eyes suddenly open with recognition and knowledge. Forgotten memories rush back to her. âSergei!â she cries, springing to him with the grace of a doe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshimeâs rhyme doesnât get implanted in the minds of those who hear the song until the music box is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
                                                
                                            
                                                
                                                    .â âThe hagâs greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see âMagic Mirrorsâ below). He is dressed to portray the green dragon in the tragedy titled A
                                                
                                            
                                                
                                                     him to Motherhorn, where the hag promised to make Hurly more likable before sending him back to the carnivalâbut only after he agreed to relinquish his shadow and work in Endelynâs theater for three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.  A barghest hungers for
                                                
                                            
                                                
                                                    , pass without trace
 1/day each: charm person, dimension door, suggestion
 Bonus Actions
 Change Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dreamer and free them from whatever is preventing them from communicating. A villain has implanted some kind of psychic lock in a characterâs mind, which prevents them from accessing some knowledge or
                                                
                                            
                                                
                                                     back to the Material Plane when the characters awaken. 3 Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the characterâs mind. 4 Stop the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     prevented a death. You chose not to. 
   3  Instigator. Youâre the architect of someoneâs demise, your words spreading death. 
   4  Liar. You know what happened, but didnât tell. 
   Murder Consequences
                                                
                                            
                                                
                                                    . 
   2  Someone associated with your victim wants revenge â the sort the law wonât provide. 
   3  Your victim wonât stay dead, having fought their way back from death to take vengeance. 
   4  Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Youâre the architect of someoneâs demise, your words spreading death. 4 Liar. You know what happened, but didnât tell.  Murder Consequences People are talking. Members of the Watch, the Flaming Fist
                                                
                                            
                                                
                                                     law wonât provide. 3 Your victim wonât stay dead, having fought their way back from death to take vengeance. 4 Your victim was a member of a larger organization, such as the Guild. This organization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
                                                
                                            
                                                
                                                     Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
 Innate Spellcasting. The efreetiâs innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, donât respond by having those same monsters
                                                
                                            
                                                
                                                     chase the character. Move the monsters somewhere else. Hasten a Monsterâs Demise If a combat has gone on long enough and the charactersâ victory is almost certain, you can simply have the monster drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ground.
 In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristroâs head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
                                                
                                            
                                                
                                                     like Yeenoghu to play more of a role in this chapter of the adventure, itâs easy to do so. When the gnolls killed by the characters do not rejoin the hunt, the demon lord circles back to the site of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    Fhenimore and Whymsee While theyâve been voted âmost likely to die before the characters even show up,â the manner of their demise may depend on whether the characters managed to befriend them. Below
                                                
                                            
                                                
                                                     combat using his claw and Wave.
 Round 4. Gar swims back.
 Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                                
                                                     furniture are visible through the open doorway. Blank headstones stand in front of the house, and one beside the doorway is engraved with the words âTiris Frosthair, Stonemason. Inquire at Back.â At the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cover up her husbandâs blindness, but her efforts were undone by a mind flayer acting as Skullportâs ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
                                                
                                            
                                                
                                                     attack to seize more territory. Fears of a Xanathar Guild offensive emerging from Skullport also play in the back of Azrokâs mind. Meanwhile, Lurkana searches for aid in finding the duergar thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the ability to assume its true form: that of a large, fiendish canine. The mission of every barghest, implanted in it by the General of Gehenna, is to consume seventeen goblinoid souls by devouring the
                                                
                                            
                                                
                                                     goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. The barghest reverts to its true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of devils. Without a powerful leader to keep them in line, yugoloths fight simply to indulge their violent predilections, and only as long as it benefits them to do so.  Back to Gehenna. When a
                                                
                                            
                                                
                                                     acts accordingly. When summoned to other planes, a yugoloth fights without concern for its own well-being. On Gehenna, it is more apt to retreat or plead for mercy if its demise seems imminent. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
                                                
                                            
                                                
                                                    , and the couatl canât constrict another target.
 Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
                                                
                                            
                                                
                                                     drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
 Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
                                                
                                            
                                                
                                                     end of the purple trail is still active (see area 79), the back wall of the alcove has the consistency of thick mud. Any creature that passes through the wall, or any object pushed through the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , underneath the crystalline deposits on the skeleton, can see that one of the dragonâs eyes has been destroyed (hearkening back to the murals in the Hall of Rainbows). Playing the Dragon Seeing the golem
                                                
                                            
                                                
                                                     escape. If she canât escape, she begs and offers extravagant lies about fabled Netherese powerâeternal life, wealth beyond imagining, mastery of magicâto postpone her demise or give her time to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     secret until the Frostmaiden is reborn at the next winter solstice. In addition, Aurilâs demise causes the uppermost levels of the fortress to collapse, as described in the âFall of Grimskalle
                                                
                                            
                                                
                                                     finishing a long rest, Auril gets back all her forms. The Frostmaiden has no need for worldly possessions and keeps nothing of value in this room. Stairs Up. The curved staircase climbs 90 feet to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainenâs magnificent mansion  Dungeon Creator A dungeon reflects its creators. A lost temple of the
                                                
                                            
                                                
                                                     demise for some nefarious purpose, such as to feed souls to a lichâs phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     bring back something useful and donât want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it.â If the characters undertake this quest, proceed with âGnomengarde.â Umbrage
                                                
                                            
                                                
                                                     who can reward you for your efforts. If heâs dead, return to Townmaster Harbin Wester with proof of Kalazornâs demise to receive a reward of 100 gp.â If the characters undertake this quest, proceed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in the gymnasiumâs humid, ruby-tiled chambers, plotting the demise or demotion of their neighbors. Meanwhile, invisible imps spy on the resortâs patrons on behalf of high-ranking devils, gleaning the
                                                
                                            
                                                
                                                     Adventure Hook   1 One of the characterâs loved ones pledges their soul in an infernal contract. To win it back, the party must argue their case before a pit fiend judge in the Court of Cinders. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     they used to be star performers in the Witchlight Carnival. Gleam wants to free her sister and find a way back to the carnivalâperhaps with the help of the Fey Beacons (see âFey Beaconsâ later in the
                                                
                                            
                                                
                                                     chapter). Endelyn believes her own demise will occur during an eclipse. Because there is no moon in the sky over Yon, the hag assumes the eclipse will be a symbolic display, rather than a literal one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the approaching Tammeraut, resulting in Oloranâs desperate prayer to Procan and the shipâs resulting demise. The wizardâs gull familiar spied the ship at sea and brought word back to him. Archais
                                                
                                            
                                                
                                                     Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
                                                
                                            
                                        






