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Returning 23 results for 'descended invent are best'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Aasimar
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— as they ever have been. Some do choose to serve the Lord of the Nine Hells and his schemes, while others align themselves with different fiendish factions, or none at all, doing their best to stay
those not descended from Asmodeus might exhibit different qualities; see the “Tiefling Variants” sidebar.
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rime Hulk Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants who withdrew from the world and succumbed to their elemental nature. Most rime hulks dwell in
the start of the rime hulk’s next turn. On a successful save, the creature takes half as much damage only.
In all seriousness, though, it’s best not to get caught up in what these hulks were or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wrecked caravan, he engineered a costume for himself. Disguised as a half-metal goblin, he infiltrated the goblins’ lair and did his best to fit in, cleverly using silent image spells to hide the
for “home,” became the goblin tribe’s dream of a better future. As the goblins were finishing construction of their new home, everlasting winter descended upon Icewind Dale. Fewer caravans made their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
honor, glory, or individual achievement. They care only for the raw number of creatures they can slay. In the face of a gnoll incursion, it is best for refugees to seek shelter in castles and other
, preferably by messenger bird. Do not tell the spies of your suspicions. Invent a story, such as the search for an outlaw or some other deception.
If a spy fails to report, you must strike quickly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remains of some of those old castles incorporated into the palatial homes of the noble families that dwell in the Sea Ward. For the best all-around view of the glittering homes enshrouded by garden
Hands, dedicated to Gond, presents an altogether less peaceful experience. Here, all the great innovative minds of the city invent and experiment, attempting to create everything from flying machines
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Bel Bel oversees the manufacture of weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent
. If the characters ask what the rods are for, Bel says, “That’s not really any of your business. This is the best deal you’ll get in Avernus. I suggest you take it.” Bel
Large fiend (devil), lawful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
on the part of the adventurers, the party and Acquisitions Incorporated can be held liable. Two members of the City Watch — Sergeant Ava Teeshe and Constable Yander Boot — descended into the fissure a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of
fallen. Giant-Sized Schemes Giants are mythical creatures, descended from a god and imbued with the raw energy of the Elemental Planes. But they’re also people whose relationships, ambitions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
could best use it. 4 I befriended a druid and was moved by druidic teachings. I decided to follow my friend’s guidance and give something back to the world. 5 While I was growing up, I saw spirits all
descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. 4 I joined the army and learned how to fight as part of a group. 5 I grew up
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
constantly. Anyone who tries to ascend them makes no progress (though they can be descended normally). Once the characters reach the crystal cylinder, the couatl again speaks to them, still hidden from sight
: “So you have passed the first test. Perhaps you are not the fools you first seemed. But it will take the best tool of your most clever person to breach these crystal walls. Your time is running out
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as nomads.
Though the Red Tigers are less than comfortable with the present situation, they consider Beorunna’s Well their holy site, so they make the best of things. Bands of Red Tiger tribespeople
challenge, be gracious, and express gratitude that you finally found someone of great status to test yourself against. If you lose, be self-effacing and rueful, and give the victor the best part of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
benevolent meddling in the affairs of mortal gnomes. Segojan Earthcaller The gnomes know Segojan Earthcaller as a kind, modest hero. He is said to be the best cook among the gnome gods and to have the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beyond it. If the characters are determined to explore the other Waterclock Guild chambers, you can invent water-themed or clockwork-based denizens and traps for them to encounter. Treasure. The clock
. Indrina doesn’t know the door is there. Indrina’s Secret. Indrina collected information from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifters are descended from lycanthropes, but shifter druids often assert the opposite—that the abilities of the shifters are a gift from Eberron or Lamannia, but the gift was corrupted by the daelkyr to
telepathic commands to the charmed creature (no action required), which it does its best to obey. Mind-Weakening Ray. The target must succeed on a DC 22 Intelligence saving throw or take 36 (8d8
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
difficult on even the best of days. The forest is patrolled by wood elves, who defend the woods from poachers. Visitors who leave the inhabitants of the Misty Forest alone, and who build their campfires
smaller wrecked ships in the harbor roughly 60 feet from shore. Frost giants have already attacked the town once in the past month; this is their second raid. Twenty frost giants have descended upon






