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Returning 35 results for 'depends item are brass'.
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magic-items
While holding this brass handbell, you can take a Magic action to ring it and summon a Terran Magen (see appendix B). The magen appears in an unoccupied space you choose within 30 feet of yourself
Action. The bell can’t be used this way again for 1d6 days.
Berserk Magen. Whenever the magen summoned by this item starts its turn Bloodied, roll 1d6. On a 6, the magen goes berserk.
While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Danger at Dunwater, Tammeraut’s Fate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
, undergo a process of preparing spells. This process varies for different classes, as detailed in their descriptions. In every case, the number of spells a caster can have fixed in mind at any given time depends on the character’s level.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
guest stole.
6 An intelligent magic item in a brass dragon’s hoard sends out a telepathic distress call, wanting to be rescued so it can be used for its intended purpose.
7 A windstorm
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
, undergo a process of preparing spells. This process varies for different classes, as detailed in their descriptions. In every case, the number of spells a caster can have fixed in mind at any given time depends on the character's level.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s possible to buy magic items in your campaign, the City of Brass is the most likely place to find any item for sale. The efreet are fond of trading in favors, especially when they have the
the darkest hours of the plane display a deep-red twilight. At noon, the light is intense. Most business in the City of Brass (see below) takes place during the darker hours. The weather on the plane
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Item Values by Rarity Common magic items can often be bought in a town or city. Uncommon and Rare magic items are usually found only in cities, and rarer magic items might be sold only in
wondrous locations, such as the City of Brass or Sigil. If you allow characters to buy and sell magic items in your campaign, rarity can help you set prices for those items. Gold Piece values are provided
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
requirement for its use. The DM chooses the horn’s type or determines it randomly. d100 Horn Type Berserkers Summoned Requirement 01–40 Silver 2d4 + 2 None 41–75 Brass 3d4 + 3 Proficiency with all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
requirement for its use. The DM chooses the horn’s type or determines it randomly. d100 Horn Type Berserkers Summoned Requirement 01–40 Silver 2d4 + 2 None 41–75 Brass 3d4 + 3 Proficiency with all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
. 1d100 Horn Type Spirits Requirement 01–40 Silver 2 None 41–75 Brass 3 Proficiency with all Simple weapons 76–90 Bronze 4 Training with all Medium armor 91–00 Iron 5 Proficiency with all Martial weapons
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
. 1d100 Horn Type Spirits Requirement 01–40 Silver 2 None 41–75 Brass 3 Proficiency with all Simple weapons 76–90 Bronze 4 Training with all Medium armor 91–00 Iron 5 Proficiency with all Martial weapons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
for legendary magic. If it’s possible to buy magic items at all, the City of Brass is the most likely place to find any item for sale, though the price might well be more than gold. The efreet are fond
deep red at midnight, so the darkest hours of the plane display a deep red twilight. At noon, the light is nearly blinding. Most business in the City of Brass (see below) takes place during the darker
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Major Items, Rare Item Type Attune? Amulet of health Wondrous item Yes Armor of resistance Armor Yes Armor of vulnerability Armor Yes Armor, +1 Armor No Arrow-catching shield Armor Yes Belt of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attitude depends on the party’s racial makeup—and on ancient interactions and past wrongs. See “Chapter 9: Council of Waterdeep” for information on the effects of the concessions offered by the
cleric. Or perhaps Tazmikella’s stolen magic item is not something currently possessed by one of the adventurers, but she recognizes an ancestor of a party member as the sweet-talking bard who stole
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
[Tooltip Not Found] Wondrous Item, Rare While holding this brass handbell, you can take a Magic action to ring it and summon a [Tooltip Not Found] (see appendix B). The magen appears in an unoccupied
, when it dies, or when you dismiss it as a Bonus Action. The bell can’t be used this way again for 1d6 days. Berserk Magen. Whenever the magen summoned by this item starts its turn Bloodied, roll 1d6. On
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
acquire and hide small items, including makeshift weapons or tools, or even lift a key to the slave pen from a guard. What they can acquire depends on the work they do and where they go. Use the
Wisdom (Perception) checks of any active observers, or using an observer’s passive Wisdom (Perception) score as the base DC. A prisoner that fails the check is commanded to relinquish the item, on pain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the object’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target is returned to life, the curse remains in effect. When the curse ends, the Vistana suffers a harmful psychic backlash. The amount of this psychic damage depends on the severity of the curse
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the object’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Alchemy Jug Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it
pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Alchemy Jug Wondrous Item, Uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. The jug sloshes when it is shaken, even if the jug is
that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from an alchemist, herbalist, or spellcaster. Doing so is rarely as simple as walking into a shop and selecting an item from a shelf. The seller might ask for a service, rather than coin. In a large
who can afford such an item usually have more practical things to spend on. See chapter 6, "Between Adventures" for one way to handle selling magic items. In your campaign, magic items might be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throwing) 2 (1d4) items from the Cloud Giant Bag Items table Cloud Giant Bag Items d12 Item 1 A 4-foot-diameter gourd 2 A massive mortar and pestle 3 A gilded birdcage, large enough to hold a Medium
creature, worth 50 gp 4 A giant-sized silver ring set with blue crystals, worth 75 gp 5 A large, gaudy citrine pendant carved to look like the sun, worth 90 gp 6 A giant-sized brass spyglass worth 100
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Firearms The Firearms table provides examples of modern and futuristic firearms. If you make them available for purchase (perhaps in the fantastical marketplaces of the City of Brass), treat modern
depleted but could possibly be recharged with the proper equipment, at your discretion. An Energy Cell weighs 1/2 lb. Firearms Modern Item Damage Properties Mastery Weight Martial Ranged Weapons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw






