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Returning 35 results for 'design imagine are beneath'.
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desire imagine are beneath
Monsters
Fizban's Treasury of Dragons
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Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Triton Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players. But an adventure you create for your home campaign doesn’t have to appeal to every possible player interest—only to the players at your table. You can design encounters that appeal to multiple
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Triton
Legacy
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of them is touched or damaged. Treasure Hidden beneath the dark waters of the fountain are 112 sp, 41 gp, three green-gold bracelets worth 25 gp each, a drow +1 dagger (the hilt has a spider design), a potion of greater healing, and a vial containing oil of slipperiness.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shape their makers imagine. No matter their design or the rock from which they’re crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators’ orders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
the mortal world, never worshiped but sometimes appeased. Myths recount how the gods battled and imprisoned the titans, sealing them in a prison beneath the Underworld. Now the titans are all but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
are on display here — a rusty iron trowel that Melair used to spread mortar, the claw of a wyvern, and an orc’s split helm. (The duergar stole the fourth item, a golden gauntlet of elven design. It can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
–16 Beneath a graveyard 17–22 Beneath a ruined castle 23–26 Beneath a ruined city 27–30 Beneath a temple 31–34 In a chasm 35–38 In a cliff face 39–42 In a desert 43–46 In a forest 47–50 In a glacier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks — enormous indeed, though
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. I’ve lived this way for so long that I can’t imagine another way.
8 Obligation. I owe it to my people
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
angel. His supposed daughter, Glasya, is thought by some sages to be a godlike entity of unknown origin. Lord of Nessus Asmodeus resides in Nessus, the bottommost layer of the Nine Hells. By design, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
In the middle of the hallway, crushed beneath a 4-foot-square block of stone that has fallen from the ceiling, is a goblin. Only its gangly legs are visible. (The goblin stepped on a pressure plate
similar tool. Any creature weighing more than 50 pounds that stands on the cube falls into it as the plaster gives way underfoot. The cube contains a chipped alabaster throne of elven design, sturdy in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
beneath the rubble. Carefully pulling away the rocks reveals a half-orc buried under smashed and still-smoldering masonry. This is Gildha Duhn, majordomo of the Company of the Golden Mongoose franchise
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
characters’ techniques and gloat about their own martial prowess. Physical Training Androids. The androids fill the following roles: Boxing Android. This android (sentry design) is programmed to train
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor, though some dragon turtles prefer
underwater volcanoes. Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when selecting a lair is ensuring that the site is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloister’s garden
characters if he can. A gold hangman’s noose is worked into the design of Tarak’s visible tattoos. A character who studies the tattoos and succeeds on a DC 15 Intelligence (History) check recognizes the mark
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
myth have a similar Spirit World. INVENTING YOUR OWN PLANES
Each of the planes described in this chapter has at least one significant effect on travelers who venture there. When you design your own
Compendium
- Sources->Dungeons & Dragons->Divine Contention
disintegrates.
E5. Ritual Room These ancient barracks have been cleared for use as a ritual room. A huge circle of ash has been laid out over the floor, surrounding a skull design painted in human blood
can be uncovered with a DC 12 Intelligence (Perception) check. Characters who succeed on this check notice muddy scrapes on the floor beneath the concealed door. E6. Halls of the Fiend The hallways are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of danger posed by the trap. A spell is a great foundation to use as the design of a trap, whether the trap duplicates the spell (a mirror that casts charm person on whoever looks into it) or uses its
intended effect. Spells are a good starting point because they are compact pieces of game design that deliver specific effects. If you are using a spell as a starting point, check to see if you need to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in Arauthator’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
is currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bearing a design of two ki-rins stands in one wall. Dozens of alcoves holding jade statues of soldiers line the rest of the chamber’s perimeter. Bodies are scattered around the room—some clothed in finery
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
make a DC 15 Dexterity saving throw. On a failed save, a creature takes an additional 28 (8d6) bludgeoning damage and is restrained beneath the rubble. On a successful save, the creature takes half
catch again indicates a disturbance beneath us. We cannot locate the cause but fear THEY may be in the water near you. Praise Tharizdun! He rests and awaits!
The Whisperer anticipates renewed Lantern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with a river
Tethrin Veraldé NG Battle, sword fighting War Crossed swords beneath a quarter moon and above a full moon
Vandria Gilmadrith LN War, grief, justice, vigilance Grave,* War
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Footlockers. Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage. Furnishings. Two beds and a desk with a chair stand
passengers back and forth from larger ships or to navigate lakes and rivers. Due to its simple, versatile design, a rowboat has no decks or typical crew. Weighing 100 pounds, a rowboat is easy to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather couch. In front of it, a bearskin rug lies on the deck, while beneath the couch can be seen a large metal box. An unlit hooded lantern hangs from the ceiling.
A gray cloak (with no special
. Beneath these is another map, crudely drawn. This map indicates that the rendezvous point with the lizardfolk is at a small promontory beside a river in the tidal marshes, ten miles southwest of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
takes 3 (1d6) bludgeoning damage. Maps 1.2 and 1.3 show the layout of the caverns and chambers beneath the fissure.
Map 1.2: Areas 1, 2, 3, 4, and 5 View Player Version 1. Rats When the first






