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Returning 20 results for 'design imagine are born'.
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desire imagine are born
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood.
Green grungs are the tribeâs warriors, hunters, and laborers
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
players. But an adventure you create for your home campaign doesnât have to appeal to every possible player interestâonly to the players at your table. You can design encounters that appeal to multiple
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if Iâm going to smoke a pipe, itâs going to be a splendid pipe.
6
I imagine
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
development. The time of the first generation precedes the presence of what are commonly understood to be âgods.â Before mortals dreamed the gods into being, before they could even imagine beings as
. Perhaps Klothys arose from a sense of inevitability, a notion that the world was unfolding as it must, and thus the actions of mortals made little difference. Kruphix might have been born from a sense of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shape their makers imagine. No matter their design or the rock from which theyâre crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creatorsâ orders
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurersâ classes and levels, as well as any quests and downtime activities
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. Iâve lived this way for so long that I canât imagine another way.
8 Obligation. I owe it to my people
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Waterdeepâs politics.
Outlander Youâre a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most canât imagine serving those they consider lesser gods. Heliodâs
yourself to him as a champion, he will not desert youâas long as you remain faithful and your actions continue to reflect well on him. Heliodâs Favor d6 Circumstance
1 You were born at noon on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
.
5 If stumped, I smoke a pipe. And if Iâm going to smoke a pipe, itâs going to be a splendid pipe.
6 I imagine that my clothes are my glorious soul on display for all the world to behold
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Death Tyrants As a beholder ages, it spends more and more time worrying about its mortality. The dreams of such a death-fearing beholder might reach into strange corners of reality and imagine
experience after an encounter with a vampire or after being severely wounded in battle. Gazers are âbornâ out of a poisoned or ill beholderâs feverish dreams, in which its sense of perspective and scale
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that trolls were born similarly when Vaprakâs blood was spilled. Whatever the truth of their origin, trolls embody lifeâs steadfast determination to grow and thrive despite all obstacles. Trolls
just keep reminding myself that the gods delight in the variety of their creations, new wonders are revealed every day, and the multiverse is much larger than I can imagine. And thatâs a good thing!
âBigby
Excellent. But these trolls are loathsome.
âDiancastra
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of danger posed by the trap. A spell is a great foundation to use as the design of a trap, whether the trap duplicates the spell (a mirror that casts charm person on whoever looks into it) or uses its
intended effect. Spells are a good starting point because they are compact pieces of game design that deliver specific effects. If you are using a spell as a starting point, check to see if you need to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
leaving trails of things behind him â trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasnât
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to âimagine any image your heart desires.â The spiders can, in the 10 minutes it takes to
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creatureâs shoulders and ascend back to their lair. Each guest can gain this benefit only






