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Returning 11 results for 'descent inherent are blessing'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Backgrounds
Bigby Presents: Glory of the Giants
magic inherent in the site of your home, or some verdant blessing of growth placed on you—caused you to grow to a remarkable size for your kind. With the aid of this magic, you have learned how to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mixed Heritage Half-elves are a diverse lot, given the number of combinations of elf subraces and human ethnicities in their ranks. Most of them consider their dual nature a blessing more than a
allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
A half-elf of wood elf descent can choose the wood elf’s Elf Weapon Training
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
environment—perhaps the food or water that sustained you, elemental magic inherent in the site of your home, or some verdant blessing of growth placed on you—caused you to grow to a remarkable size for your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Kobold
Legacy
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Species
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength






