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Returning 35 results for 'descended ignore are based'.
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descended ignore are basher
descended ignore are bored
Monsters
Bigby Presents: Glory of the Giants
, fomorians ordered themselves based on achievements of knowledge and magical power. Before Karontor urged his descendants into an ill-fated assault against the Feywild, some of the most ambitious
to survey the world they left. With angular features and apparently ageless faces, these fomorians resemble gigantic elves.
Fomorians
Descended from Annam’s son Karontor, fomorians once
Magic Items
Storm King's Thunder
based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made
while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
Backgrounds
Guildmasters’ Guide to Ravnica
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose
disadvantage on your attack roll. Hippo Build. You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation. Map 3.1: The North
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth
) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and potentially pitting them against each other. The minotaurs aren’t aggressive, and their camp can serve as a home base for characters who approach them peacefully. A githyanki delegation based in a
ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
descended into Undermountain and were overcome by madness. Each apprentice is shown wearing a horned ring on one finger; these rings are identical and resemble the horned ring worn by Halaster. The other
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
life’s journey. This drew the spirits to you, and we must learn why.”
Since hearing of the characters’ encounter, Atiba-Pa has been engaged in research and verifying stories. Based on his
city populated by the Nightsea chil-liren, an aquatic people descended from the people of Djaynai. Atiba-Pa can also share this information and details about Janya from the “Djaynai and Janya
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bandits of various ethnicities) are mounted on seven riding horses. Known as the Seven Snakes, Xolkin’s band does “dirty work” for the Snail, a Zhent leader based in Daggerford (see the “Daggerford
fort.” If combat erupts, Xolkin drinks his potion of invulnerability before leaping into the fray. The Zhents have no easy way to reach the keep and ignore it for the time being. That said, if the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
books include ability score increases. If you’re using a species from an older book, ignore those increases and use only the ones given by your background.
Also, if the background you choose doesn’t
you might describe your character based on having a high or low score in an ability. Note your character’s appearance and personality on your character sheet. Strength 1d4 High Strength Low
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
simply jot down a few notes based on a creature’s Monster Manual description. During the battle, you can use these ideas to inform how you portray the monsters and their actions. To keep things simple
1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
overking; embroiled in war with the Iron League Almor, the Prelacy of Prelate Xanther Klimstyn (human) Theocracy ruled by a priest of Pelor who declared independence when the Great Kingdom descended into
proximity of the Nyr Dyv, the Cairn Hills, and the Shield Lands means the Urnst lands can’t ignore the rising threat of Iuz or the politics of the Free City of Greyhawk. At the same time, Nyrond stands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
check. The character with the highest result calculates that based on the flying citadel’s current speed, at least three hours remain before the citadel reaches Kalaman’s walls (at which point
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stress and reacts based on its attitude. Ship Disposition d10 Disposition 1 Diseased 2 Emergency 3 Help with purpose 4 Mutiny 5 Trading 6–10 No special disposition Diseased Roll percentile dice
ship approaches the characters, begging for or demanding help with the infection. Ghost ships can’t be diseased; if you get this result for a ghost ship, ignore it and roll again. Emergency A ship
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. If you’re using a species from an older book, ignore those increases and use only the ones given by your background.
Also, if the background you choose doesn’t provide a feat, you gain an Origin feat
low Charisma might look and behave differently from a charismatic character with low Strength. The following tables of descriptive words give suggestions of how you might describe your character based
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
owners of the Witchlight Carnival) as a flamboyant figure, but you get to decide what his voice sounds like and how he reacts to a given situation, based on what the adventure says about him. You can also
ignore what the text says and roleplay Mister Light or any other creature as you see fit. Roleplaying Aids. Appendix B contains information that will help you roleplay a handful of important DM
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pretends to ignore the group, although he makes note of their presence as he staggers by. Any character who succeeds on a DC 17 Wisdom (Insight) check gets the feeling that the halfling is only acting
on the part of the adventurers, the party and Acquisitions Incorporated can be held liable. Two members of the City Watch — Sergeant Ava Teeshe and Constable Yander Boot — descended into the fissure a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fomorians Descended from Annam’s son Karontor, fomorians once occupied a place in the giants’ ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen
Fomorian Noble Before their banishment to the Underdark, fomorians ordered themselves based on achievements of knowledge and magical power. Before Karontor urged his descendants into an ill-fated assault
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage
)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain. Vehicles. Characters traveling in a vehicle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
partners. The most prominent of the town’s locations (as well as a few additional NPCs) are detailed in this section. You can come up with details for additional locations and NPCs based on the needs
family’s attempts to keep Wester’s hands off their business. PROPERTY AND LAW
Many fantasy campaigns either ignore questions of law or utilize benevolent authoritarian figures to oversee social and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
and other armed forces. A militocracy might be based on an elite group of soldiers, an order of dragon riders, or a league of sea princes. Solamnia, a nation ruled by knights in the Dragonlance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before the cart hits takes half damage, based on how far the cart descended before they jumped, but each creature must also succeed on a DC 10 Dexterity saving throw or tumble over the edge of the
round the pit until it smashes into the barrier at the bottom of the track. Everyone in the cart when it hits takes 1d6 bludgeoning damage per 20 vertical feet the cart descended. Those who bail out
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Hallwinter but also what it has witnessed while haunting these catacombs. The ghost can share the following information with the characters: Catacomb Invaders. A small group of Humanoids descended into the
twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the room’s difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
members in a well. As darkness descended upon him, Drule heard the call of Bwimb II, who promised to preserve the lives of Drule and his crew in exchange for their worship. Drule agreed. The gang emerged
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Contents d4 Description 1 Two worker robots attempt to corner a three-eyed giant toad in this room. All three creatures ignore the effects of radiation. If the characters capture or slay the toad
from the wall. The slaadi attack the characters on sight and ignore the effects of radiation. 3 Three skeletons in frayed uniforms are sprawled on the floor. These crew members died here while trying to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beyond it. If the characters are determined to explore the other Waterclock Guild chambers, you can invent water-themed or clockwork-based denizens and traps for them to encounter. Treasure. The clock
. Arriving cultists ring specific bells in a predetermined pattern, based on their rank, so cultists in the common room (area C14) can prepare an appropriate welcome. If the characters ring the bells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vegetation might be its work.
Kyrzin. The cults of the Prince of Slime are based in the Shadow Marches and are infamous for cultivating gibbering beasts. Kyrzin creates sentient slimes that can enter
shifters are descended from lycanthropes, but shifter druids often assert the opposite—that the abilities of the shifters are a gift from Eberron or Lamannia, but the gift was corrupted by the daelkyr to






