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Returning 35 results for 'demise instead are been'.
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Monsters
The Book of Many Things
â will. These living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM&rsquo
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Quests from the Infinite Staircase
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed instead.
Regeneration. Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or
canât be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
Magic Items
The Book of Many Things
you against an untimely demise. The first time after drawing this card that you would drop to 0 hit points from taking damage, you instead drop to 1 hit point.
Dusk. This card supernaturally saps your
. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Vulture. One nonmagical item or piece of equipment in your possession
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafasâs last wish: for the
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesnât suffer any of the penalties that
Djinni
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinniâs innate
, requiring no material components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each
Wave
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea godâs demise. This destiny is something Wave might not be able to avert.
monsters
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster canât regain Hit Points.
Magic
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
monsters
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster canât regain Hit Points.
Magic
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
needs the new lock for his treasure chest in area 8. Kill the Blob (see area 3). If the characters provide Hark with proof of the black puddingâs demise, he releases all the villagers into their custody.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demise, at which point it explodesâa last act of vengeance against those who slew it. Demon lords and evil gods harness balorsâ rage by making balors commanders of armies or guardians of grave secrets
originating from the balor takes 13 (3d8) Fire damage.
Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The balor has Advantage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character drops to 0 Hit Points, but 12 damage remains. The character then dies, since 12 equals their Hit Point maximum. Character Demise If your character dies, others might find a magical way to
). Knocking Out a Creature
When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition. It then starts
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it
â that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea godâs demise. This destiny is something Wave might not be able to avert.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
character drops to 0 Hit Points, but 12 damage remains. The character then dies, since 12 equals their Hit Point maximum. Character Demise If your character dies, others might find a magical way to
). Knocking Out a Creature
When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition. It then starts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
transformation into undead monsters. Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Empyreans donât age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
throw, it can choose to succeed instead.
Magic Resistance. The empyrean has advantage on saving throws against spells and other magical effects.
Magic Weapons. The empyreanâs weapon attacks are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DMâs choice). Their spells might
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each: conjure elemental (air
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafasâs or his alliesâ actions donât gain this benefit, instead falling as normal. Wishful Winds. The wishes of creatures
, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafasâs last wish: for the creature to take his place.
If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughterâs foolishness and awaits the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
effects might appear in the area around a bronze dragonâs lair, in addition to or instead of the effects described in the Monster Manual: Phantom Escort. Ghostly naval ships from an ancient armada
kender named Tasslehoff Burrfoot to capture Highmaster Bakaris. Later, in the Blue Ladyâs War, Tasslehoff foresaw Fireflashâs demise at the hands of the death knight Lord Sothâand was thus able to avert
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
on its lap and pretends to be asleep. If approached, the man appears to wake and asks, âWhy do you disturb me?â The creature wonât reveal its true name, instead referring to itself as âMr. Fox.â The
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea godâs demise. This destiny is something Wave might not be able to avert
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
instead.
Regeneration. Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or fire damage, this trait doesnât function at the start of Zargonâs next turn. Zargon dies only
if it starts its turn with 0 hit points and doesnât regenerate.
Shrouded Being. Zargon canât be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholderâs disintegration eye ray have walls that are unnaturally smooth, and the beholderâs lair
demise for some nefarious purpose, such as to feed souls to a lichâs phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fighting the monster is always an option, characters might decide to negotiate with the manticore instead. Be flexible, particularly when dealing with intelligent monsters. If every encounter becomes a
who can reward you for your efforts. If heâs dead, return to Townmaster Harbin Wester with proof of Kalazornâs demise to receive a reward of 100 gp.â If the characters undertake this quest, proceed
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Sword Coast. This band isnât organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamatâs
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragonâa Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Sword Coast. This band isnât organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamatâs
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragonâa Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Sword Coast. This band isnât organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamatâs
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragonâa Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check identifies them as such. When the devil rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8 slashing damage.) A
advanced ruse â a war machine of Kwalishâs design, piloted by a particularly ingenious quasit named Whazzit. The original bone devil met its demise after Kwalishâs exile, when it was drawn into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Aurilâs demise causes the uppermost levels of the fortress to collapse, as described in the âFall of Grimskalle
damage instead of slashing damage. They otherwise use the stat block in appendix C. They attack any creatures they see and pursue fleeing prey into G11 but no farther. Frost giant skeletons guard the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of three quests, each of which you must agree to before the contract is formed 4 Your everlasting fealty 5 The ruin or demise of the Feyâs sworn enemy 6 A precious object (such as a rare, very rare, or
verbal components. Whenever you try to speak, you bray like a donkey instead. 2â3 You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
monolith or a specific grave, for instructions. 4 Visions. Your patron doesnât use intermediaries, instead speaking to you in dreams, omens, or visions. The being appears in your mind as you sleep, taking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avariceâs
making a few too many enemies. Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feigned his demise to trick his attackers. If the characters search the bodies, they notice Seltern open his eyes. If the characters treat him kindly, Seltern tells of how forces of devils assaulted
, hellish tune erupts from the organ instead. Inspired by this cacophony, each devil the characters face in the next combat encounter in the cathedral has advantage on attack rolls during its first turn. H8






