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Returning 7 results for 'design issue are brokers'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good comparisons, because of the way individual adventures are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
broke out when one angel, Zariel, pushed her way to the front and demanded to be heard. As the scuffle turned into a battle, Asmodeus looked on with a smirk. In the end, Primus declined to issue a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
deans of the college assign these two counselors, who represent the poles of the college’s philosophical opposition. By design, the two counselors tend to offer conflicting advice, forcing the student
issue, and to supplement their academic studies with some practical martial training. The other counselor, meanwhile, might offer several ordered, rational proposals for course selection, focus on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
worked but didn’t explain what the deck was or how it came to exist. Those questions were left for individual Dungeon Masters to figure out—or simply leave unanswered. That same issue of Dragon also
hoard, the DM could offer them a physical deck to draw from. Barr also detailed the backs of the cards for the first time. No design on the backs of the cards had ever been mentioned before, but here
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each room’s design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
! It appears I have fallen. Would you mind helping me up?” asks the robot.
This malfunctioning android (aerialist design) was damaged during the ship’s robotic uprising. When a character comes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters press the issue, the githyanki pull them aside and admit that the camp’s interim leader, Ilren, and the Lambent Zenith’s first mate, Figaro, would have more information. However, Figaro has
extremely rare and powerful magic artifact. As a former pirate, Kycera helped Captain Inda design the security system to protect the artifact. Safe Room. The artifact was stored in a safe room at the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can lead the characters to a sunken treasure (of your design) a few miles south of the fortress. Shern knows the layout of the two lowest levels of the fortress, including areas where large number of
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two






