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                        Returning 35 results for 'descend interest are bodies'.
                    
                
                        
                            
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                                        descended interest are bodies
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    : dancing lights, druidcraft
1/day each: goodberry, pass without trace, tonguesHailing from Ysgard, bariaurs are centaur-like Celestials with the lower bodies of goats, humanoid torsos, and curved horns
                                                
                                            
                                                
                                                     eagerly suggesting gate-town attractions and other points of interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     much damage on a successful one.Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When
                                                
                                            
                                                
                                                    ;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
                                                
                                            
                                                
                                                     a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
                                                
                                            
                                                
                                                     magic, creating one or more of the following effects:
Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them.
Surfaces
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
                                                
                                            
                                                
                                                    "}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
                                                
                                            
                                                
                                                    "}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
                                                
                                            
                                                
                                                     upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     power, and you absolutely can take it with you if you’re an undying spirit living in decadent luxury on the ruling council of the Orzhov Syndicate. Built on the crushed dreams and broken bodies of
                                                
                                            
                                                
                                                     make tithes and donations. As Ravnica’s principal bank, it stores and secures the riches of the city, collecting interest at high rates to expand its own wealth. Its members truly believe that their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
                                                
                                            
                                                
                                                     to this wretched land. If the characters try to befriend him, he is suspicious of their intentions. He would like to retrieve his dead master’s staff and spellbook, but otherwise he has no interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of the following effects: Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes. Predatory beasts within 6
                                                
                                            
                                                
                                                     1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A creature that succeeds on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of the following effects: Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes. Predatory beasts within 6
                                                
                                            
                                                
                                                     1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A creature that succeeds on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Nolzur’s marvelous pigments would be of special interest to Garret, while Tuerny (creator of the lost artifact The Iron Flask of Tuerny the Merciless) would be of special interest to Mary Greymalkin. The
                                                
                                            
                                                
                                                     as a brain host — either individual bodies for each brain, or a single body that houses all the brains at once. Doing so requires a suitable amount of time, access to materials, and a successful DC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
                                                
                                            
                                                
                                                    , Many Forms The bodies of all yuan-ti have a mix of humanlike and snakelike parts, but the proportion varies from individual to individual. After the initial metamorphosis of the humans, their society
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , the characters make use of a unique ritual that lets them swap bodies with a group of dwarves heading to the enclave for a wedding. This gives the characters access to the vaults, but the deception
                                                
                                            
                                                
                                                     rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     ravens that roost here are harmless, but they watch the characters with great interest. If the characters look out the windows, you can use the following text to describe what they see in the distance. To
                                                
                                            
                                                
                                                     a reminder of all that was once good and noble about the knightly order to which they once belonged. They let go of their hatred and their corporeal bodies, leaving corpses behind as their spirits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Bariaur Wanderer Hailing from Ysgard, bariaurs are centaur-like Celestials with the lower bodies of goats, humanoid torsos, and curved horns. Some bariaurs sate their wanderlust by exploring their
                                                
                                            
                                                
                                                     interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer Planes and frequently taking on aspects of those planes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion’s savage might and grace.
 Horse
                                                
                                            
                                                
                                                     kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey.
  Those riding or herding horses dread the griffon’s piercing cry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     by its magic, creating one or more of the following effects: Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them
                                                
                                            
                                                
                                                    , that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Juiblex dies, these effects fade over the course of 1d10 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the floor, as well as stairs that descend to the east. A stone slab blocks the way to the north.
 The mosaics here once depicted the feats of Orestes, a scoundrel-hero who devoted his life to Phenax
                                                
                                            
                                                
                                                     and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     watch you with great interest. Four swarms of ravens perch on the rafters but don’t attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
                                                
                                            
                                                
                                                     gown and horned headdress, the druid wears necklaces of human teeth. If the characters attack the druid, she calls forth her twig blights. When that happens, the swarms of ravens descend from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     by its magic, creating one or more of the following effects: Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them
                                                
