Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'depicting insight are bard'.
Other Suggestions:
depicting insight are bards
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
3 A lump of melted precious metal that was once a splendid necklace and holds gemstones inside it
4 A series of fine charcoal drawings depicting the royal lineage of a prominent drow house
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
flickers of divine insight. Near the base of the mountain is a giant carving of a snake’s head, its forked tongue forming a ten-foot-wide, twenty-foot-high stone ramp. Stone fangs descend from the
, twenty feet wide, and twenty feet high. The walls are carved with frescoes depicting swarms of snakes. At the far end of the room is a cracked, bowl-shaped altar, three feet tall and six feet in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
No No Bard, sorcerer, warlock, wizard 3rd Antagonize Enchantment No No Bard, sorcerer, warlock, wizard 4th Spirit of Death Necromancy Yes No Sorcerer, warlock, wizard Antagonize 3rd-Level
Enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous You whisper magical words that antagonize one creature of your choice within
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Skabatha’s Minions” earlier in the chapter). Characters who are suspicious of Pud can make a DC 12 Wisdom (Insight) check; on a successful check, a character discerns that Pud is untrustworthy. (In
. Characters who search the dormitory uncover the following valuable items: A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
5 Passage from a fighting manual 6 Beautiful but poisonous flowers 7 Two couatls swirling around each other, rendered in metallic ink 8 Detailed landscape depicting natural beauty Martial Arts Adept
)
WIS
16 (+3)
CHA
10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 3 (700 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf (+1)
Gnome (+2)
Tiefling (+1)
Human (+1)
Wisdom Measures: Awareness, intuition, insight
Important for: Cleric, druid
Racial Increases:
Hill dwarf (+1)
Wood elf (+1)
Human (+1
)
Charisma Measures: Confidence, eloquence, leadership
Important for: Bard, sorcerer, warlock
Racial Increases:
Half-elf (+2)
Drow (+1)
Lightfoot halfling (+1)
Dragonborn (+1)
Tiefling (+2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw
result from the Spy Personas table to inspire a spy’s disguise.
Spy Personas 1d4 The Spy Disguises Themself As...
1 A bard or traveling performer.
2 A captive or servant of a monster
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
Armor Class 19 (studded leather armor)
Hit Points 323 (34d8 + 170
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a combination of Persuasion, Intimidation, and Insight, the Face takes the lead in conducting interviews or talking the group’s way past obstacles. A character with access to enchantment magic (such
as a bard or sorcerer) can supplement natural Charisma with magical persuasion. A character with the charlatan background, proficiency in Deception, or proficiency with a Disguise kit might also fill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possess rare and unusual skills unknown to ordinary folk. Brian Valeza A character with the rewarded
background gets surprising good news Skill Proficiencies: Insight, Persuasion Languages: One of
city 4 A motto or symbol whose meaning eludes you, etched on a piece of your equipment 5 A crisp playing card that never seems to tear or soil, depicting the card that affected you 6 Half a medallion designed to be rejoined to its other half
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
furnishings in Morak’s room were destroyed when a rock flattened the northwest corner of the inn. Hanging on the east wall is a tapestry depicting a mountain landscape, and tucked under the window in
the goblins, whom she believes have nothing to do with the giants. Characters can see through her ruse with a successful Wisdom (Insight) check contested by Kella’s Charisma (Deception) check. Any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
sense, with a successful DC 20 Wisdom (Insight) check, that it’s of divine origin. (The moonlight is a blessing from Selûne, though there’s no way for the characters to confirm this.) Three successful
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
your background. Keranos’s Ideals d6 Ideal
1 Devotion. My devotion to my god is more important to me than what he stands for. (Any)
2 Wisdom. The pursuit of knowledge and insight is the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Important for
Bard, sorcerer, warlock
Racial Increases
Half-elf (+2), Drow (+1), Lightfoot halfling (+1), Dragonborn (+1), Tiefling (+2), Human (+1)
Ability Scores and Modifiers Score
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
table is a silvered quarterstaff. 6c. Stairs Up Frescoes. The walls are carved with frescoes depicting exchanges of gifts between dwarves and elves.
Staircase. A stone spiral staircase in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
, Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
Senses passive Perception 17
Languages Abyssal, Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Special Equipment. In
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
19 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws Con +12, Int +10, Wis +9, Cha +12
Skills Deception +18, Insight +9, Perception +9
Damage Immunities thunder
Senses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara’s Champions Alignment: Usually lawful, often neutral Suggested Classes: Bard, cleric, monk, paladin, wizard Suggested Cleric Domains: Knowledge, Light Suggested Backgrounds: Acolyte, athlete
breaking just laws for personal gain Ephara’s Devotee Piety 3+ Ephara trait Ephara grants you insight into how people communicate. You can cast comprehend languages with this trait, requiring no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
choice: Wisdom, Intelligence, or Charisma. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, forced into the bottles through powerful magic. A successful DC 15 Wisdom (Insight) check suggests that this story isn’t worth a ship-in-a-bottle’s 100 gp sale price. However, Eriss answers the party’s
questions only if they buy one of the models or another equally expensive curio from her shop. What Eriss Knows. Speaking with Eriss is not without risk. A successful DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the city flies, accurately depicting the landscape for many miles around the city. A character who succeeds on a DC 14 Wisdom (Survival) check recognizes the map depicts the Northern Wastes, and
’ agenda, he tries to convince them he’s been forced to serve the Dragon Armies. A character can determine he’s lying with a DC 14 Wisdom (Insight) check. If the characters see through his lie, he tries
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Skills Arcana +6, History +6, Insight +4, Perception +4, Performance +6
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Dwarvish, Elvish
Challenge 6 (2,300 XP
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
became an entertainer because … 1 Members of my family made ends meet by performing, so it was fitting for me to follow their example. 2 I always had a keen insight into other people, enough so that
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of this marble hall is polished to a mirror-like finish. The exterior walls are lined with stained-glass windows depicting fairies and butterflies in flight. A glass statue of a long-haired woman in
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
features: Set into the alabaster floor is a large symbol in black marble, depicting a winged snake biting a coin. Characters recognize this as the symbol of the Zhentarim. (The coin conceals an alarm
is confronted, Urstul feigns anger toward the wizard and offers to help the characters defeat him, but this ruse can be seen through by someone who makes a successful DC 14 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
room on stiff adamantine hinges. The north, east, and south walls of this 20-foot-high room are adorned with dust-covered frescoes depicting dwarf smiths at work in their forges. An iron anvil sits
of their story. Fooling the dragon requires each character within his line of sight to succeed on a Charisma (Deception) check contested by the dragon’s Wisdom (Insight) check. If even one character






