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Returning 35 results for 'demons item are bottle'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eversmoking Bottle Wondrous Item, Uncommon As a Magic action, you can open or close this bottle. Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation
originating from the bottle. The area within the smoke is Heavily Obscured. Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
pours out in a 60-foot radius from the bottle. The cloud’s area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
pours out in a 60-foot radius from the bottle. The cloud’s area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can’t be removed against your will while you are alive. Eversmoking Bottle Wondrous Item, Uncommon
As a Magic
Ersatz Eye Wondrous Item, Common This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
bottle is opened, the DM rolls to determine what happens. d100 Effect 01–10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. 11–90 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
bottle is opened, the DM rolls to determine what happens. d100 Effect 01–10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. 11–90 The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Drink Item Cost Ale (gallon) 2 sp Ale (mug) 4 cp Banquet (per person) 10 gp Bread, loaf 2 cp Cheese, hunk 1 sp Meat, chunk 3 sp Wine, common (pitcher) 2 sp Wine, fine (bottle) 10 gp
Meals and
Lodging (per day) Item Meals Cost Lodging Cost Squalid 3 cp 7 cp Poor 6 cp 1 sp Modest 3 sp 5 sp Comfortable 5 sp 8 sp Wealthy 8 sp 2 gp Aristocratic 2 gp 4 gp
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maw Demon Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is
transported directly into the Lord of Savagery’s gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Magic Items for Sale table. Magic Items for Sale Item Rarity Cost Bottle of Boundless Coffee Common 100 gp Cuddly Strixhaven Mascot Common 100 gp Lorehold Primer Uncommon 300 gp Prismari Primer
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features A sign at the bar declares that a meal costs 1 sp, a mug of ale costs 4 cp, a glass of fine wine costs 1 sp, and a bottle of fine wine costs 3 sp. The menu on the table contains a
list of specialties the tavern serves, and how much each item costs. Only the menu is needed to solve the puzzle. Menu Characters who peruse the menu see the items listed in the Menu Items table, in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Drink, and Lodging Item Cost Ale (mug) 4 CP Bread (loaf) 2 CP Cheese (wedge) 1 SP Inn Stay per Day Squalid 7 CP Poor 1 SP Modest 5 SP Comfortable 8 SP Wealthy 2 GP Aristocratic 4 GP Meal Squalid 1
CP Poor 2 CP Modest 1 SP Comfortable 2 SP Wealthy 3 SP Aristocratic 6 SP Wine (bottle) Common 2 SP Fine 10 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Drink, and Lodging Item Cost Ale (mug) 4 CP Bread (loaf) 2 CP Cheese (wedge) 1 SP Inn Stay per Day Squalid 7 CP Poor 1 SP Modest 5 SP Comfortable 8 SP Wealthy 2 GP Aristocratic 4 GP Meal Squalid 1
CP Poor 2 CP Modest 1 SP Comfortable 2 SP Wealthy 3 SP Aristocratic 6 SP Wine (bottle) Common 2 SP Fine 10 GP
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demon Showdown Ideally, the adventurers and their allies remain hidden from the battling demons, letting them fight it out among themselves. Still, there are challenges for the characters to overcome
for even a short rest before taking on the main challenge of this encounter — a fight with the sole remaining demon lord. Demon Sortie Rampaging lesser demons discover one or more of the characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
Major Items, Very Rare Item Type Attune? Amulet of the planes Wondrous item Yes Animated shield Armor Yes Armor, +2 Armor No Belt of fire giant strength Wondrous item Yes Belt of giant strength
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
Major Items, Uncommon Item Type Attune? Adamantine armor Armor No Amulet of proof against detection and location Wondrous item Yes Bag of tricks Wondrous item No Boots of elvenkind Wondrous item
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Drink, and Lodging Item
Cost
Ale
Gallon
2 sp
Mug
4 cp
Banquet (per person)
10 gp
Bread, loaf
2 cp
Cheese, hunk
1 sp
Inn stay (per day)
Squalid
7 cp
Poor
1 sp
Modest
5 sp
Comfortable
8 sp
Wealthy
2 gp
Aristocratic
4 gp
Meals (per day)
Squalid
3 cp
Poor
6 cp
Modest
3 sp
Comfortable
5 sp
Wealthy
8 sp
Aristocratic