                                            
                                                
                                                    , that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Juiblex dies, these effects fade over the course of 1d10 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     which it lies might give some hint—caverns burrowed deep into a mountain of petrified bodies, the twisted obsidian corpses of humanoids and animals alike.
 Twins at War. The newly formed gods
                                                
                                            
                                                
                                                    .
  Walkers of Woe. The nightmarish creatures known as woe striders are said to be products of Klothys’s punishment. These beings descend from an age when some mortals learned to unshackle themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
                                                
                                            
                                                
                                                     also be different. Some known Elder Evils include the following:
 Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
 Caiphon, the Dream Whisperer. A purple star whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Grell Bizarre Hunter That Travels between Worlds Habitat: Underdark; Treasure: None Domenico Cava  With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths
                                                
                                            
                                                
                                                     typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind. Many grells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Upper Level B1-B9 B1. Antechamber Characters who descend the stairs in the crumbling tower arrive at this chamber. The stairs descend thirty feet before opening up into a chamber of worked stone. Two
                                                
                                            
                                                
                                                     the walls as the characters descend the stairs, attacking as soon as they enter the chapel. This huge space has the appearance of a chapel, its walls carved with unnatural imagery. A large alcove to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dragon statues in this area is a clockwork dragon (see appendix B), and is indistinguishable from a metal statue until it moves. If the characters are possessing the bodies of the dwarf wedding
                                                
                                            
                                                
                                                     destroy it â€¦ well, then, you have piqued my interest.
 My name is Lottie. Find me if
  you can. Loose Ends If the characters kill the clockwork dragons without talking to them, the constructs are able
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     meeting halls for business owners, solicitors, publishers, and the like that the Castle Ward has the smallest resident population of all the wards. Many landmarks of interest are found in this ward
                                                
                                            
                                                
                                                     parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
                                                
                                            
                                                
                                                     stairs descend to this musty crypt. A closed stone sarcophagus sits at the north end.
 A Hostile Wight Lifedrinker rests in the sarcophagus. The monster was once a cult leader who was so wicked in life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
                                                
                                            
                                                
                                                     desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
 Bodies and Runes. A closer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     except for four sheet-wrapped bodies lying side by side on the floor.
 The bodies are the remains of four cultists (three humans and a halfling) who were killed by the speaker’s guards during the
                                                
                                            
                                                
                                                     burned for heat. C18. West Cistern Stone steps descend into the icy water that partially floods this twenty-foot-wide, arched tunnel, which continues eastward into darkness. The roof arches twelve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Encounters  d20 Encounter   1–4 Bregan D’aerthe spy 5–8 Drow foot patrol 9–12 Drow priestess of Lolth 13–16 Spider nest 17–20 Statue of Lolth  Bregan D’aerthe Spy A male drow spy takes an interest in
                                                
                                            
                                                
                                                     hit point. Disturbing the eggs attracts 1d4 giant spiders, which descend from nearby rooftops to defend the nest. Statue of Lolth The characters stumble upon a 9-foot-tall statue of Lolth depicted in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     are not described below are assumed to contain nothing of interest. 1: Captain’s Chair An impressive chair is posed at the end of a catwalk so its occupant can look down onto the bridge floor. Green
                                                
                                            
                                                
                                                     that the characters shouldn’t trust a word it says, nor should they free it. 14: Cargo Hold This cargo hold looks and smells like a slaughterhouse. Bodies lie strewn about the deck, and the floor is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    ). Bolted into the floor are eight examination tables, and rusty furnishings—step stools, garbage cans, and metal gurneys—are scattered between them. Humanoid bodies, draped in dingy sheets flecked with
                                                
                                            
                                                
                                                     and by making DC 14 Charisma (Performance) check. On a successful check, the zombie gurgles contently and loses interest in the lever. It shuffles along when the doors unlock. On a failed check, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions  Party Level Mission Brief
                                                
                                            
                                                
                                                     oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
                                                
                                            
                                        






