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Returning 28 results for 'depleted intent are broken'.
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Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
caves overlooking the bay. These simple creatures aren’t inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
, 1,590 sp, 480 gp, and the broken pieces of a wooden rocking chair. The other contains thirteen misshapen chunks of yellow quartz (50 gp each) and a rusty iron rowboat anchor that weighs 30 pounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of rock. If the miners notice the party, they attack, letting their enlarged allies barrel in first. 18d. Overseer This section of the mine has been depleted of mithral and iron ore. It contains the
riding behind Stalagma on the gorgon.)
Xorn. Three xorn under Stalagma’s command are gathered around a broken mine cart filled with coins.
Stalagma is Valtagar Steelshadow’s beloved mate, and only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this partially collapsed hall attack all who enter.
Debris. The floor is littered with small rocks and pebbles, broken statuary, and jagged chunks of masonry big enough to crush a man’s skull.
36b
, lightning bolt, and sleep. Kelim also carries an explorer’s pack (with its perishable supplies mostly depleted) and a pouch containing 5 pp, 24 gp, and 4 sp. 36c. Upside-Down Throne Sleeping Grick. A grick
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
surfaces—its topside surface and another in a cavern deep inside the Rock. Although the lake means that a shortage of water isn’t normally a concern on Bral, the water supply becomes depleted every few
ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
days before the actual meeting: trampled brush, broken or uprooted trees, gigantic boot prints, 3-foot-high runic trail markings carved into trees or etched onto boulders, and winter wolf droppings
information out of them. Treasure The Hvalspyd’s stores have been mostly depleted, and the frost giants didn’t bring treasure with them on the expedition.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
considers it her personal space and grumbles if anyone seems intent on disturbing it. B3: Lost Dolindars Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the ceiling of this moldy room, which contains a few broken roof shingles amid puddles of water. In one corner, set into the floor, is a heavy wooden trapdoor held shut with a chain and a padlock
mixes logic exercises with lurid descriptions of fiend-worshiping cults. E5f. Chapel The chapel is a shambles, with overturned and broken pews littering the dusty floor. Dozens of candles mounted in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
aid to those in true need and without selfish intent. When such a creature requests help in this area, the cavern can offer answers or intervene by duplicating any spell of 8th level or lower (your
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. It’s dotted with slender stalagmites and littered with broken stalactites from
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
fight. Creatures. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
echoes of traders and travelers conducting business. Characters who enter this area hear momentary auditory hallucinations of this ancient business. G9: Depleted Mine Rough walls indicate that mining was
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lintel above this door is the word “Cruelty” in Common. Door to Area G17. Part of the lintel has broken off, but characters can still make out the word “Endurance” carved into it in Common. Door
to Area G18. Carved into the lintel above this door is the word “Isolation” in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
intent, the bosuns welcome them to the Lambent Zenith and call for Ilren, who stepped in as the camp’s interim leader when the ship’s first mate fell ill. The githyanki explain that they haven’t heard
segment’s top deck. What remains of the ship’s prow is plunged deep into the heart, and the deck rumbles as the heart pulses. Scraps of gossamer sails dangle off the ship’s broken-off mast, which is
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
successful check, the character determines the young man died of exsanguination somewhere else and his body was brought here. (Werth was killed on the altar in area T4.) T2: Vestibule Broken doors lie on the
) check to discern that the guardian is animate. Guardian’s Challenge. When a character comes within 5 feet of the statue, the guardian animates and says: “Oblivion is nigh! State your intent or leave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
many sins, and he yearns not only to free her but also to restore her to life. If the characters seem intent on destroying Strahd, Kasimir tells them about the Amber Temple. Without divulging too much
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
pirates who’ve seriously broken the buccaneer’s code, can be lashed to the rock. There they’ll either drown at high tide or be nibbled on by sharks and other predators until their punishment is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the southernmost alcoves. Each shadow is a wispy duplicate of a character intent on killing its original. If the characters entered from the south, or if they don’t try to ascend the stairs, Nafik can
wall of this room has been broken through, with rubble and dirt piled on the floor. A rough-hewn tunnel twists north from the opening.
Two earth elementals created by Nafik dug this tunnel under his
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
recently wandered into the city hang suspended within the ooze, appearing to be floating in midair. Likewise, bits of crumbling walls and broken statuary that have fallen hang suspended above the
more ooze-folk in turn. A total of twenty-five ooze-folk can activate in this way before their numbers are depleted. O4. Tomb of the Medusa The tallest tower in the city, this former temple once housed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
wisher’s intent, especially if the wish is made to free a creature from the Fountain All Heal’s enchanting draught. Feel free to allow wishes to be partially granted, or to simply inform a player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“troll scratchings” at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
disobey the normal order — as long as no laws are actually broken and no rift is made that can’t be later bridged. During the Reign of Misrule, nobles serve meals to their servants, children take
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
sabotaged beyond repair. Neither room contains anything of value. S10: Art Workshop Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
, provided all the broken pieces are present. Crypt 14 Stahbal Indi-Bhak: A truer friend no ruler ever had. Here lies his family in honor. If the characters open the door to this crypt, read: A ten-foot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
big and strong as a stone giant can move it, as can multiple Small or Medium creatures if at least five of them succeed on a DC 20 Strength (Athletics) check. The altar can also be broken in half to get
name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
Two nothics occupy the room, hiding behind the broken columns
crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
dwarves chained to the floor and forced to labor making weapons. Four of them are dwarf commoners intent only on escaping if they are released, but the fifth is a veteran who volunteers to stay with the
. Finally, what appears to be a broken barrel rests in the southeast corner. This is another illusion, concealing a well-made, watertight cask that holds a map showing the location of the frost giants






