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Returning 28 results for 'descent inherit are battle'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
only minimally help to slow a falling traagâs descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge.
engines of carnage. Few commanders have successfully used a traag draconianâs reckless violence to their advantage in battle; for most, a traag draconian is as much of a danger to its allies as it is
Minotaur
Legacy
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Species
Guildmastersâ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
tail in the way.
Strength and Zeal
Minotaurs are zealous and love battle. They are found among the Gruul Clans, but the minotaurs of the Ordruun family line, long associated with the Boros Legion
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick
Kobold
Legacy
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Species
Volo's Guide to Monsters
they were demigods â mighty beings of divine descent. This isnât a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids donât simply start consuming corpses or prisoners right after a battle
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Finishing School. This boarding school boasts a flawless graduation rateâfor those students who donât disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borcaâs ancient clans
of bizarre sea creatures and a complete megalodon skeleton. Olzanik. This family of metalworkers obsesses over war. To them, every success is a conquest, but no Olzanik has ever seen battle in
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
support its hulking body in true flight, and they only minimally help to slow a falling traagâs descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its
draconian brethren, traag draconians are little more than bloodthirsty engines of carnage. Few commanders have successfully used a traag draconianâs reckless violence to their advantage in battle; for most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doesnât rejoin the battle. It might reappear later to exact its revenge on those who harmed it, in a place and form of your choosing. 9b. Shapes in the Fog As the characters move through this 10-foot
â). Each apparition takes a harmless swing at any creatures that pass through the area before sinking back into the fog. 9c. Unpleasant Descent This 10-foot-high passage slopes down gently as it runs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
assassins congregate in secret in communities across Theros, engaging in campaigns of violence. The only major festival dedicated to Erebos, called the Katabasion or âthe Descent,â features a ceremony
viciously argue the details of their godsâ origins, some risking their lives in battle over which of their gods came into being first.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Heroâs Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
moments from the characterâs story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Horns and Hooves Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their
without a long tail in the way. Strength and Zeal Minotaurs are zealous and love battle. They are found among the Gruul Clans, but the minotaurs of the Ordruun family line, long associated with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tradition. Karrnathi tradition emphasizes teamwork, focus, and force, and melee warriors prefer heavy armor and weapons. Fighters favor the Champion and Battle Master martial archetypes, and Karrnathi
undead have no rights under the Code of Galifar and cannot inherit titles or lands. Thulâs challenge spread like wildfire, only to be crushed when Kaius III met the warlords under the midday sun and cut
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, seeking revenge. Errtu the balor has plagued Drizzt DoâUrden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
offers his followersâraw strength and fury in battleâappeals directly to the values shared by many frost giants, making him appear as an exemplar of the giantsâ ideals. The fury of Kostchtchie in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
broke out when one angel, Zariel, pushed her way to the front and demanded to be heard. As the scuffle turned into a battle, Asmodeus looked on with a smirk. In the end, Primus declined to issue a
definitive judgment. He rebuked the angels for their descent into infighting, but didnât punish Asmodeus for his evil ways. He did, however, order Asmodeus to forever carry a mighty artifact, the Ruby Rod
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
descent through Undermountain. Such a raft is stored in area 14, and Melith makes good on her promise. Though she has great affection for Melith, Thirza sees any alliance with the characters as an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
battle. Thick hair extends down minotaursâ necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted
, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their childâs potential to light
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
an ideal location for a campaign featuring themes of sword-and-sorcery fantasy (see âFlavors of Fantasyâ in this chapter). The peoples of the Northern Flanaess battle giants, dragons, and other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The cityâs descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
would be most useful to the supplicant in battle. Only one such weapon can be gained by the characters in this way. G4. Vestment Chamber Read the following as the characters enter this area: Three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting sharkâs
Landgraveâs Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Nine Hells The Nine Hells inflames the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil, and the epitome
into imps to gain stealthy spies under its command. High-level promotions are almost always based on merit, such as when a bone devil that distinguishes itself in battle is transformed into a horned
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word âHAVENâ and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
the havenâs guardians without knowing whatâs going on, but the ghost of Zyrian the scrivener can fill them in during the battle.) The spectral elf initially ignores the characters and wanders around
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
battle with eight stirges. When the characters enter the area, six of the stirges turn their attention to this new, juicier prey. The kobolds try to deal with the remaining two stirges, and then decide
what to do based on what the characters are doing. If the characters actively help the kobolds during the battle, then the kobolds return the favor. If the characters attack the kobolds instead of (or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarvesâ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
track. A stout, lever-operated brake controls its descent. Carts can be shunted onto the side passages if the tracks are switched using a crowbar (one is stashed near each siding). When characters arrive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(worth 2,500 gp) lays on the moatâs floor. A12. Moradinâs Shrine Frescoes cover two walls of this chamber, one depicting the creation of the dwarves by Moradin, the other a massive battle between orcs and
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
maximum of all seven flumphs. The flumphs arenât fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple wormâs notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesnât have the prone condition, with the aim of slowing the ceilingâs descent for the betterment of others. The creature making the Strength
creations (found in the notes in area T23), this check is made with advantage. On a successful check, Rerakâs loyalty to Acererak is shaken. After three successful checks, Rerak halts the battle and






