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Returning 13 results for 'depicts inspire are burdens'.
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Monsters
Fizban's Treasury of Dragons
.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
monsters
from the Fiendish Icon Appearances table to inspire what a particular fiendish icon resembles.
Fiendish Icon Appearances
1d6
The Fiendish Icon Depicts...
1
A muscular, fiendish
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Quick Nonplayer Characters When you need to create a nonplayer character, draw a card and let it inspire distinctive features of the NPC. For example, if the card depicts a person, the NPC might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Fiendish Icon Appearances table to inspire what a particular fiendish icon resembles.
JOHN TEDRICK Fiendish Icon
Fiendish Icon Appearances 1d6 The Fiendish Icon Depicts … 1 A muscular
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
who arrive at the Mortuary via a planar portal might be transported here. Map 1.5 depicts the Path of Graves. The Heralds of Dust leverage the Path of Graves’ portals to reach distant sites relevant
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
garment from the wool of a Nyx-fleece ram (see chapter 6). You can also use the tables in chapter 7 of the Dungeon Master’s Guide to help further inspire the story you create for a magic item
knotted cover or grip depicts colorful birds or stylized herd animals from the plains of Oreskos.
7 The item is at least partially made from the heartwood of a Setessan caryatid (described in chapter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Sword Coast. Lionshield Coster The Lionshield Coster is a trading post and competitor to the Phandalin Miners’ Exchange. A weathered sign hanging above the front door depicts a blue lion painted
“People of Phandalin” for more information on Sister Garaele. Sleeping Giant This single-story tavern’s better days have seen better days. Its weathered sign probably depicts a prone giant, but whatever
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whistles
7 Fiddles with tip of tail
8 Absently chews on or picks at teeth with swords, spears, or lances
9 Quickly forgets names and invents random nicknames instead
10 Burdens
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
them to act without thinking. Map 2.5 depicts the Great Gymnasium and its training grounds. CoupleOfKooks “Achieve understanding of self. Play music or dance. Paint or fight. Find your own way. And
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
the hands of the faction’s Undead guards and be reanimated into their ranks. Map 2.2 depicts the Hall of Vigils. CoupleOfKooks “Without passion, a body has no pain. Divest yourself of all passions






