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Returning 35 results for 'derived inhabit are beast'.
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Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates
. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a Small corpse, two from a Medium corpse, four from a Large corpse, eight
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Displacer Beast Deceptive Feline Stalker Habitat: Forest; Treasure: None Caio Monteiro A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its
displacer beasts begin stalking prey, they can’t be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reef Shark Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. Reef
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reef Shark Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. Reef
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mammoth A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Mammoth
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
9 (−1)
CON
21 (+5)
INT
3 (−4)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mammoth A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Mammoth
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
9 (−1)
CON
21 (+5)
INT
3 (−4)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
is killed by russet mold. One or more vegepygmies emerge from the corpse a day later. If a beast such as a dog or a bear dies from russet mold, the result is a bestial moldie called a thorny result
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Thorny Vegepygmy If a Beast such as a dog or a bear dies from russet mold, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Thorny Vegepygmy If a Beast such as a dog or a bear dies from russet mold, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
is killed by russet mold. One or more vegepygmies emerge from the corpse a day later. If a beast such as a dog or a bear dies from russet mold, the result is a bestial moldie called a thorny result
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Shagambi’s Spirit. The spirit of Shagambi tries to inhabit any character who touches the mandolin (see "Spirits of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Shagambi’s Spirit. The spirit of Shagambi tries to inhabit any character who touches the mandolin (see "Spirits of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
mountain to the lowliest rock, from the great ocean to a babbling brook, from the sun and moon to a fighter’s ancestral sword. All these objects, and the spirits that inhabit them, are sentient, though
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
mountain to the lowliest rock, from the great ocean to a babbling brook, from the sun and moon to a fighter’s ancestral sword. All these objects, and the spirits that inhabit them, are sentient, though
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
different world where whimsical tales unfold—or perhaps some version of the modern world. Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely medieval in feel, but isolated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
different world where whimsical tales unfold—or perhaps some version of the modern world. Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely medieval in feel, but isolated






