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                        Returning 35 results for 'descends intact are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     either an action or a Bonus Action on its turn, not both. Success: Half damage only.
Enervation Ray. Constitution Saving Throw: DC 17. Failure: 16 (3d10);{"diceNotation":"3d10", "rollType":"damage
                                                
                                            
                                                
                                                     imperceptible, magical wave of negative energy in a 150-foot Cone. Creatures in that area can’t regain Hit Points until the start of the death tyrant’s next turn. An intact Humanoid corpse
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb
                                                
                                            
                                                
                                                     and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise
                                                
                                            
                                                
                                                     remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents
                                                
                                            
                                                
                                                     up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys
                                                
                                            
                                                
                                                     it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15
                                                
                                            
                                                
                                                    ) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is restrained. It can emerge from its shell as a bonus action on its turn.A flail snail is a creature of elemental
                                                
                                            
                                                
                                                     about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp.
Many hunters seek the shell for its antimagic properties. A skilled armorer can make three shields from one shell. For 1
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollType":"recharge", "rollAction":"Possess Corpse"}. The dybbuk disappears into an intact corpse within 5 feet of it that belonged to a Large or smaller Beast or Humanoid. The dybbuk gains 20 temporary hit
                                                
                                            
                                                
                                                     temporary hit points are lost or the dybbuk ends it as a bonus action. When the possession ends, the dybbuk appears in an unoccupied space within 5 feet of the corpse.
Spellcasting. The dybbuk casts
                                                
                                            
                                        
                                                     Magic Items
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     helm is maintaining concentration, the citadel remains motionless in its space.
Transfer Attunement. You can use an action or a bonus action to touch a willing spellcaster, whereupon that creature
                                                
                                            
                                                
                                                     begins to crumble. If the crumbling citadel is in the air, it descends at a rate of 30 feet per round, or 300 feet per minute. Any creature on the citadel or on the ground within 120 feet of the citadel
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     half as much damage on a successful one.The ultimate threat created by the Rogue card, the veiled presence is a Celestial for tier 4 play (levels 17 to 20). This being descends from an Outer Plane to
                                                
                                            
                                                
                                                     succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
                                                
                                            
                                                
                                                     bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
                                                
                                            
                                                
                                                     retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                    Dybbuk
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     other magical effects.
Violate Corpse. The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or
                                                
                                            
                                                
                                                    ","rollType":"recharge","rollAction":"Possess Corpse"}. The dybbuk disappears into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     end of the west wall descends to a door leading to area K78. The stairs at the south end of the west wall lead up, ending at door that opens into area K37. Treasure The tapestry depicts Strahd’s father
                                                
                                            
                                                
                                                    , King Barov, leading his fearsome knights into glorious battle. The tapestry weighs 10 pounds and is worth 750 gp intact. If it becomes damaged while in the party’s possession, it is worthless unless mended.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.
Bonus Actions
Chime
                                                
                                            
                                                
                                                     detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet horizontally for every 1 foot it descends in the air. If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     passive Perception 15
 Languages Common, Hadozee
 Challenge 2 (450 XP) Proficiency Bonus +2
 Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move
                                                
                                            
                                                
                                                     up to 5 feet horizontally for every 1 foot it descends in the air.
 Actions
 Multiattack. The hadozee makes two Shortsword attacks.
 Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     salamanders brought from the Elemental Plane of Fire by Mekkalath’s magic. The salamanders serve Mekkalath, patrolling the hill and performing errands for him. A stairway in the back of the hall descends
                                                
                                            
                                                
                                                     the vaults. At the north end of the summit stands a gatehouse. The gatehouse’s stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    
 Languages Common, Hadozee
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet
                                                
                                            
                                                
                                                     horizontally for every 1 foot it descends in the air.
 Actions
 Multiattack. The hadozee makes two Shortsword attacks.
 Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     +6
 Senses passive Perception 14
 Languages Common, Hadozee
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin
                                                
