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Returning 35 results for 'demise insults are back'.
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Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragonâs mood.
Embodiment of
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragon
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Monsters
Fizban's Treasury of Dragons
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
have a calm temperament and let insults roll off my back.
2
I donât fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
mind flayers work desperately to reconcile their godâs demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize theyâve visited Bluetspur before.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clubs, two daggers, and six wooden shields. Harkâs Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagersâa decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calm temperament and let insults roll off my back. 2 I donât fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahdâs demise, the characters feel drawn to Castle Ravenloftâs overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
forth his hand.
Ireena Kolyanaâs questioning eyes suddenly open with recognition and knowledge. Forgotten memories rush back to her. âSergei!â she cries, springing to him with the grace of a doe
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,â he snarls. âHereâs a whole pack of little puppies. What do you want, puppies? Come here to bark at us?â
If the Redbrands confront the characters in the street, read: As you head back into the street
to move on, strangers. Give us your stuff, and be on your way.â
Continue the insults and baiting as long as you like. The Redbrands attack in a round or two if the characters donât. Neither side is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
.â âThe hagâs greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and are threatening her, hoping to force the chieftain to back down. On his side of the stream, Sâslaar is wildly swinging the magic sword and screaming, as the troglodytes loyal to him shout insults
and taunts at the other side. The characters can turn back without being spotted and find an alternate route bypassing the troglodytes, but doing so adds forty-eight miles (and an increased chance of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see âMagic Mirrorsâ below). He is dressed to portray the green dragon in the tragedy titled A
him to Motherhorn, where the hag promised to make Hurly more likable before sending him back to the carnivalâbut only after he agreed to relinquish his shadow and work in Endelynâs theater for three
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and thrash in the yard. Every few moments, a gnome appears from an open clockface above the door and hucks a new clockwork calamity at the attackers while cackling and yelling insults.
The home of
the gnome Tatina Rookledust is under attack by ten goblins andâstanding well back from the chaosâtheir hobgoblin leader. The goblinoids wear dark armor with a spiral symbolâthe same colors and symbol
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prevented a death. You chose not to.
3 Instigator. Youâre the architect of someoneâs demise, your words spreading death.
4 Liar. You know what happened, but didnât tell.
Murder Consequences
.
2 Someone associated with your victim wants revenge â the sort the law wonât provide.
3 Your victim wonât stay dead, having fought their way back from death to take vengeance.
4 Your
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
. Youâre the architect of someoneâs demise, your words spreading death. 4 Liar. You know what happened, but didnât tell. Murder Consequences People are talking. Members of the Watch, the Flaming Fist
law wonât provide. 3 Your victim wonât stay dead, having fought their way back from death to take vengeance. 4 Your victim was a member of a larger organization, such as the Guild. This organization
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreetiâs innate
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, donât respond by having those same monsters
chase the character. Move the monsters somewhere else. Hasten a Monsterâs Demise If a combat has gone on long enough and the charactersâ victory is almost certain, you can simply have the monster drop
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground.
In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristroâs head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
like Yeenoghu to play more of a role in this chapter of the adventure, itâs easy to do so. When the gnolls killed by the characters do not rejoin the hunt, the demon lord circles back to the site of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
influence to secure for himself a seat on the Council of Four. Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
influence to secure for himself a seat on the Council of Four. Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While theyâve been voted âmost likely to die before the characters even show up,â the manner of their demise may depend on whether the characters managed to befriend them. Below
combat using his claw and Wave.
Round 4. Gar swims back.
Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to the villageâs demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
furniture are visible through the open doorway. Blank headstones stand in front of the house, and one beside the doorway is engraved with the words âTiris Frosthair, Stonemason. Inquire at Back.â At the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
12 Dexterity (Sleight of Hand) check. If they fail, the character still pockets the page but draws Kedjouâs attention. The priest curtly declares he needs to get back to his studies and dismisses the
character asks Simbon about Kedjouâs insults or assessments of his leadership potential, the prince tries to shrug it off. He also doesnât think much of his future as a leader. Through roleplaying or by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
away something before I realized it was priceless, and now I want it back. 6 My daughter was taken from me, and I want to find her and train her. 7 My greatest rival and I know a secret word that will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of devils. Without a powerful leader to keep them in line, yugoloths fight simply to indulge their violent predilections, and only as long as it benefits them to do so. Back to Gehenna. When a
acts accordingly. When summoned to other planes, a yugoloth fights without concern for its own well-being. On Gehenna, it is more apt to retreat or plead for mercy if its demise seems imminent. When a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
back to life as the next egg laid in the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Formation Centuries of dripping sediment have created a rock formation on the back wall of this cavern that resembles the face of Halaster Blackcloak. The troglodytes have left small offerings around
troglodytes wonât divulge the secret doorâs location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
zingers at hand to add the perfect insult to the ultimate injury. Insults to Die For d20 Insult
1 Did your mother have any children who lived?
2 Who dressed you, a grimlock?
3 You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
, and the couatl canât constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
end of the purple trail is still active (see area 79), the back wall of the alcove has the consistency of thick mud. Any creature that passes through the wall, or any object pushed through the wall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, underneath the crystalline deposits on the skeleton, can see that one of the dragonâs eyes has been destroyed (hearkening back to the murals in the Hall of Rainbows). Playing the Dragon Seeing the golem
escape. If she canât escape, she begs and offers extravagant lies about fabled Netherese powerâeternal life, wealth beyond imagining, mastery of magicâto postpone her demise or give her time to escape
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Aurilâs demise causes the uppermost levels of the fortress to collapse, as described in the âFall of Grimskalle
finishing a long rest, Auril gets back all her forms. The Frostmaiden has no need for worldly possessions and keeps nothing of value in this room. Stairs Up. The curved staircase climbs 90 feet to area






