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Returning 24 results for 'demise invoked are battle'.
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Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolth’s war against her enemies.
When devotees of Lolth created the first
chitines, she watched as her followers used arcane magic and demonic powers and invoked her aid for the divine spark needed to ensure the subjects’ survival, expecting to see these new abominations
monsters
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
monsters
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
final battle, Prince Xeleth of the Xaryxian Empire appeared on a dragon, determined to take Princess Xedalli into his clutches!
The session opens with Princess Xedalli trying to keep her hopes alive
, obtaining her ring of shooting stars (the symbol of her right to the Xaryxian throne) is enough to satisfy Xeleth, because he can use it as proof of Xedalli’s demise. If Xeleth gains custody of Xedalli or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to 0 hit points during this fight immediately come to their senses and take 22 (4d10) psychic damage from the shock of their illusory demise. Unlike any damage sustained in the battle, this psychic
17. Battlefield Cavern This 30-foot-high cavern was the main front of the battle between the yuan-ti and the nagas. 17a. Bones in the Mud The water here is 2 feet deep, and the cavern floor beneath
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chase the character. Move the monsters somewhere else. Hasten a Monster’s Demise If a combat has gone on long enough and the characters’ victory is almost certain, you can simply have the monster drop
. See “Fight or Flight” later in this chapter for more suggestions. Add a Combatant To add excitement to a battle, consider adding a combatant. Maybe a monstrous predator wanders onto the scene where the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Empyreans don’t age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
the characters likely have no firsthand experience of a goristro, they recognize the creature from the information provided to them by Vizeran DeVir. As you move forward, the sounds of furious battle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Keranos Keranos’s name is often invoked by those amid a storm who seek safety, or by someone who is faced with a particularly difficult problem. Only the foolhardy call out to Keranos
, which flowed from Keranos himself. Bemused, the storm lord arranged for the oracle to meet a particularly cunning sphinx and engage in an epic battle of wits. The objective set forth by Keranos was
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
supernatural entity known as the Ice Witch. Her demise also spelled Wolvig’s doom, allowing the sole remaining chieftain, Günvald Halraggson, to declare himself the Bear King. He tries to be honorable
peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years is written on his face. Tribe of the Tiger It is unusual for a woman to lead a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Choldrith Choldriths are monstrous spiderlike creatures originally created to serve Lolth. They rule colonies of chitines (in this book) and lead them into battle in Lolth’s war against her enemies
. When devotees of Lolth created the first chitines, she watched as her followers used arcane magic and demonic powers and invoked her aid for the divine spark needed to ensure the subjects’ survival
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom in its imperialist approach. To the west of the mountains, the Baklunish nations—survivors of the Invoked Devastation—stood much as they do now. And to the north, nomadic peoples (the Chakyik, the
touchstones to past events. The characters might learn that a ruin they’re exploring was destroyed in a catastrophic battle or natural disaster.
Historical Records. Written historical details might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and took steps to prevent his demise by becoming a lich. A treacherous lieutenant named Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Suloise lands to ashes, creating the Sea of Dust. In retaliation, Suloise survivors invoked their own magic to devastate the Baklunish lands. What magic was responsible for the Rain of Colorless
Fire and the Invoked Devastation? What would happen if such magic fell into the wrong hands today? A central portion of the Dry Steppes, where the seat of the Baklunish empire stood, is said to remain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
breath. Dreck has secretly pledged his allegiance to Grandolpha Muzgardt, for he longs to be rid of Xardorok Sunblight and now sees the characters as instruments of Xardorok’s demise. He fights only in
speaks Undercommon. It attacks anyone else who disturbs it. If he is present when the mimic attacks, Durth rolls initiative and joins the battle on the second round of combat. X11. Nildar’s Quarters This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
powerful being would almost surely result in your demise.
Claugiyliamatar is an ancient green dragon of immense power. You can find her stats in Appendix A: Creatures. Roleplaying Claugiyliamatar
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma (Deception) check, Kasdu’ul summons a water weird and orders it to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
their exploration. If the characters also present proof of Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mounted atop her griffon. If six or more frost giants fall in battle, the rest retreat to their ship. Left alone, the surviving frost giants (including those that didn’t participate in the initial
Item Table C in chapter 7 of the Dungeon Master’s Guide. If the characters slay Wormblod and bring proof of his demise, the couatl emerges from the altar and bestows on each of them a charm of






