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Returning 27 results for 'demon inherent are badly'.
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Backgrounds
Basic Rules (2014)
infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Backgrounds
Sword Coast Adventurer's Guide
)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldur’s Gate: Descent into Avernus
not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
it — sometimes literally. Drow have respect for the power of demons, but they don’t fear them the way most other mortal creatures do. A drow who calls up a demon from the Abyss into the Underdark
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A demon that sees a fight break out rushes to join in the combat, hoping to make an easy kill. Demons reduced to 20 hit points or fewer might divulge key information in exchange for mercy. See the
the plane’s inherent chaos. If the characters haven’t already rolled initiative, have them roll initiative when a character first moves within 30 feet of a geyser. On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
history, many believed that all drow were beings of inherent and irredeemable evil. In truth, most drow do align with evil, engaging in torture, slavery, murder, and other nefarious activities in the
name of their demon-goddess. Almost always, dark elves who reject the ways of their people are exiled, or executed for being rebels, heretics, and insurrectionists who have turned against drow culture
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
additional challenge for the characters, a vrock tumbles almost in front of them as they reach the cavern floor or move toward their chosen exit. The demon is badly wounded, but even with only 11 hit points
breakout, then decide how to get down to the cavern floor and where to go after that. Describe the chaos of the demon attack and the drow’s response as the escaped prisoners try to flee. The characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoy’s hands, it’s in no position to object. Otherwise, it opposes becoming a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
view one another as kindred, keeping any inherent animosity over territory and ambition to a minimum. Giants belong to a caste structure called the ordning. Based on social class and highly organized
impetuous and arrogant trickster.
Some giants abandon their own gods and fall prey to demon cults, paying homage to Baphomet or Kostchtchie. To worship them or any other non-giant deity is a great sin against the ordning, and almost certain to make a giant an outcast.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into finding the rod’s pieces should we need them. The first piece is deep in the Underdark, somewhere inside a hidden safe house for worshipers of the demon-god Lolth. Web’s Edge, it’s called
.
“Find that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
not cloud our logical thinking. (Lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 5 Power. Knowledge is the path to power and domination. (Evil) 6
people scream and run when they see a demon. I stop and take notes on its anatomy. 3 Unlocking an ancient mystery is worth the price of a civilization. 4 I overlook obvious solutions in favor of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self
the promise of information.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demon summoning and the inherent unpredictability of faerzress.” These echoes don’t have much else to offer, although they can explain how the library works (see the “Gravenhollow: General Features
heroes were lost to the demonic tide, but several powerful demon lords were driven back to the Abyss. Graz’zt This echo of Graz’zt (see appendix D) is gathering all the information it can about the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Lulu’s memory was badly damaged by events she can’t remember, but a summary of those events is presented here for your benefit. Lulu was more than Zariel’s traveling companion. She was the angel’s
sword to Yael, her most loyal general, and ordered Lulu to help Yael find a way to hide the weapon. Lulu and Yael blundered into a mob of demons led by the demon lord Yeenoghu, but narrowly escaped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They hate everyone and everything, but surface-dwellers are particular targets of their loathing.
Their inherent insanity means that the derro suffer no ill effect from the demon lords’ presence
contempt, their first thought is to enslave them or use them rather than kill them.
The duergar of Gracklstugh are beginning to suffer the effects of the arrival of the demon lords — and specifically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and enslaved for 1d6 years before you escaped. 06–10 You saw a demon and ran away before it could do anything to you. 11–15 A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save
and found it to be haunted. 71–75 You were briefly possessed. Roll a d6 to determine what type of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead. 76–80 You
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and aft appear intact, as does the metal grate in the deck that offers access to the lower decks. Aside from the rhythmic creak of the ship’s badly weathered timbers, all seems quiet.
This area is
a shrine to Lolth, the demon queen of spiders. The skulls are cracked, weathered, and obviously old. Lurking under the garbage and debris is a host of vermin held sacred by the cultists of Lolth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
if either of those creatures survived. Gideon doesn’t accompany the characters, wanting to guard the chapel against demon attacks. G5. Gideon’s Quarters This small building was Gideon Lightward’s
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
demon perches on one of the pillars, waiting to ambush unsuspecting entrants. When combat begins in this area, the pillars activate. Demon Pillars. Iggwilv conducted demonic experiments on the pillars
ruled by the bloodthirsty demon lord Baphomet. The labyrinth fills a region of the Abyss roughly 1 mile on each side. The labyrinth’s tunnels are 20 feet wide, 50 feet high, marred with scratches, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
attacked (AC 10; 10 hit points; immunity to bludgeoning, poison, and psychic damage). When the first demon is set loose, the others become agitated and can use an action to tear their way out of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t much of a threat to civilized locations because they are somewhat fearful of humans, dwarves, and elves. When things go badly for them, they kidnap whoever’s handy and sacrifice them to their craven
, before Graz’zt unleashed his vengeance. The demon prince had no need to regain the Infinity Spindle, since he already possessed power greater than what it could grant. Instead, he dispatched agents far
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
sculpture has been badly damaged — two of the merfolk are missing their arms, and the third is missing her head. Hallways lead north, south, and east from this chamber. A glimmer of torchlight comes from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and
what forces they are dealing with, or recognize the danger inherent in her gifts. The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve-foot-tall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
, but he needs time to widen the portal enough to pass through it. Miska Freed. If the characters return to Sigil without sealing Miska back in his prison, the demon lord emerges and is free to wreak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chasm floor. Most are dwarves and orcs in badly rusted armor. B2. North Chasm This cavernous area is 100 feet high from floor to ceiling. If the characters enter from the east (via area B1), read the
southeast corner of the room is badly damaged, and the walls there are little more than rubble.
The dwarves of Tyar-Besil were proud of their pastoral ways, and they celebrated their surface dominions
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from their svirfneblin neighbors. The bars are badly rusted and valueless. If a dwarf character or a character proficient in the History skill inspects the bars, they identify markings indicating they
, empty metal cabinet in front of the door to the shrine (area G20) to hide it. This ruse worked; the mind flayers never entered the shrine or found the yochlol demon bound to protect it. Moving the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chased out of the northern Anauroch desert by Iymrith and her brood (see the “Anauroch” section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
their inevitable deaths, the Hunt Lords forged a pact with Orcus, who transformed them into five wights. Necromancers in the demon lord’s service helped the Hunt Lords turn the inanimate bones of their






