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Returning 35 results for 'descent insults are behind'.
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descend insult are behind
decent insult are behind
Monsters
Fizban's Treasury of Dragons
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected Creatures
Topaz dragons rarely tolerate any
Monsters
Fizban's Treasury of Dragons
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected Creatures
Topaz
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasig’s broken body is partially buried behind nearby crates, clutching a Periapt of
Ambush Sarbrindar, a Wight clad in robes decorated with Orcus’s symbol, hides behind a wagon to ambush the party. He’s accompanied by two Skeletons of former workers. The skeletons fight from high
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Kobold
Legacy
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dragon disappears behind a cloud, taking its strange caravan with it, and is seen no more. But sometimes the dragon makes a gentle, spiraling descent into a forest or another secluded area. Those who seek
Seelie Market Attentive travelers might notice a shimmering, majestic dragon soaring above the clouds. A wagon caravan trails behind the dragon, attached to it by a magical harness. Usually the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the lower levels of the house as it makes its descent. Thick cobwebs fill the shaft and reduce visibility in the staircase to 5 feet. The secret door and shaft don’t exist until the house
reveals them, which can happen in one of two ways: The characters find Strahd’s letter in the secret room behind the library (area 9). The characters find the replica secret door in the attic of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
collected works of poetry and fiction. The books rot and fall apart if taken from the house. Secret Door A secret door behind one bookshelf can be unlocked and swung open by pulling on a switch disguised to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragons. Kobolds willingly serve chromatic dragons and worship them as if they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the
exits behind him, trapping Kurtulmak for all eternity.
Kurtulmak is a hateful deity, one who despises all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
drunken patrons. Revelers can stay as late as they wish and still get home safely, provided they hire someone trustworthy to guard their trip home. Most murders in the Lower City have reasons behind
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. Baldur’s Gate: Descent into Avernus posits a third possibility
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
opposite that chamber’s window. Forest Painting’s Chamber d6 Door’s Destination 1–2 Banquet (behind the painting in area M3) 3–4 Quill’s prison (behind the painting in area M6) 5–6 Roc (behind
the painting in area M9) Banquet Painting’s Chamber d6 Door’s Destination 1–2 Forest (behind the painting in area M1) 3–4 Quill’s prison (behind the painting in area M6) 5–6 Roc (behind the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
have a calm temperament and let insults roll off my back.
2
I don’t fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
slithering tracker that has killed in this fashion becomes much easier to locate for a time, since its liquid form becomes tinged with blood and its body leaves a visible trail of the stuff behind it
. Descent into Madness. Achieving revenge against its target doesn’t end a slithering tracker’s existence, nor its hunger for blood. Some slithering trackers remain aware of their purpose and extend
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
culminated in the Dark Disaster, in which terrible storms engulfed Miyeritar, turning it into a wasteland within a single season, leaving behind the area now known as the High Moor. The high mages of
destruction that followed, elf priests and high mages fervently prayed to Corellon Larethian and the gods of the elven pantheon for salvation. The Descent of the Drow Corellon interceded in the Crown
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Behind a screen in the corner stands a bed, suggesting the room doubles as Kedjou’s quarters. High Priest Kedjou Kedjou Kamal (neutral evil, human priest) was raised in an orphanage run by the
fact, he’s behind much of that corruption. He is single-mindedly focused on securing an advisory position to Empress Inaya’s heir. This mission has brought him into a pact with Kirina, Prince of Niba
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trouble in Baldur’s Gate Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out
the Flaming Fist disbands, paving the way for the city’s descent into Avernus. To accomplish this last goal, Thalamra needs an artifact called the Shield of the Hidden Lord, imprisoned in which is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wood Elves Also called copper elves, or Sy’Tel’Quessir, wood elves are the most common elves remaining in Faerûn. Their ancestors left behind the strife of the Crown Wars millennia ago to found
the Sundering, the Crown Wars, the descent of the drow, and other calamities as the result of acts of arrogance on the part of their ancestors. Living around and amid the reminders of this arrogance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forgotten Realms include the following: Baazka is the pit fiend behind the most recent incursion of infernal forces from Dragonspear Castle. Its plans for the Sword Coast were thwarted along with those of
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they distrust. For their part, the young nobles that litter the town seem to make mischief mainly because they can. The feuds and rivalries that would generate only carefully worded insults in the city
Ilzimmers to help crush this upstart business, a move that they are considering. I visited the Hemzar ranch, and I’d consider such a move inadvisable. A large family of Tashlutar descent, they seemed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or you might prefer to pass unseen. You might eliminate your foes in the most public way possible, or prefer to deal with all problems behind closed (and preferably soundproofed) doors. Either way
gravest of insults. For an Acquisitions Incorporated rogue, it’s a compliment. You’re able to look out for yourself in combat, but are smart enough to instead style yourself as the expert who gets out
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
person’s affection 6 Power (d4) 1 Conquer a region or incite a rebellion 2 Seize control of an army 3 Become the power behind the throne 4 Gain the favor of a ruler 7 Revenge (d4) 1 Avenge a past
or insults 7 Dueling 8 Execution (d8) 1 Beheading 2 Burning at the stake 3 Burying alive 4 Crucifixion 5 Drawing and quartering 6 Hanging 7 Impalement 8 Sacrifice (living) 9 Impersonation or disguise
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
behind when the others escaped the mind flayers’ rule. They eventually also got away, but not before becoming demented and contorted. The derro tell their own story of flight and survival in the
Walks backward whenever possible 5 Never looks others in the eye 6 Gnashes teeth after each sentence 7 Spits out half of each mouthful of food and drink 8 Insults everyone when first addressing them 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
runs from 30 feet high in the north to 50 feet high in the south.
Floor. This cavern has a muddy, uneven floor.
Troglodytes. Eighteen adult troglodytes take cover behind a scattering of stalagmites
troglodytes won’t divulge the secret door’s location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
receives the following telepathic message in Common: “I cast my eye into the future and see in yours a perilous descent. South of here, beyond a secret passage, waits the Two-Headed King. Look to his
successful DC 25 Strength (Athletics) check and causes it to break into myriad pieces on the floor. 28c. East Chamber Goblins. Unless they are led elsewhere, six goblins cower behind broken halves of a stone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
number of drowned ones that stayed behind from the most recent assault on Firewatch Island take notice. Three drowned blades, one drowned ascetic, and one drowned assassin lurk inside the ruined Tammeraut
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
hungry tribe leaves nothing behind from a kill, eating everything that’s edible and using the rest to make tools or adornments. Kobolds shed teeth as they wear out and grow new ones their entire lives
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elected for life. The current Waterbaron is Nestra Ruthiol, a hot-tempered woman who is wickedly calculating; though she is free with her words and her insults, she seldom takes action against rivals
Shield Tower is the Waterbaron’s Barge. This massive vessel can carry two hundred soldiers or seventy-five Shields of Yartar with their horses. Its sides above the waterline are armored with iron. Behind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this lost dwarven city.
Four kenku occupy the gatehouse structure, hidden behind the arrow slits. They don’t reveal themselves to the characters unless the characters discover and attack them through
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and one or two other high-ranking members. However, speakers sometimes delegate their time behind the podium to an eloquent representative whom they trust to represent the faction’s interests. The
debates are largely performative affairs—hour-long bouts where faction representatives embarrass each other and themselves with thinly veiled insults, boasting, and magniloquent rhetoric. The factions of






