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Returning 35 results for 'descended insight are broken'.
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descended insist are brown
Magic Items
Vecna: Eve of Ruin
annihilation.
Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
Magic Items
Tasha’s Cauldron of Everything
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.Doppelgangers are devious shapeshifters that take on
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
(3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)
Skills Acrobatics +4, Insight +4, Persuasion +6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the heart, impaling and killing Rilago. Unbeknownst to everyone involved, Rilago was descended from one of the ancient heroes Xeluan died to protect. One of Rilago’s rings was a family heirloom from
to deteriorate, allowing Aminta to collect broken-off pieces of Xeluan’s body. This material, called “oztocanite,” can be worked into precious gemstones or used to empower spells (see area X4). The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Thirty feet by forty feet, there is an enclosure on one end of the chamber with a broken down, rusty gate. Other Features The floor of this chamber is lined
depressions. If any of the characters succeed on a DC 10 Wisdom (Insight) check, they determine that victims were originally bound in chains in such a manner that the water dripping from the ceiling would
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of air shimmers with intense heat, and the canyon’s colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. “Hello, can you help me?”No other
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in area 29b, they decided not to explore these rooms further. 29a. Gallery Broken statuary litters this dust-choked gallery. Examination of the stone fragments accompanied by a successful Wisdom
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from
. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
automatically, for the sake of using this event. If a character is recognized, allow that character to make a DC 15 Wisdom (Insight) check. Success means the character catches a cultist watching him or her
character. If characters delay taking action, the cultists strike first by trying to assassinate the characters in their bedrolls or perhaps by arranging an accident—a loose wheel, broken axle, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
immediately but pretends not to. He hasn’t decided whether he wants it to aid his people or for his own studies. A character who succeeds on a DC 17 Wisdom (Insight) check realizes Dalamar recognizes the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
automatically, for the sake of using this event. If a character is recognized, allow that character to make a DC 15 Wisdom (Insight) check. Success means the character catches a cultist watching him or her
character. If characters delay taking action, the cultists strike first by trying to assassinate the characters in their bedrolls or perhaps by arranging an accident — a loose wheel, broken axle, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this partially collapsed hall attack all who enter.
Debris. The floor is littered with small rocks and pebbles, broken statuary, and jagged chunks of masonry big enough to crush a man’s skull.
36b
(leading to a 10-foot-square closet). A small hole has been drilled through the middle of the door.
An adventuring party called the Fine Fellows of Daggerford descended into Undermountain one tenday
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to polymorph
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands. Because of his obsession with destroying demons, the characters might be able to
)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
Skills Insight +7, Religion +6
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
possible day of hiking through the wilderness, and describe the litany of horrors the characters face: biting insects and leeches, a sudden rainstorm making a river impassible, a broken backpack strap, lost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(+0)
CHA
13 (+1)
Damage Resistances poison
Skills Deception +5, Insight +2, Investigation +5, Perception +4, Persuasion +3, Sleight of Hand +5, Stealth +7
Senses darkvision 120 ft
Rest). The spy magically turns invisible until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the spy wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
hands cupped in front of her. Part of the statue’s head has broken off, and spongy white toadstools are growing out from the broken stone. The statue is a Medium object with AC 17, 30 hit points, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
. Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewer’s supplies gives you additional insight on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
16 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +8, Int +9, Wis +7
Skills Arcana +9, History +9, Insight +7, Perception +7
Damage Resistances cold, lightning
be broken as a result of taking damage.
Legendary Resistance (3/Day). If Var fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
)
Saving Throws Int +12, Wis +10, Cha +12
Skills Insight +10, Intimidation +12, Perception +10
Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
Throws Int +12, Wis +10, Cha +12
Skills Insight +10, Intimidation +12, Perception +10
Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the hero’s success. Characters who overcame their personal flaws might even be confronted with
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
to eat when there’s food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
21 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana +9, Insight +10, Perception +10
(as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless of its composition
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Phandalin. Investigating the Bar. The bar is in splinters, and the tavern’s lockbox has been broken open and looted. Characters who investigate the bar spot crudely carved pieces of graffiti under
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
effect of a geas cast as a 9th-level spell, which cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, “culls the herd to maintain the natural order.” This is considered a form of indefinite madness (see
. Rystia is a chaotic good Harper spy from Nesmé who descended into the Underdark two years ago to find Mantol-Derith and infiltrate the Zhentarim enclave there. She got lost in the depths and has no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has long since been turned over to storage for items the family has no use for but doesn’t want to throw out. This dusty chamber is crammed with stacks of old books, barrels of broken tools and
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covered with broken dishware and scattered utensils. If one or more characters confront Gum-Gum, she tries to flee with her hard-won loot. While dragging the heavily laden sack behind her, Gum-Gum
the goblins, whom she believes have nothing to do with the giants. Characters can see through her ruse with a successful Wisdom (Insight) check contested by Kella’s Charisma (Deception) check. Any
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
shared. Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have
Throws Dex +8, Wis +7
Skills Insight +7, Perception +7, Stealth +8
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition






