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Returning 29 results for 'departed instant are beneath'.
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Half-Elf
Legacy
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Species
Basic Rules (2014)
the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(see the end of this adventure)—attacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
characters use to reach Kalapang, the bakunawa has already departed by the time they reach town. As the characters near Kalapang, they see people fetching water to put out fires and others tending to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
8. Gargoyle Lair When any door leading to the lair is opened, it frees the room’s occupant from temporal stasis. What appeared to be a statue an instant ago comes to life before your eyes. The
parchment with the following written on it in magical code (requiring comprehend languages to understand): “Look low and high for gold, to hear a tale untold. Take the archway at the end, and on your way you’ll wend.” Beneath the runes, the initial “A” is inscribed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sank away again, rich veins of ore and gems were left behind in the natural tubes for the dwarves to discover and mine. For many centuries, the dwarves beneath the Sumber Hills forged weapons, hardware
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
Walking in two worlds but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
Walking in two worlds but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, a one-eyed elder evil once entombed beneath the Cynidicean ziggurat. The updated adventure is designed for 1st-level characters. When a Star Falls When a Star Falls was the first adventure to bear a
Alpha, the adventure—which involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robots—became an instant classic. The updated adventure is designed for 11th-level characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to the north and south. The floor beneath the water isn’t as solid as one might expect. There is a safe path around several weight-sensitive trapdoors (see the Traps in Area K73 diagram), but the water
pit is released suddenly when the trapdoor opens). The triggering character suddenly falls from sight. An instant later, the trapdoor closes, leaving only a slowly dissipating swirl in the water. It
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
vacancy left by a departed rival, expanding the reach of the Demonweb Pits and claiming those servants her enemies have left behind as new spies and informants for her.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sellers. Livestock that are “as Heliod intended” or “praiseless beasts” might be considered second to none.
Road to the Sun. After a life in Heliod’s service, the aged oracle Solsemon departed on a
, which can strike any point on Theros, even in the depths of the Underworld. One tale describes how a wrathful Heliod used his spear to smite a human polis whose people angered him with their hubris: the entire city of Olantin sunk beneath the sea when Heliod struck it with his spear.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kala’s Attack The parade route appears on map 5.1. The characters are either at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
freely with goblinoids, orcs, and trolls, and practically worship giants. In the giants’ complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks. “Worst. Dancers. Ever.”
— Riddlefiddle the Satyr, on ogres
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
-mounted hussars. An archon appears as an armored humanoid figure, nearly always mounted. Its face is usually shadowed beneath a large hood; those who have seen beneath the hood describe a face of celestial
with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesn’t require food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
instant later, the closed-off elevator is propelled up the western half of a 20-foot-wide, 170-foot-tall shaft (area K31a) to the sounds of turning gears and rattling chains. Magic sleep gas fills the
walls. All creatures trapped inside the elevator (including unconscious ones) must roll initiative. The compartment takes 1 round to reach the top of the shaft, stopping just beneath area K47. Each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is shackled to a thin, tall chair, so that the spheres are level with the goblin’s head.
A tall, thin, cloaked figure stands in the shadows. A rictus grin forms beneath the cowl as the figure pulls
a lever that juts from a wall. An instant later, golden lightning leaps between the spheres, catching the shackled goblin in its path. Before you can react, the goblin transforms into a wooden mask
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
, lacking space to store these unwanted things in the manor, moved them to the family crypt beneath the house. There they lie now, largely forgotten. Not long after, shantytown residents in the Outer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
, lacking space to store these unwanted things in the manor, moved them to the family crypt beneath the house. There they lie now, largely forgotten. Not long after, shantytown residents in the Outer
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
each of these porches. They house the spirits of departed Lorehold faculty, and they politely ask anyone who hops the railing to use the main doors during working hours. If they’re ignored, the statues
defend the Deans’ Wing from intruders L8. Dean Tullus’s Office A bronze nameplate on the door to this room reads “Augusta Tullus, Dean of Order.” The desk in this office is barely visible beneath heaps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters enter the room, green flames blaze in the skull’s eyes, and beneath it, the incorporeal bones of a phantom brass dragon appear. The skull glares at the party and says the following in
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
ranging from 20 to 50 feet beneath the surface. Atop these shelves, lodged amid jagged spires of submerged ice, are the wrecks of several ill-fated sea galleons and ancient frost giant longships, as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the drowned ones as they departed the island). Within a few minutes of arriving on the island, the characters are attacked by the monstrous peryton, Rasp. See the “Look Out Above” section for more
hidden in silt at the bottom of the cistern. A character who succeeds on a DC 14 Wisdom (Perception) check while looking in the cistern spots something beneath the muck. Anyone who swims to the bottom can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
servants to come to her aid. Treasure. One of the bronze caskets holds 400 cp, and the other one has 300 pp concealed beneath a layer of 100 cp. If the lid of the strongbox is opened by anyone but
thieves’ tools and making a successful DC 15 Dexterity check. Coffer 2 is locked. It contains 200 pp concealed beneath a layer of 500 cp. Coffer 3 is locked. It holds packets of leaves and seeds and husks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
: Duergar Delegate Room A long, low table in this room bears bits of metal. Stairs descend to the south, beneath an archway bearing deep, jagged carvings.
Drow and duergar living in this area didn’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
publicly prove their falsity and lessen their influence. In heavily guarded vaults beneath the temple, Defiers house a staggering arsenal of magic items, weapons, and armor, ready to use if they come into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sore thumb is a lone merchant at the end of one of the long tables. Two Dry Cloaks (N female tabaxi) wears a bandolier of magic wands and watches over a number of small chests beneath her table. She
the vault. By the time he does so, the caravan has safely departed. The characters can say any final words. If they stole any treasure, they can attempt to drop it over the side of the caravan for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace






