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                        Returning 35 results for 'desert immersed are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
                                                
                                            
                                                
                                                     lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult of Haask, the Voice of Hargut
Haaskâs Presence (1/Day). The cultist
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
                                                
                                            
                                                
                                                    ", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     original cultistâs personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
                                                
                                            
                                                
                                                     Embrace", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
                                                
                                            
                                                
                                                     Embrace", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cultâs most closely guarded secret, fully known only to the faithâs enigmatic
                                                
                                            
                                                
                                                     atmosphere. Being immersed in water there doesnât confer resistance to fire damage, and a creature that starts its turn in water takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
                                                
                                            
                                                
                                                    .
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
                                                
                                            
                                                
                                                     artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
                                                
                                            
                                                
                                                     turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult of Haask, the Voice of Hargut
Haaskâs Presence (1/Day). The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the godâs tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                     predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
                                                
                                            
                                        
                                                    Underwater
                                                    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    , shortsword, spear, or trident. A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the
                                                
                                            
                                                
                                                     weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). Creatures and objects that are fully immersed in water have resistance to fire damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    â4 Shadowfell Fog 5â6 Wild Magic Fog  Mist Thickness Mist lightly obscures the area it fills. Depending on its density, it heavily obscures an area beyond a certain distance from creatures within. Use
                                                
                                            
                                                
                                                     the Mist Thickness table to determine a mistâs thickness at random. The Mist Obfuscation table notes how far a creature in mist can see before the area beyond is heavily obscured.  Mist Thickness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
                                                
                                            
                                                
                                                     rank. Once citizens of Cyre, now theyâre citizens of Valenar. Little has changed for the commoners, most of whom donât care who wears the crown. The harsh sands of the Blade Desert cover northern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Background Centuries ago, Cynidicea was the capital of a prosperous kingdom. Through advancements in magic and technology, the Cynidiceans reclaimed land from the desert and transformed their city
                                                
                                            
                                                
                                                     was lost in the vastness of the desert.  Using the Infinite Staircase If youâre using Nafas as a patron, he summons the characters to the Censer of Dreams (detailed in chapter 1), where he recounts the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    The Truth behind the Legend Ages ago, a human wizard/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became
                                                
                                            
                                                
                                                     to turn up just about anywhere. Those possibilities are as follows:
  
Inside the highest hill on the Plains of Iuz 
On an island (unmapped) in the Nyr Dyv 
In the Bright Desert 
At the western
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin
                                                
                                            
                                                
                                                     (including a spear, trident, or dart). Creatures and objects that are fully immersed in water have resistance to fire damage.  
 Map 1: Umberleeâs Maw View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Zakhara Far to the south of Faerûn, beyond Calimshan and even the jungles of Chult, are the Lands of Fate. Surrounded by waters thick with pirates and corsairs, Zakhara is a place less hospitable
                                                
                                            
                                                
                                                     than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
                                                
                                            
                                                
                                                     surround a fallen star and the groups that covet it. The updated adventure is designed for 4th-level characters. Beyond the Crystal Cave Inspired by the works of William Shakespeare, Beyond the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Noteworthy Features Those familiar with HarâAkir know the following facts: HarâAkir is a land of vast deserts and deadly storms. Water is scarce beyond the landâs few oases and the city of Muhar. The
                                                
                                            
                                                
                                                     inspirations. When players create characters from HarâAkir, consider asking them the following questions.
 How do you survive in the desert realm? Are you a laborer in the fields or camps surrounding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hobgoblins Conquerors of Every Horizon Habitat: Desert, Forest, Grassland, Hill, Mountain, Planar (Acheron), Underdark; Treasure: Armaments, Individual Taras Susak  A hobgoblin warlord oversees a
                                                
                                            
                                                
                                                     existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    The Ruin of Bakar Tooba Rezaei  A Door to the Pharaohâs Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
                                                
                                            
                                                
                                                     fulfill your curse, for you have called it down with power in my name. But I also curse you, Amun Sa, that you shall not voyage into the beyond until some mortal soul does as you so feared, removing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or theyâre traveling halfway around the world, and youâre looking for something to
                                                
                                            
                                                
                                                     adventureâs locale. Each adventureâs beginning includes a simple setting description, such as âa village with a nearby forest.â Beyond these basic details, feel free to alter the adventureâs location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     in the Plane of Fire is comparable to a hot desert on the Material Plane, and poses a similar threat to travelers (see âExtreme Heatâ in chapter 5, âAdventure Environmentsâ). The deeper one goes into
                                                
                                            
                                                
                                                     the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Wight Life-Leeching Corpse Warrior Habitat: Desert, Planar (Shadowfell), Swamp, Underdark, Urban; Treasure: Armaments Wights are the withered corpses of relentless warriors whose wickedness sustains
                                                
                                            
                                                
                                                     them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Hidden Helm A 10-foot-square, 1-foot-thick secret door conceals this room. Despite its size, the door swings open easily. Beyond the secret door is a circular room with a 20-foot-high, domed
                                                
                                            
                                                
                                                     distance equal in length to the vesselâs beam. Active Properties. The sensation of being attuned to the helm is akin to being immersed in warm water. While attuned to the helm, you gain the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     evil. These are only a few of the tales that have spread across the Sword Coast from the furthest reaches of Faerûn and beyond. The minor details change with the telling. The dread tomb of Acererak
                                                
                                            
                                                
                                                     shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Air Elemental Primal Spirit of Wind and Storm Habitat: Desert, Mountain, Planar (Elemental Plane of Air); Treasure: None   Chris Cold   
  Energetic spirits from the Elemental Plane of Air, air
                                                
                                            
                                                
                                                     elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    3. Serpents of the Sands Two rows of sandstone pillars support the ceiling of this vast chamber. Before Iymrith claimed it as her own, this room was once a secret temple belonging to a sect of desert
                                                
                                            
                                                
                                                     Dendar the Night Serpent). Standing around the edge of the hole are three yuan-ti purebloods wearing desert robes and six yuan-ti malisons. Two of the malisons are type 1 (human body with a snake head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
                                                
                                            
                                                
                                                     sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     until the target is immersed in water. Cult of Atropus the World Born Dead Gaze of Corruption (Recharge 6). The cultist targets one creature it can see within 30 feet of it. The target must succeed
                                                
                                            
                                                
                                                    , Shothotugg the Eater of Worlds, Yâchak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of Fortune, hidden in the foothills of the Greypeak Mountains near the desert of Anauroch. Though dusk is upon you, even in the fading light, you can see that the town was never very big to begin with
                                                
                                            
                                                
                                                     â and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of years, far beyond her draconic life span. In her thirst for power, she sought and achieved transformation into a dracolich, willing to wait an eternity to outlast the spell that held Hamukai near
                                                
                                            
                                                
                                                     death, knowing his life force would one day dissipate and the vault would become openable. As she held her vigil, the desert wasteland of Anauroch consumed the city. Believing the golem and its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the desert heat. Each also holds a torch.
 Two siblings, Atfez and Pachi (neutral good, human bandit captains), stand guard outside the pyramidâs entrance, keeping watch for creatures that might
                                                
                                            
                                                
                                                     Atfez and Pachi notice the characters, theyâre surprised to see other people in the desert, especially at night. Atfez, the more assertive sibling, interrogates the characters about their presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     whole of Eastern Oerik. Adventurers and Organizations
 Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
                                                
                                            
                                                
                                                     individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
 Having different characters tied to different factions can create
                                                
                                            
                                        