                                            
                                                
                                                     membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    -ridden, and the curtains that once screened the bed are torn and stained. There is no bed linen, but the bed is mostly intact.
 While some smugglers have slipped away to nap here in recent months, there
                                                
                                            
                                                
                                                     light in the fireplace from a small, highly reflective object.
 Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     though you were at that location. If no creature attuned to the helm is maintaining concentration, the citadel remains motionless in its space. Transfer Attunement. You can use an action or a bonus
                                                
                                            
                                                
                                                     be destroyed, the citadel it is installed on loses power and begins to crumble. If the crumbling citadel is in the air, it descends at a rate of 30 feet per round, or 300 feet per minute. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Shell of a Flail Snail A flail snail shell weighs about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp. Many hunters seek the shell for its antimagic properties. A skilled
                                                
                                            
                                                
                                                    ., tremorsense 60 ft., passive Perception 10
 Languages —
 Challenge 3 (700 XP) Proficiency Bonus +2
 Antimagic Shell. The snail has advantage on saving throws against spells, and any creature making a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 10 ft.
   STR
                                                
                                            
                                                
                                                    , using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 3–4. No additional effect.
 5–6. The snail’s shell converts some of the spell’s energy into a burst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    . There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as the dead god and its Great Cavern remain intact, the number of star
                                                
                                            
                                                
                                                     radiant
 Senses passive Perception 13
 Languages Celestial, telepathy 120 ft.
 Challenge 2 (450 XP) Proficiency Bonus +2
 
 Flyby. The star lancer doesn’t provoke opportunity attacks when it flies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
  14 (+2)
Saving Throws Int +2, Wis +2, Cha +4
 Senses darkvision 60 ft., passive Perception 10
 Languages Common, Draconic
 Challenge 2 (450 XP) Proficiency Bonus +2
 Death Throes. When the
                                                
                                            
                                                
                                                     for every 1 foot it descends.
 Actions
 Multiattack. The draconian makes two Trident or Necrotic Ray attacks.
 Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb
                                                
                                            
                                                
                                                     otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +2
 Death Throes. When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must
                                                
                                            
                                                
                                                     it can move up to 2 feet horizontally for every 1 foot it descends.
 Actions
 Multiattack. The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Contents table. Maw Demon’s Stomach Contents  d8 Stomach Contents   1 Intact wine skin with wine still in it 2 Iron skillet 3 Remnants of silk banner embroidered with a moon-and-stars motif 4
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 9
 Languages understands Abyssal but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Actions
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +5
 Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
 Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     an arcane lock spell on these doors, beyond which a stone staircase descends to area 30b. The characters can force open the doors with a successful DC 25 Strength (Athletics) check, but doing so
                                                
                                            
                                                
                                                     alerts the drow in area 30b. 11g. Southeast Palace Quarters This room resembles area 11c, except that the fireplace chimney is intact. The chimney has abundant handholds and can be climbed easily. After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
                                                
                                            
                                                
                                                    , the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
                                                
                                            
                                                
                                                     released. The soul departs for the afterlife unless its body is intact and within 10 feet of the crushed gem.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
                                                
                                            
                                                
                                                     speak
 Challenge 14 (11,500 XP) Proficiency Bonus +5
 Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     OF A FLAIL SNAIL
 A flail snail shell, which weighs about 250 pounds, has numerous uses. One intact shell can sell for 5,000 gp.
 Many hunters seek the shell for its antimagic properties. A skilled
                                                
                                            
                                                
                                                     caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 3–4. No additional effect.
 5–6. The snail’s shell converts some of the spell’s energy into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , insatiable thirst for blood remains. Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze through
                                                
                                            
                                                
                                                    , petrified, poisoned, prone, restrained
 Senses darkvision 60 ft., passive Perception 11
 Languages —
 Challenge 3 (700 XP) Proficiency Bonus +2
 Life Sense. The mist can sense the location of
                                                
                                            
                                        





