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Returning 35 results for 'deserter inspect are back'.
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Monsters
Heroes of the Borderlands
Quick Disguise. Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect
customers parrot his cheesy slogan: “Jacko always has your back-o.”Cunning Action. Jacko takes the Dash, Disengage, or Hide action.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Back Tunnel Corpses. Lying against the walls of this 20-foot-high tunnel are the mutilated corpses of ten hobgoblins.
Scaladar. Three scaladar (see appendix A) patrol the tunnel.
The scaladar
hunt as a trio and have orders from Zox to kill any humanoids they see. Ideally, the characters should encounter the scaladar after they have had time to inspect the hobgoblin corpses. The hobgoblins
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
dwarf architect in charge of rebuilding the town, whom everyone calls “The Growler” behind her back. Jack Torver, the newest council member (see “Torver’s Post” for more information). A job board outside
of the fishery holds notices for adventurers looking for work. If the characters inspect the job board, proceed to the “The Quest Board” section.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
questions asked. Satisfied customers parrot his cheesy slogan: “Jacko always has your back-o.” Jacko Small Humanoid (Halfling), Chaotic Neutral
AC 13 Initiative +3 (13)
HP 22 (5d8)
Speed 30 ft
himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko’s appearance can make a DC 13 Intelligence
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1. If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1. If the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
are with the party, the wrestlers rush off to distract the giants, and the characters automatically succeed on their group Dexterity (Stealth) check. “We’ll hold them off,” one wrestler yells back
the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the characters’ quest but considers whether he can use these little ones to further his own aims. Namely
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
from their cages and head back into the sea. The third cylinder depicts, and briefly tells about, the aftermath of the serpentfolk’s assault. The village is vacant, most of its buildings flattened
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
invaders prepare ever-deadlier attacks. Before Battle The characters can inspect the gate to Acheron or speak to any of the soldiers at the gate. Major Kalar won’t let the characters attune the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
13. Skoraeus Stonebones The stone giants have carved the back wall of the canyon into a 150-foot-tall statue of their god, Skoraeus Stonebones, who looks like a powerfully built stone giant with
the water into a stream that flows out through the canyon. The sound of falling water is quite loud here, and a thick mist drifts over everything. Characters who inspect the statue and succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
’ favorites. While there is much work to be done within the town, there are also missions to accomplish outside the settlement, listed on the job board at the fishery.
When the adventurers are ready to inspect the job board, proceed to the “Fishery” section.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
outside as told by notices on the job board at the fishery.
When the adventurers are ready to inspect the job board, proceed to the “Fishery” section.
Map 2: Leilon Town View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
. (The statues are impressive-looking but harmless.)
Basalt Doors. At the back of the dais stands a set of double doors made of carved black basalt, flanked by two glowing quartz pillars. Above the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
monster, recognizing it as a bulette on a success. As a Search action, a character can inspect the dead bulette and make a DC 12 Wisdom (Medicine) check. On a success, the character determines that the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
anything else as delusions, ignorance, or outright lies. In his paranoia, Gartokkar wants the characters to confirm the Gray Ghosts’ involvement and to bring back whatever powerful magic the thieves used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flees. If they are left alone, the spiders crawl back into the altar and disappear after 1 hour, whereupon the trap resets. During his last visit to the nave, Muiral took any items of value from the
dead adventurers. Characters who inspect the corpses find the following: The northern corpse (that of Kravos, a tiefling rogue) wears leather armor and clutches a shortsword. Necrotic energy causes his
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hallwinter. They’ve been dead about a day, and it’s clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
starts over. The same is true for the pop-up scene that plays out when the book is opened. The damage to the exterior of the box is immediately noticeable to characters who inspect it. A successful DC 15
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to sneak up on her without waking her. Talking near the dollhouse also awakens her. The dollhouse is fully enclosed, rather than being open at the back as a normal dollhouse would be. A Tiny creature
things were transformed into are kept inside the dollhouse’s attic, along with the items listed in the “Treasure” section below. Characters who inspect the outside of the dollhouse closely can see that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones — ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
.) Brave Kubazan urges his host to inspect the maze carving and be the first one to touch it. Maze When the wall carving is examined, read: The intricate carving shifts before your eyes, its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
If the characters inspect the notices on the job board, proceed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Peaks. A herd of ten intellect devourers roams this area, preying on creatures that happen on this entrance to the ship. When the characters inspect the breach, the aberrations emerge from air ducts in the surrounding machinery and attack.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the approaching Tammeraut, resulting in Oloran’s desperate prayer to Procan and the ship’s resulting demise. The wizard’s gull familiar spied the ship at sea and brought word back to him. Archais
morning to inspect the wreckage.
A character who succeeds on a DC 16 Intelligence (History) check connects the journal’s reference to “raiders” to the pirate captain Syrgaul, a notorious sorcerer who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
move out of sight of the fresco and defends it to the death. If forcibly moved away from the fresco, the creature tries to find its way back. The creature can’t rest while under this effect. After 24
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rowboats are tied off to a short dock. North of the camp is a ridge, built into which is an 80-foot-tall stone statue carved to look like a man with a crocodile on his back. Between the statue’s feet is a
Player Version 1. Command Tents Templars from the Order of the Gauntlet removed everything of value from these tents when they came to inspect the scene of the disaster. A character who pokes around
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Merchant). A load of Calishite silk will make Nyerhite Verther a rich man in Waterdeep, or so he believes. Sadly, he did not inspect his silk carefully when he bought it, and it’s infested with worms
endlessly. Radecere Perethun (Male Rock Gnome Traveler). No one knows where Perethun is ultimately headed or why. He eats alone, seldom speaks, and always rides in the back of the wagon, staring wistfully
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Merchant). A load of Calishite silk will make Nyerhite Verther a rich man in Waterdeep, or so he believes. Sadly, he did not inspect his silk carefully when he bought it, and it’s infested with worms. If
. Radecere Perethun (Male Rock Gnome Traveler). No one knows where Perethun is ultimately headed or why. He eats alone, seldom speaks, and always rides in the back of the wagon, staring wistfully at
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beside it animates and warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
water’s surface is 40 feet below the tunnel’s exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
corpses throughout this area. As an action, a character can inspect a corpse within 10 feet of them, identifying the body with a successful DC 13 Wisdom (Medicine) check. It’s up to you where in the
hit points, it is sucked back into the orrery and sent back to the plane from whence it came. Necrotic Flares. The spirit’s presence causes Skall’s orrery to behave erratically. Until the spirit is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
heavy boulders. As Skalanthas comes and goes from his lair, the dragon moves the boulders aside to clear the passage for himself, then moves them back to discourage others from using the tunnel. A Small
), he steps over the wire to avoid it and takes the lantern and Folding Boat. A character can take a Search action to inspect the staircase for traps and make a DC 15 Wisdom (Perception) check. On a






