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                        Returning 10 results for 'deserts interest are brottor'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
 
                                                
                                            
                                                
                                                     Mulhorand’s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
                                                
                                            
                                                
                                                     audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power
                                                
                                            
                                                
                                                     have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     secrets lie beneath the sands, markers of a history the land’s few residents know of only in story and song. Their interest in past splendor is smothered, as life is harsh in Har’Akir and the living
                                                
                                            
                                                
                                                     exist only to serve a deathless god-king. This realm of fierce deserts and mysterious monuments is ruled by the mummy Ankhtepot, speaker for the gods and immortal pharaoh. From his golden pyramid in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
                                                
                                            
                                                
                                                     characters and offers to answer any questions they have about the town or guide them to particular points of interest. He doesn’t owe his allegiance to any of the three animal groups that hold power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     have wronged them. Efreet don’t see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest. Spiteful Enslavers
                                                
                                            
                                                
                                                     dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
                                                
                                            
                                                
                                                     deserts. Much of Calimshan is a chaotic place dominated by wealth, political influence, and personal power. Many pray for the return of the Chosen and the completion of his work. Others are learning to live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     room are normal for the place — none are valuable or of more than passing interest. Carcasses. The carcasses are those of a sahuagin and a shark. If Oceanus is with the party, he can identify the
                                                
                                            
                                                
                                                    , not hesitating to lie about its abilities in order to enhance its potential as a possible ally. If the characters accept the sahuagin’s offer, it deserts them at the first opportunity and returns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     hoard is the stuff of legend. However, chromatic dragons have no interest in commerce, amassing wealth for no other reason than to have it.  Creatures of Ego. Chromatic dragons are united by their sense
                                                
                                            
                                                
                                                     miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon  Vain and territorial, blue dragons soar through the skies over deserts
                                                
                                            
                                        






