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                        Returning 35 results for 'descend intensely are body'.
                    
                
                        
                            
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                                        descent intensely are body
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
                                                
                                            
                                                
                                                     forces. Most supreme commanders ride red dragons (see the Monster Manual) into battle.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai. These tall
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales
                                                
                                            
                                                
                                                    . It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales
                                                
                                            
                                                
                                                    . It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 (7d10
                                                
                                            
                                                
                                                     cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giantâs body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
                                                
                                            
                                                
                                                     gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
                                                
                                            
                                                
                                                     gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     every 24 hours, ending the infection on a success. On a failure, the infected creatureâs body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is
                                                
                                            
                                                
                                                     harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and curve of his body, every
                                                
                                            
                                                
                                                     body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Grazâzt is capable of terrible violence when provoked. He wields the greatsword Angdrelve
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     covered in matted fur and taut, leathery hide, his face like a grinning predatorâs skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
                                                
                                            
                                                
                                                     a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafasâs last wish: for the
                                                
                                            
                                                
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Juiblexâs body, and the corpse is obliterated after 1 minute.
Eject Slime (Recharge 5â6). Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it
                                                
                                            
                                                
                                                     flesh-and-blood creatures form Juiblexâs extended physical body, while the demon lord slowly digests and savors their identities over time.Juiblexâs Lair
Juiblexâs principal lair is
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
                                                
                                            
                                                
                                                     succeed on a DC 23 Wisdom saving throw or descend into a madness determined by the Madness of Orcus table. A creature that succeeds on this saving throw canât be affected by this regional effect
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     infinite depths of the Abyss.
The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great
                                                
                                            
                                                
                                                     descend into a madness determined by the Madness of Demogorgon table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours.
If Demogorgon dies
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties to
                                                
                                            
                                                
                                                     one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
                                                
                                            
                                                
                                                     ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in intensely bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K85. Sergeiâs Tomb A portcullis is closed in the archway into this tomb. Lifting it requires a successful DC 25 Strength check. White marble steps descend to a tomb that has a vaulted ceiling thirty
                                                
                                            
                                                
                                                     is sleeping in his casket. Treasure Sergeiâs embalmed body is clothed in shining +2 plate armor. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside the coffin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Character Options The campus of Strixhaven draws a student body from across the worldâor many worlds. With your DMâs permission, you can create just about any Strixhaven character you can imagine
                                                
                                            
                                                
                                                    â reveals some spells that were developed at the university. âMagic Itemsâ collects magic items that Strixhaven students might acquire on their adventures.  A group of Strixhaven studentsâeach from a different
collegeâdescend into the depths below an ancient ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giantâs body to
                                                
                                            
                                                
                                                     (Recharge 5â6). The spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     mushrooms, but quickly consumes them, body and soul. Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon lords mortal enemies, each devoted to destroying
                                                
                                            
                                                
                                                     or descend into a madness determined by the Madness of Zuggtmoy table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours. If Zuggtmoy dies, these effects fade over the course of 1d10 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Vedalken. Animal Enhancement. Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level. At 1st level, choose one
                                                
                                            
                                                
                                                     from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Nimble Climber. You have a climbing speed equal to your walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Githyanki Githyanki descend from an ancient people who were also the progenitors of githzerai (also in this book). These tall, gaunt folk have potent psionic powers and dwell, for the most part, on
                                                
                                            
                                                
                                                     Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
                                                
                                            
                                                
                                                     end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafasâs stat block). Nafas Large Elemental, Chaotic Good
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     death knight can see and speak through the skeletal figurehead (see âDeath Knightâs Soulâ). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
                                                
                                            
                                                
                                                     compartment. The shipâs bones spill from the knightâs chest and are entwined with his body, fusing him to the vessel. This is the death knight Emberlost, and his corpse houses the cursed soul of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -foot-high ceilings throughout. As the characters descend the stairs, read: To your left as you enter this dark hall is a closed, stone double door with no handles or hinges on this side. To your right is
                                                
                                            
                                                
                                                     (Dragon). Dropping a dragonâs scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to area 13a. (The chute contains plenty of handholds and footholds. No ability check is required to descend it.)
 Trenzia. After she was driven mad by her scientific and necromantic experiments
                                                
                                            
                                                
                                                    . Notably absent is the half-elfâs skull. (The bones and clothing belonged to Trenzia. Halaster fed her body to the ghasts.) 7e. Copper Vein Copper Vein. An exposed bit of stonework has a thick vein of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
                                                
                                            
                                                
                                                     the floor, as well as stairs that descend to the east. A stone slab blocks the way to the north.
 The mosaics here once depicted the feats of Orestes, a scoundrel-hero who devoted his life to Phenax
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
                                                
                                            
                                                
                                                     following text: An animate dragon skeleton larger than any other youâve seen bursts through the crumbling ground, its body still blazing with violet flames.
 Karavarix is a chaotic evil greater death dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     pool, causing it to give off steam. The water is not hot enough to deal damage. Without the body heat of a remorhaz to keep the water warm, a poolâs surface freezes over in 1 hour. After 24 hours, the
                                                
                                            
                                                
                                                     placed in a heated pool for a period of 4d6 days. Treasure. An undamaged remorhaz egg can be sold to an interested buyer in Bryn Shander for up to 500 gp. A remorhaz uses its body heat to warm the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     missing skulls were taken by kobold vampire spawn and placed in area H20. Terrible psychic trauma lingers in this cave, causing any creature that enters it to feel intensely hungry, even after leaving
                                                
                                            
                                                
                                                     chest in this cavern. H17. Den of the Vampire Spawn The yips and barks abate as you descend the stairs leading to this cave in which hangs the faint whiff of death.
 Five kobold vampire spawn (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     climb 20 feet to area D8b. D8b: Tower Stairs The stairs here descend 20 feet to area D8a and climb 20 feet to area D8c. D8c: Stargazerâs Roost Rubble lies scattered across the floor where part of the
                                                
                                            
                                                
                                                     body of one of Elraâs companions is missing (and can be found in area D27). If Elra is with the characters (see âMeeting Elraâ earlier in this adventure), she mourns her dead companions and hopes there
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
                                                
                                            
                                                
                                                    , causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
                                                
                                            
                                                
                                                     tunnel that leads to area H5 has a slippery, 20-foot-tall drop-off that characters can descend safely with a successful DC 15 Strength (Athletics) check. On a failed check, a character slips and lands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     characters have lost the element of surprise). Near the base of the spire, characters find the body of an elf lying in the mud. Most of his limbs are broken, the ribcage is crushed, and broken twigs
                                                
                                            
                                                
                                                     death. Not far away, the characters find another body, and a third, and so on as they scan around the base of the tower. This same fate awaits any character captured by the pterafolk. The rope-and-wood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     incense sticks. Sarcophagus. Visible through the transparent lid of this sarcophagus is the mummified body of Iedcaruâs first caretaker, the githzerai scholar Laxuelu, whose name is etched on the lid. The
                                                
                                            
                                                
                                                     this simple room. Ladders descend to the floor below and rise to the level above.
 An incubus named Arcis, who serves Thlaarsh, waits in this room, guarding the prisoner on the floor above. If he heard
                                                
                                            
                                        