2 gp
Meat, chunk
3 sp
Wine
Wine, common (pitcher)
2 sp
Wine, fine (bottle)
10 gp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
bend to its will, shifting to bring about its vision of a world of absolute perfection with the demon at its center. One Cosmos, Infinite Visions All demons seek to satisfy their whims and force others
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
trapped in the realm and attack the expedition, seeking a means of escape. Reforged in Starlight Pieces of a broken magic item found in the demiplane and guarded by creatures from the Giant Construct
Encounters table (see chapter 3) still hold lingering traces of magic. Every attempt to repair the item fails. A platinum tablet refers to the Star Forge (in this chapter) as the place where the item was
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Flask Wondrous item, legendary This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
palanquin to defeat the demons within while the characters slay the goristro. The goristro defends itself. If the vrocks see that the goristro is losing, they join the fight. The three erinyes easily dispatch
the demons in the palanquin. True Treasure Revealed. Once combat finishes, the three erinyes carry down their claimed treasure: A large cage lands with a thud before the vehicle. Through the iron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Iron Flask Wondrous item, legendary This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hidden weakness. Items. Few things are more enticing than a rare item with magical properties hidden behind a riddle. Items have the added benefit of being portable, allowing the characters to ponder a
confounding curio during short rests or while traveling. Sand-combing adventurers might find an incomprehensible message in a bottle that, when decoded, reveals itself to be a treasure map. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire where a lich hides its soul. Lich Spirit Jars 1d8 The Lich’s Spirit Jar Is... 1 A bottle or puzzle box inscribed with sigils. 2 A contract folded into a paper figure. 3 The first magic item
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder might be able to use magic items that must be held to activate, such as wands; the beholder is assumed to be using its telekinesis eye ray to move and point the item in the same way that a
be useful to a minion, such as magic gloves, boots, armor, or an item it can’t attune itself to. Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Demon Ruin The Lords of Dust maintain a variety of safe houses and sanctums across Eberron, but their most tightly bound locations are the ruins left behind from the Age of Demons, scattered across
river of black lava that runs through the demon ruin, which is the only place where the item can be truly destroyed. 4 Gather obsidian shards from the ruin as components for a rare spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
Adornment 85–86 Staff of Birdcalls 87–89 Staff of Flowers 90–92 Talking Doll 93–94 Tankard of Sobriety 95–97 Wand of Conducting 98–00 Wand of Pyrotechnics Arcana—Uncommon 1d100 Item 01 Amulet of Proof
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
plunder its hoard: 4d6 × 1,000 gp, 5d6 × 100 pp, 3d6 500 gp gems, and 1d6 magic items (determine each one by rolling on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide). Demons One or
: once while they are traveling, and again while they are camped or resting. Creature Encounters d20 Encounter 1 Death tyrant 2–6 Demons 7–8 Gnoll pack 9–10 Gricks 11–14 Myconid parade 15–18 Oozes 19–20
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Demonomicon of Iggwilv Wondrous item, artifact (requires attunement) An expansive treatise documenting the Abyss’s infinite layers and inhabitants, the Demonomicon of Iggwilv is the most thorough and
blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demonomicon of Iggwilv Wondrous Item, Artifact (Requires Attunement) This treatise, composed by Iggwilv the archmage, documents the Abyss’s layers and inhabitants and is widely regarded as the most
thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial Jeweler’s Tools (25 GP) Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem’s value (DC 15) Craft
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial Jeweler’s Tools (25 GP) Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem’s value (DC 15) Craft
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor






