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Returning 17 results for 'descent invoke are breathe'.
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Monsters
Tales from the Yawning Portal
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth
Aboleth
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the
Genasi
Legacy
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Species
Elemental Evil Player's Companion
flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9;{"diceNotation":"1d20+9","rollType
of the lair is underwater.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP).
Lair Actions
When fighting inside its lair, a morkoth can invoke the ambient magic of the island
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
, shaping the power to your will. Then channel Draconic Sorcery to breathe the magic of dragons. Warlock. Cast spells derived from occult knowledge. Then form a pact with the Fiend Patron to call on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Order of Armorers, Locksmiths, and Finesmiths. Embric tends the forge and is an expert weaponsmith. He claims descent from the efreet of Calimshan and is prone to extreme mood swings. He has the
control the flow and shape of water in a 5-foot cube, or cause the water to freeze for up to 1 hour. He has a swimming speed of 30 feet, and he can breathe air and water. He has resistance to acid damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Descent into Madness. Achieving revenge against its target doesn’t end a slithering tracker’s existence, nor its hunger for blood. Some slithering trackers remain aware of their purpose and extend
and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
Life Domain to be a master of healing.
Light Domain to
your being, shaping the power to your will. Then channel...
Aberrant Sorcery to use strange psionic magic.
Clockwork Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Water is a marid’s native element, and the genie can manipulate water in virtually any way it desires. A marid can walk on water and breathe naturally beneath its surface. It can create water or shape
it a crime for a lesser being to interrupt one of their tales, and offending a marid is a sure way to invoke its wrath. “The marid poured out of the flask like water and said, ‘Your wish is my
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Challenge 11 (7,200 XP)
Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
morkoth encountered in its lair has a challenge rating of 12 (8,400 XP). Lair Actions When fighting inside its lair, a morkoth can invoke the ambient magic of the island to take lair actions. On
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Azam is present, he can invoke his rank as a noble genie as soon as the elementals and mephits appear. When he does so, 1d6 of the mephits vanish as if affected by a banishment spell. Once the characters
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Deck The descent to the lower deck is chilly, wet, and unsettling. Seawater obscures the floor and sloshes against the hull. Decaying crates and barrels are scattered around, some floating freely and
area C8’s floor, or at the top of the stairs up to C8) to breathe as often as they need to. Captain’s Chest. A heavy iron chest lies on the floor of the hold, directly beneath the hole it fell through
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word “HAVEN” and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
invoke all of the princess’s names: Nintra Siotta, the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. The marked character must use the parchment and ink found in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength
tactile, and creatures unable to breathe underwater suffocate while in this chamber. A hostile giant shark swims beneath the characters. The shark is part of the mirage, though it can harm characters who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bonus +4
Amphibious. Lowarnizel can breathe both air and water.
Actions
Multiattack. Lowarnizel makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check






