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                        Returning 21 results for 'deserts instinct are beyond'.
                    
                
                        
                            
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                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
                                                
                                            
                                                
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     isnât just god of the earth to a druid; he is the fertile soil and the rolling hills themselves. Malar isnât just the Beastlord, but the hunger and the hunting instinct of a predatory beast. Although
                                                
                                            
                                                
                                                     they are most strongly associated with sylvan forests, druids care for all aspects of the land, including frozen mountains, burning deserts, rolling hills, and rough coasts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Noteworthy Features Those familiar with HarâAkir know the following facts: HarâAkir is a land of vast deserts and deadly storms. Water is scarce beyond the landâs few oases and the city of Muhar. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     to guide it, an esthetic becomes a nearly mindless entity with an instinct for self-preservation. Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters
                                                
                                            
                                                
                                                     300 ft. (blind beyond this radius), passive Perception 10
 Languages â
 Challenge 12 (8,400 XP) Proficiency Bonus +4
 Bioluminescence. While it has at least 1 hit point, the esthetic sheds bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Confronting the Keymaster Whether as a result of information gathered during stages of the Test Market, magic brought to bear while talking to âPropha,â or simply adventurersâ instinct, the
                                                
                                            
                                                
                                                     otherwise uses its Glimpse of the Beyond feature to blind as many foes as possible. It then attempts to drink a potion of invisibility and flee. If you want it to, the Keymaster opening one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     vast, sunless sea thatâs home to aboleths and kuo-toa The Wilderness Not all monsters lurk underground. Many of them inhabit deserts, mountains, swamps, canyons, forests, and other natural settings
                                                
                                            
                                                
                                                     creatures live on other planes of existence, from orderly modrons to murderous demons. When it comes to interesting adventure locations, not even the sky is the limit when you pass beyond the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     blinded, deafened, exhaustion
 Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
 Languages â
 Challenge 5 (1,800 XP)
 Lightning Absorption. Whenever the shambling mound is
                                                
                                            
                                                
                                                     shambling mound to seek out new sources of food.
 The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     beyond question. Their leader, Tanimar Freth, is the second of Erelalâs three sons. He lost his right eye in a sword fight against a House Auvryndar rival; his empty eye socket and scar are plain for
                                                
                                            
                                                
                                                     an ability check. It has blindsight out to a range of 60 feet and is blind beyond this radius. As an action, the iron spider can shoot out a 6-inch-thick web cable up to 50 feet long, attaching the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     politely they would as an elf visitor. This openness doesnât extend all the way to naivetĂ©. Halflings wonât be taken in by merely a promise of good intentions, and their instinct for self-preservation
                                                
                                            
                                                
                                                     Today Throughout recorded history, halflings have never sought to expand their reach beyond the borders of their isolated communities. They live their lives satisfied with what the world has to offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wall, showing a large cavern beyond. Two lab tables stand before the rift.
 A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
 A goblin psi commander
                                                
                                            
                                                
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so theyâve been ransacking this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     out that my avocados went bad. What a mess.â
 âDigny Vots, Market Ward shopper
  Market Ward Encounters  d8 Encounter   1 A Transcendent Order instinct (see Morteâs Planar Parade) asks to spar with
                                                
                                            
                                                
                                                     investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sourcesâfalse gods simply take the
                                                
                                            
                                                
                                                     simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     now. Beyond the rubble lies the dragonâs hoard. That is where you will find me.â
 Ylagan the Young Brass Dragon watches the group from inside the wall of rubble (area S10). S9: Maintenance Corridor
                                                
                                            
                                                
                                                    , whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylaganâs instinct for self-preservation kicks in, and he flees by the safest route, either returning to his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
                                                
                                            
                                                
                                                     an enormous plant; and the wheel-shaped Hâcatha. Beyond the planets are the constellations of Realmspace, all visible in the night skies of Toril at various times of the year. 13h. Oh Captain, My
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    : Appears around cliffs or deserts and makes creatures hesitate, mistrusting their ability to climb or escape their current difficulties Fear: Appears in caves and ruins, overwhelming creatures with dread
                                                
                                            
                                                
                                                     world beyond might be visible in blurred or distorted visions of scenery or especially prominent landmarks. Creatures or specific details are not visible beyond an unearthly road. Some unearthly roads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dark, icicle-festooned roof of the great ice cavern beyond.
 Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
                                                
                                            
                                                
                                                    , studied, or dissected. The fall of Ythryn damaged the telescope beyond repair, rendering it useless. When Ythryn fell, a piece of the Tower of Divination (area Y11) crashed through the observatory roof
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , they do not alert the guards beyond. Tampering with the doors will alert the guards, who demand (in Sahuagin) to know who is trying to enter. The guards can be tricked into opening the doors, but
                                                
                                            
                                                
                                                     beyond the gate, with four pillars equally spaced north to south.
 If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Faerûn  The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
                                                
                                            
                                                
                                                     policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     âRecent Events in Phandalinâ section can guide the NPCsâ responses to the charactersâ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
                                                
                                            
                                                
                                                     to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     someone opens the door and is able to see what lies beyond, read: A ten-foot-square entrance expands to the east to form a room of considerable size.
 The short corridor that leads into area 26 is the
                                                
                                            
                                                
                                                     serpent (250 gp). Inside the sacks are various silks and hides (100 gp total). 27. Guard Room Thirty feet beyond the gate is a bare room with a wooden bench set against the east wall.
 A lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon  Vain and territorial, blue dragons soar through the skies over deserts
                                                
                                            
                                                
                                                    , preying on caravans and plundering herds and settlements in the verdant lands beyond the desertâs reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard
                                                
                                            
                                        






