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Returning 35 results for 'descended insist are beast'.
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Classes
Tasha’s Cauldron of Everything
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
.
Origin of the Beast
d4
Origin
1
One of your parents is a lycanthrope, and you’ve inherited some of their curse.
2
You are descended from an archdruid and inherited the
Classes
Tasha’s Cauldron of Everything
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
.
Origin of the Beast
d4
Origin
1
One of your parents is a lycanthrope, and you’ve inherited some of their curse.
2
You are descended from an archdruid and inherited the
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
descended from werebears, wererats, wereravens, or even rarer lycanthropes.
The weaker trace of lycanthropy handed down to a wulven means they do not take animal or hybrid form. They are as calm and
personable as any folk, suffering no loss of control or mindless bloodlust under the full moon. However, the feral nature of the beast they carry within them drives most wulven to lives of solitude
races
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a myth, and you seek vindication and revenge. 3 Stories say you’re descended from a legendary giant-killer, and you strive to uphold that legacy. 4 A city’s legends claim the neighboring landscape is
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a myth, and you seek vindication and revenge. 3 Stories say you’re descended from a legendary giant-killer, and you strive to uphold that legacy. 4 A city’s legends claim the neighboring landscape is
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
crowns also intensify the hags’ illusion of themselves as dryads and Olitor as a satyr, make the unicorn Banrion appear to be a fiendish, haggard beast, and make the fey in the unicorn’s care appear as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
crowns also intensify the hags’ illusion of themselves as dryads and Olitor as a satyr, make the unicorn Banrion appear to be a fiendish, haggard beast, and make the fey in the unicorn’s care appear as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only a short time, it was a terrifying feeling to my human mind, but in a way it was also comforting to feel myself a part of a much greater design. What I felt was not the hunger of one beast, but
mimic gnolls in their actions and beliefs. Yeenoghu’s cultists are folk who lack all hope and have descended into nihilism. One might have suffered a tremendous personal loss, been banished from its home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only a short time, it was a terrifying feeling to my human mind, but in a way it was also comforting to feel myself a part of a much greater design. What I felt was not the hunger of one beast, but
mimic gnolls in their actions and beliefs. Yeenoghu’s cultists are folk who lack all hope and have descended into nihilism. One might have suffered a tremendous personal loss, been banished from its home
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
Kobolds are small reptilian Humanoids who believe they are descended from dragons and often live near them. Over the centuries, many bands of kobolds have been drawn to Stormwreck Isle by the lingering
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
Kobolds are small reptilian Humanoids who believe they are descended from dragons and often live near them. Over the centuries, many bands of kobolds have been drawn to Stormwreck Isle by the lingering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and foremost — but attribute these claims to a tribe other than their own. The strongest among the band will insist on the chance to prove him- or herself better than the stories you’ve heard, and will
represented somewhere by a small number of humans who claim to be descended from the one of the tribes of old, but such people, where they exist, aren’t numerous by any means, and their claims are often
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and foremost — but attribute these claims to a tribe other than their own. The strongest among the band will insist on the chance to prove him- or herself better than the stories you’ve heard, and will
represented somewhere by a small number of humans who claim to be descended from the one of the tribes of old, but such people, where they exist, aren’t numerous by any means, and their claims are often
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside of her spherical home, they’ve said nothing publicly about it. The God Catcher looking in the background The Griffon The walking statue called the Griffon is shaped like the beast for which it is
its jaw and mouth have been replaced by a door, which leads into the shop known as Thort’s Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside of her spherical home, they’ve said nothing publicly about it. The God Catcher looking in the background The Griffon The walking statue called the Griffon is shaped like the beast for which it is
its jaw and mouth have been replaced by a door, which leads into the shop known as Thort’s Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
. Indrina doesn’t know the door is there. Indrina’s Secret. Indrina collected information from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
. Indrina doesn’t know the door is there. Indrina’s Secret. Indrina collected information from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero