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                        Returning 35 results for 'demise insight are born'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.
Mongrelfolk can breed with other humanoids, but nearly all children born to
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafasâs last wish: for the
                                                
                                            
                                                
                                                     ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. Heâs a timeless force of untold power, a genie made noble by the planes themselves. A cloud
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all he could from
                                                
                                            
                                                
                                                    . His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    .
History
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all
                                                
                                            
                                                
                                                     for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
                                                
                                            
                                                
                                                    , and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     books and scrolls, but also through first-hand observationâby visiting far-flung settlements and exploring local histories and customs.
 
Skill Proficiencies: Insight, ReligionLanguages
                                                
                                            
                                                
                                                    ;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                    ;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     hand. The childâs smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
                                                
                                            
                                                
                                                    Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be âborn underâ a zodiac sign if its birthday occurs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the City of Skilled Hands. Even if youâre not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
                                                
                                            
                                                
                                                     constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Sphinxâs Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have
                                                
                                            
                                                
                                                     times. 
   5  Why wouldnât I phrase every statement as a question? 
   6  I was born a sphinx, but a god cursed me into humanoid form and saddled me with the limits of mortal knowledge. I wonât rest until I break the curse.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     more than a few miles from where they were born. You arenât one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
                                                
                                            
                                                
                                                    : Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Languages: Any one of your choice Equipment: One set of travelerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Helmed Horror  This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its makerâs demise. Resembling an
                                                
                                            
                                                
                                                     fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     demise.
 Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
 Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
                                                
                                            
                                                
                                                    
 14 (+2)
 INT
 14 (+2)
 WIS
 16 (+3)
 CHA
 15 (+2)
 
 Saving Throws Dex +5, Wis +5
 Skills Arcana +6, History +6, Insight +5, Perception +5
 Damage Immunities radiant
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Born to the Saddle Starting at 3rd level, your mastery as a rider becomes apparent. You
                                                
                                            
                                                
                                                    Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deities are more likely to spread doom than peace and bounty. Some leonin, known as iconoclasts, devote themselves to thwarting the gods by hunting down their followers and all things born of Nyx that
                                                
                                            
                                                
                                                    
 14 (+2)
 
  DEX
 18 (+4)
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 10 (+0)
Saving Throws Dex +7, Wis +6
 Skills Arcana +4, Insight +6, Intimidation +3, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Empyreans donât age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
                                                
                                            
                                                
                                                    
  21 (+5)
 
  CON
  30 (+10)
 
  INT
  21 (+5)
 
  WIS
  22 (+6)
 
  CHA
  27 (+8)
Saving Throws Str +17, Int +12, Wis +13, Cha +15
 Skills Insight +13, Persuasion +15
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone. Mongrelfolk can breed with other humanoids, but nearly all children
                                                
                                            
                                                
                                                     born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
 Medium humanoid (mongrelfolk), any alignment
 Armor Class 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Circumstance 
     1  You were born amid a great storm that destroyed most of your village. 
   2  One of your parents was struck by lightning. 
   3  As a child, you were favored by an oracle of
                                                
                                            
                                                
                                                     great power who saw Keranosâs spark within you. 
   4  You solved a riddle, puzzle, or cipher that was previously thought unsolvable. 
   5  You were born under auspicious stars. 
   6  You have no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose
                                                
                                            
                                                
                                                    )
 DEX
 15 (+2)
 CON
 17 (+3)
 INT
 12 (+1)
 WIS
 18 (+4)
 CHA
 15 (+2)
 
 Saving Throws Str +6, Int +4
 Skills Insight +7, Investigation +4, Perception +10
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     with the charactersâ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyteâs mistake was an honest one. In response to any discussion of the mark that has appeared on the
                                                
                                            
                                                
                                                    ) is Candlekeepâs foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to dust when used, reappearing on your occultant abacus at the next dawn. Deathâs Omen Also at rank 3, you gain the ability to read the grim portents of a creatureâs demise. As a bonus action, choose
                                                
                                            
                                                
                                                     a creature you can see that is below its hit point maximum and make a DC 15 Wisdom (Insight) check. On a success, you determine whether this creatureâs immediate death would have neutral, negative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     became an entertainer because ⊠  1 Members of my family made ends meet by performing, so it was fitting for me to follow their example. 2 I always had a keen insight into other people, enough so that
                                                
                                            
                                                
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
                                                
                                            
                                                
                                                    )
Saving Throws Con +12, Int +15, Wis +12
 Skills Arcana +15, History +15, Insight +12, Perception +12
 Damage Resistances cold, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     secret until the Frostmaiden is reborn at the next winter solstice. In addition, Aurilâs demise causes the uppermost levels of the fortress to collapse, as described in the âFall of Grimskalle
                                                
                                            
                                                
                                                     holding greataxes. Runes are carved into the doorâs surface.
 The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
 To our great queen, we
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (see appendix B) and the slaad tadpole hasnât been born or destroyed yet, it bursts from the characterâs chest when the character enters this cavern. H33. Watcher in the Walls This fifteen-foot-high
                                                
                                            
                                                
                                                     as far as the dryadâs grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     both in the Feywild.  Fey Desires for Greater Contracts   d8 What the Fey Wants   1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
                                                
                                            
                                                
                                                     of three quests, each of which you must agree to before the contract is formed 4 Your everlasting fealty 5 The ruin or demise of the Feyâs sworn enemy 6 A precious object (such as a rare, very rare, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     about the damage to the Pronged Goat, Grynsk gives them a dismissive wave of the hand. âDonât you see? Bloody ice everywhere. Last crew were apparently born with pits for eyes, because they sailed right
                                                
                                            
                                                
                                                     into a damned ice floe! I ainât gotten around to repairinâ the gunwale yet, but she floats just fine.â
 A character who succeeds on a DC 11 Wisdom (Insight) check can tell that Grynsk is lying. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Laeral Silverhand Anamanué Laeral Silverhand was born in the Year of the Cowl (765 DR), the fifth of seven daughters of the goddess Mystra. Each of the Seven Sisters is a powerful and ageless beauty
                                                
                                            
                                                
                                                    
 17(+3)
 
  CON
 20(+5)
 
  INT
 20(+5)
 
  WIS
 20 (+5)
 
  CHA
 19(+4)
Saving Throws Int +11, Wis +11
 Skills Arcana +17, History +17, Insight +11, Perception +11, Persuasion +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Path of the Pilgrim climbs past shrines to each of Annamâs children to reach the All-Fatherâs temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
                                                
                                            
                                                
                                                     maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
                                                
                                            
                                                
                                                     frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
                                                
                                            
                                                
                                                    (+3)
 
  CHA
 17(+3)
Saving Throws Con +7, Int +8, Wis +7, Cha +7
 Skills Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
 Damage Resistances cold, lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     for a job gone wrong, for killing the wrong person, or simply for being born into a family thatâs already in conflict with powerful, unscrupulous people. Types of Criminal Syndicates Criminal
                                                
                                            
                                                
                                                     you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the lawâs workings in your area and a healthy dose of paranoia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    
 Skills Arcana +6, History +6, Insight +4, Perception +4, Performance +6
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Draconic, Dwarvish, Elvish
 Challenge 6 (2,300 XP
                                                
                                            
                                                
                                                     traffic that passes through the gate â and ensures that her associates in the Black Network can come and go freely. Born to a well-off family in Calimshan, Tashlyn has an unfettered sense of superiority
                                                
                                            
                                        






