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                        Returning 35 results for 'desert involved are back'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
                                                
                                            
                                                
                                                     tlincalli parents come to investigate.
Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan, but when they have new mouths to feed, they are careful to take some of their prey
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     involved in yuan-tiâs long-term plan to take over Humanoid governments, as well as in the ongoing effort to protect their cities from discovery or attacks by hostiles. They oppose reckless behavior
                                                
                                            
                                                
                                                     and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     doesn't struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.
Family Ties. Deep crows
                                                
                                            
                                                
                                                     live alone for an unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragon
                                                
                                            
                                                
                                                    .
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragonâs mood.
Embodiment of
                                                
                                            
                                                
                                                     artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
                                                
                                            
                                                
                                                     unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
                                                
                                            
                                                
                                                     predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
                                                
                                            
                                                
                                                     speed.A Brass Dragonâs Lair
A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
                                                
                                            
                                                
                                                     of Dread (detailed in chapter 3):
HarâAkir. You died and endured the burial rites of this desert realm, yet somehow a soulâyours or anotherâsâhas taken refuge in your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     arenât a savage who follows quarry into or through the wilderness. Youâre involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
                                                
                                            
                                                
                                                     to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing necromancy, whoâs involved in spying or smuggling, who would purchase or
                                                
                                            
                                                
                                                     involved, have a strong chance of knowing who is.
 
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Personality Trait
1
Unlike people, the beasts of the wild are friends who wonât stab me in the back.
2
Go ahead and insult me â I dare you.
3
I scorn those who can
                                                
                                            
                                                
                                                     siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Storytelling Players who love storytelling want to contribute to a narrative. They like it when their characters are heavily involved in an unfolding story, and they enjoy encounters that are tied to
                                                
                                            
                                                
                                                     back to decisions the adventurers made earlier. Katerina Ladon  Different players enjoy different aspects of playing D&D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of Kled. The buried city does not have to change much at all; a 5,000-year old dwarven stronghold forgotten beneath the desert sands might easily date back to the Green Age, a time when the world of
                                                
                                            
                                                
                                                    -Besil lies. Rivergard Keep is admittedly a little problematic in a desert world, but the solution is simple: It lies on the dusty banks of a river long dried up. The Crushing Wave cultists occupying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sands of the desert, steals the eggs, and brings them back to her lair. When the eggs hatch, she confines the wormlings here and feeds them a healthy diet of meat so that they grow up big and strong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Adventure Background On the plane of Mount Celestia, the angel Zariel chastised her peers for not getting involved in the Blood War. She felt that it was the responsibility of the angelic host to
                                                
                                            
                                                
                                                     destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Timeline of Events Hereâs a timeline of what has happened since Krenko escaped and what happens in the future, absent interference. As soon as the adventurers get involved, events might change
                                                
                                            
                                                
                                                     drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player charactersâ actions. Early Morning, Day 1: Krenko escapes.
 Late
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
                                                
                                            
                                                
                                                     Bedine obey a code of hospitality and honor, and they provide shelter, food (goat cheese and dates), and drink (strong tea or water) to anyone who visits the desert unless the visitors prove unworthy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     where the lichâs crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
                                                
                                            
                                                
                                                     to turn up just about anywhere. Those possibilities are as follows:
  
Inside the highest hill on the Plains of Iuz 
On an island (unmapped) in the Nyr Dyv 
In the Bright Desert 
At the western
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the check after the party spends 1d6 hours trying to get back on course.  Wilderness Navigation   Terrain DC   Forest, jungle, swamp, mountains, or open sea with overcast skies and no land in sight 15 Arctic, desert, hills, or open sea with clear skies and no land in sight 10 Grassland, meadow, farmland 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    The Ruin of Bakar Tooba Rezaei  A Door to the Pharaohâs Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
                                                
                                            
                                                
                                                     into destitution. A Curse on the Land Downtrodden and impoverished, the citizens of Bakar revolted against Amun Sa to take back their kingdom. During a riot at the capital, Amun Sa appeared before his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Military Missions The work involved in serving as a military unit is wide-ranging. Your missions potentially run the risk of shattering the fragile peace established by the Treaty of Thronehold and
                                                
                                            
                                                
                                                     plunging all of Khorvaire back into war. Alternatively, you might consider running your campaign during the Last War, so your groupâs missions influence the war effort and donât risk violating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     cries out, âGive it back, you little thief!â
 âNo, youâre the thief!â replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
                                                
                                            
                                                
                                                     engaging diplomatically and succeeding on a DC 12 Charisma (Persuasion) check. Less than a minute laterâwhether or not the characters get involvedâGammonâs mother, Kusa Xungoon, appears from the surrounding crowd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     uncovers part of a brass dragonâs hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back. 
   8  A brass dragon, tired of the increasing
                                                
                                            
                                                
                                                     traffic, starts leading caravans away from safe water sources and stranding them in the desert. 
   Connected Creatures Brass dragons seek out the company of other creatures that can carry on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     portal, which leads back to Sigil, can be reopened with a piece of lapis lazuli etched with an eye. The surreal nature of the surrounding desert, forest, and hills, as well as the rapid transition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco  Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
                                                
                                            
                                                
                                                     whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Networkâs profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
                                                
                                            
                                                
                                                     characters become involved in the overland caravan, because the Zhentarim think theyâre perfect for the job. Any fast caravan guarded by a sizable contingent of armed Zhentarim mercenaries indicates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
                                                
                                            
                                                
                                                     dwell in fiery regions such as volcanoes and the burning expanses of the worldâs deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the dayâs heat or the nightâs cold by burying themselves in loose sand or earth or, if
                                                
                                            
                                                
                                                     leaves most would-be predators that dare to break an egg defenseless when the tlincalli parents come to investigate. Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , but now the smugglers who stole them first want their booty back. They donât know who took them, but they know youâre involved from a clue you inadvertently left behind. 
   6  Both the Guild and
                                                
                                            
                                                
                                                     Consequences 
     1  The owner of what you stole got the authorities involved. Now theyâre offering a reward for your capture. 
   2  Another group of thieves is after you now, trying to claim what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                                
                                                     you or your family might be involved in. The Zil Schemes table offers some suggestions, but you should feel free to elaborate on these schemes, even to absurd extremes.  Zil Schemes   d10 Scheme   1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     them first want their booty back. They donât know who took them, but they know youâre involved from a clue you inadvertently left behind. 6 Both the Guild and Little Calimshanâs Right Pashas wanted it
                                                
                                            
                                                
                                                     Consequences or having the players determine the consequences of their dubious enterprise.  Theft Consequences  d6 Theft Consequences   1 The owner of what you stole got the authorities involved. Now theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     power. The Order of the Gauntlet The Free The desert wilds are dotted with the hidden camps and strongholds of Athasâs slave tribes â bands of people who have managed to escape from slavery in one or
                                                
                                            
                                                
                                                     projects, so the Free get involved to stop this practice and punish the perpetrators for their crimes. The Emerald Enclave Druid circles Athasian druids see themselves as guardians of the land and enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave. A low rise covered in hastily collected
                                                
                                            
                                                
                                                     undead. Shrine. An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave A low rise covered in hastily collected rocks
                                                
                                            
                                                
                                                    . Shrine An isolated shrine to one of the many lost gods of Netheril or Anauria rises up out of the desert. Many such sites show signs of having been used as campsites by travelers in the hills. Vultures
                                                
                                            
                                        





