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                        Returning 23 results for 'desert imagine are born'.
                    
                
                        
                            
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                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     ties to two worlds, yet belonging to neither. Some genasi are born of mortalâgenie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
                                                
                                            
                                                
                                                     a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern FaerĂ»
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                     your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your characterâs
                                                
                                            
                                                
                                                     backstory and decide what terrain feels most like home, whether or not you were born there. What does that terrain say about your personality? Does it influence which spells you choose to learn? Have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    -wasted desert planets and island-dotted water worlds, worlds where magic combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have
                                                
                                            
                                                
                                                     own dungeons and its own dragons. But if your campaign takes place on one of these worlds, it belongs to your DM â you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published version.
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
                                                
                                            
                                                
                                                     jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if Iâm going to smoke a pipe, itâs going to be a splendid pipe.
6
I imagine
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     development. The time of the first generation precedes the presence of what are commonly understood to be âgods.â Before mortals dreamed the gods into being, before they could even imagine beings as
                                                
                                            
                                                
                                                    . Perhaps Klothys arose from a sense of inevitability, a notion that the world was unfolding as it must, and thus the actions of mortals made little difference. Kruphix might have been born from a sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
                                                
                                            
                                                
                                                     them with threats of petrified doom, while others recruit servants that are immune to being petrified, such as gargoyles and gorgons.  Medusas are born or created through preternatural circumstances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard  Efreet burn with the energy and unpredictability of fire. Their innate magic allows
                                                
                                            
                                                
                                                     of Brass a hub of trade between planes of existence. Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     yourself to him as a champion, he will not desert youâas long as you remain faithful and your actions continue to reflect well on him. Heliodâs Favor    d6 Circumstance 
     1  You were born at noon on
                                                
                                            
                                                
                                                     Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most canât imagine serving those they consider lesser gods. Heliodâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Waterdeepâs politics. 
   Outlander  Youâre a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
                                                
                                            
                                                
                                                    . 
   5  If stumped, I smoke a pipe. And if Iâm going to smoke a pipe, itâs going to be a splendid pipe. 
   6  I imagine that my clothes are my glorious soul on display for all the world to behold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Death Tyrants As a beholder ages, it spends more and more time worrying about its mortality. The dreams of such a death-fearing beholder might reach into strange corners of reality and imagine
                                                
                                            
                                                
                                                     experience after an encounter with a vampire or after being severely wounded in battle. Gazers are âbornâ out of a poisoned or ill beholderâs feverish dreams, in which its sense of perspective and scale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     that trolls were born similarly when Vaprakâs blood was spilled. Whatever the truth of their origin, trolls embody lifeâs steadfast determination to grow and thrive despite all obstacles. Trolls
                                                
                                            
                                                
                                                     just keep reminding myself that the gods delight in the variety of their creations, new wonders are revealed every day, and the multiverse is much larger than I can imagine. And thatâs a good thing!
 âBigby
 Excellent. But these trolls are loathsome.
 âDiancastra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who
                                                
                                            
                                                
                                                     the ice, where the sun never sets. Riches of the Bright Desert. The Bright Desert, walled off from the rest of the Flanaess by the monster-infested hills of the Abbor-Alz and the aptly named Gnatmarsh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     10 Divine judgment  Some of the disasters on the table might not make immediate sense in the context of your campaign world. A flood in the desert? A volcanic eruption on grassy plains? If you
                                                
                                            
                                                
                                                     its repercussions change the charactersâ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     leaving trails of things behind him â trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
                                                
                                            
                                                
                                                     is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
                                                
                                            
                                                
                                                     sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     greenery on the edge of the Anauroch desert. Woodcutters from Parnast warn adventurers not to enter too deeply into Weathercote Forest, as ancient elven magic has a way of making people disappear forever
                                                
                                            
                                                
                                                     mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so itâs easy to imagine why settlers chose this spot, but thereâs no evidence of what
                                                
                                            
                                        





