Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 17 results for 'desert implanted are blood'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        defeat implanted are bond
                                    
                                
                                    
                                        desire implanted are bond
                                    
                                
                                    
                                        desire imparted are blood
                                    
                                
                                    
                                        defeat implanted are bloody
                                    
                                
                                    
                                        descent imparted are blood
                                    
                                
                        
                    
                
                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    , carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
                                                
                                            
                                                
                                                    
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
                                                
                                            
                                                
                                                     their magic with the aid of genies and, it is said, might carry the lineage of these elemental beings in their blood.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
                                                
                                            
                                                
                                                     inspirations. When players create characters from HarâAkir, consider asking them the following questions.
 How do you survive in the desert realm? Are you a laborer in the fields or camps surrounding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     dragonmarked scions instead of Chosen. Alternatively, the Doomvault could be the Blood of Volâs headquarters in Khorvaire. Vol uses the dungeon to harvest the power of dragonmarks so she can become
                                                
                                            
                                                
                                                     an undead god.
 Greyhawk. Perhaps Rary the Traitor found the Doomvault â yet another vestige of ancient Sulm â under the Bright Desert. Rary takes any chance to increase his power, even as he claims
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). Arctic  CR Beast Fly/Swim   0 Owl Fly 1/8 Blood hawk Fly 1/4 Giant owl Fly 1 Brown bear â 2 Polar bear Swim 2
                                                
                                            
                                                
                                                     Saber-toothed tiger â 6 Mammoth â  Coast  CR Beast Fly/Swim   0 Crab Swim 0 Eagle Fly 1/8 Blood hawk Fly 1/8 Giant crab Swim 1/8 Poisonous snake Swim 1/8 Stirge Fly 1/4 Giant lizard â 1/4 Giant wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     when placing a dragonâs lair in or near such a feature.  Lair Location    d10 Unusual Feature 
     1  The area is a climate anomalyâa cool and lush oasis in a hot desert, a balmy spring within a
                                                
                                            
                                                
                                                     ancient visit to the Material Planeâperhaps a footprint, a pool of tears, or a splash of blood that has permanently infused the ground.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon family demands tribute from desert communities in exchange for protection. 
   2  Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and
                                                
                                            
                                                
                                                     refuses to stop until someone delivers the adventurer responsible. 
   3  A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but itâs an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     might, but I must warn: I am a daughter of the Greycloak Hills, and its mists yet roil through my soul as surely as elven blood does through my veins. Ere I make mention of my home, though, I will
                                                
                                            
                                                
                                                     by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     angels and demons.  Arctic Monsters   Monsters Challenge Rating (XP)   Commoner, owl 0 (10 XP) Bandit, blood hawk, kobold, tribal warrior 1/8 (25 XP) Giant owl, winged kobold 1/4 (50 XP) Ice mephit
                                                
                                            
                                                
                                                    ) Adult white dragon 13 (10,000 XP) Ancient white dragon 20 (24,500 XP)   Coastal Monsters   Monsters Challenge Rating (XP)   Commoner, crab, eagle 0 (10 XP) Bandit, blood hawk, giant crab, guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Questing Knight 16 Iron Golem 17 Death Knight, Dracolich 18 Demilich 21 Arch-hag, Lich 23 Blob of Annihilation, Empyrean 25 Colossus   Arctic Monsters   CR Monsters   0 Hawk, Owl 1/8 Blood Hawk, Kobold
                                                
                                            
                                                
                                                     Crab, Eagle, Hawk, Lizard 1/8 Blood Hawk, Giant Crab, Kobold Warrior, Merfolk Skirmisher, Venomous Snake 1/4 Giant Lizard, Giant Venomous Snake, Giant Wolf Spider, Kuo-toa, Pseudodragon, Pteranodon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the ice, where the sun never sets. Riches of the Bright Desert. The Bright Desert, walled off from the rest of the Flanaess by the monster-infested hills of the Abbor-Alz and the aptly named Gnatmarsh
                                                
                                            
                                                
                                                     penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     unnecessary in your game. Even if the characters are in a desert, you can assume that a character with proficiency in the Survival skill can find enough food and water to sustain the party. Make sure you
                                                
                                            
                                                
                                                     assessment of the difficultyâhigher if days have elapsed since the creature passed, lower if the creature is leaving an obvious trail such as blood. You can also grant Advantage on the check if thereâs more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
                                                
                                            
                                                
                                                     jagged rocks amid a sea of gravel. Anaurochâs most southerly part is the Sword â a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Masterâs Guide to inspire encounter ideas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     as old as the creator races. Flying Netherese cities drifted through the skies all over the North, but primarily they hung high over a verdant land that is now the desert of Anauroch.
 Then Karsus
                                                
                                            
                                                
                                                    , shredded the Weave, and sent the floating enclaves that couldnât flee to other planes crashing to the ground. From the moments after the crash when the spilt blood was still fresh to the present dayâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     furniture and broken crates.
 Goblins. Feeding on rats in the middle of the room are two goblins and a goblin boss, all with intellect devourers implanted in their skulls.
 Brain-Dogs. Two more
                                                
                                            
                                                
                                                    : FREE ALUSSIARR
 Preeta Kreepa knows that Arcturia uses the blood of a âmagical manâ named Alussiarr as a material component in her horrid transformation rituals. She suggests that the characters free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -old dried blood mar the walls and floor. P40: West Kitchen This room is a long-abandoned kitchen, its counters and cutlery coated in a thick layer of dust. In the center of the room, a heavy wooden
                                                
                                            
                                                
                                                     desert with a group of adventurers on a quest for a magic amulet. To their surprise, Uma and her companions were approached by the spirit of Amun Sa. They heeded his plea and entered this pyramid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     attunes to it. Development If the characters forge an alliance with Serissa or expose Iymrith as a villainous deceiver, the blue dragon returns to her lair in the Anauroch desert and isnât encountered
                                                
                                            
                                                
                                                     again until chapter 12, âDoom of the Desert.â Itâs possible that the characters might come into possession of a spell scroll of resurrection at some point in the adventure, in which case they could
                                                
                                            
                                        






