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                        Returning 23 results for 'designated infected are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can
                                                
                                            
                                                
                                                    ât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Magic Items
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
                                                
                                            
                                                
                                                     stone.
Siphon Sensation. As a bonus action, you can draw on the stoneâs magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you arenât using a shield.
If the badge is more than 5 feet away from you for more than 1
                                                
                                            
                                        
                                                    Compulsion
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
Each affected target must use as
                                                
                                            
                                                
                                                     effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
                                                
                                            
                                        
                                                    Gynosphinx
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
                                                
                                            
                                                
                                                     use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
                                                
                                            
                                                
                                                     spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
                                                
                                            
                                                
                                                     creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â with Zuggtmoyâs gift must make a Constitution saving throw, with a save DC of 8 + the myconidâs Constitution modifier + the myconidâs proficiency bonus. A creature that forgoes or fails the saving throw
                                                
                                            
                                                
                                                     becomes infected. While infected with Zuggtmoyâs gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     bonus. Infestation Spores (1/Day). The myconid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood
                                                
                                            
                                                
                                                     creature in the cloud when it appears, or that enters it later, must make a Constitution saving throw. The save DC is 8 + the myconidâs Constitution modifier + the myconidâs proficiency bonus. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Badge of the Watch  Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
                                                
                                            
                                                
                                                     Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeepâs City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     companion canât read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companionâs effectiveness and survivability depend on the training and
                                                
                                            
                                                
                                                     expertise of their caregiver, a companionâs proficiency bonus is equal to their caregiverâs proficiency bonus. Additionally, some of a companionâs statistics refer to their proficiency bonus, abbreviated as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
                                                
                                            
                                                
                                                     turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     enters it later, must make a Constitution saving throw. The save DC is 8 + the myconidâs Constitution modifier + the myconidâs proficiency bonus. On a successful save, the creature canât be infected by
                                                
                                            
                                                
                                                     these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     return the caster and up to seven other creatures designated by the caster to their normal time. The sphinx shifts itself and up to seven other creatures it can see within in its lair to another
                                                
                                            
                                                
                                                     plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
                                                
                                            
                                                
                                                     turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 15
 Languages telepathy 120 ft. but can only project emotions
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Spider Climb. The mind flayer can climb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to go far enough, the victim is infected with an unholy hunger for flesh that overpowers their personality and transforms them into a ghoul. Maurezhi
 Medium Fiend (Demon), Typically Chaotic Evil
                                                
                                            
                                                
                                                    , exhaustion, poisoned
 Senses darkvision 120 ft., passive Perception 11
 Languages Abyssal, Elvish, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Assume Form. The maurezhi can assume the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . It opens as described in the âIllithinoch Featuresâ section. Once the characters open this door and trigger its jarring mental pulse, the infected elder brain in area X15 takes notice of their
                                                
                                            
                                                
                                                     for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     12
 Languages Vegepygmy
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring
                                                
                                            
                                                
                                                    . Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature dies while infected, its corpse produces vegepygmies the same way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     first turn ends (remember that being unable to take an action also means you canât take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
                                                
                                            
                                                
                                                     have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     ticking, the gate to Mechanus is the central presence in Automata. Using the gate sends travelers to a location in Mechanus designated by complicated factors predicable only to the modrons overseeing
                                                
                                            
                                                
                                                     logbook, and Iâll see to it that you can use the gate as you require. And if you bring Beltha in, Iâll throw in a bonus.â
 Aristimus can also offer the following information: Beltha is a githzerai
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
                                                
                                            
                                                
                                                     add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a characterâs particular skill. (See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ). Hidden in the floor is a secret trapdoor. While in this room, Xanathar uses its ring of invisibility to remain unseen and can use a bonus action to activate or deactivate a psychedelic display of
                                                
                                            
                                                
                                                     and expels 1d4 baby gas spores that grow to full size in 30 days. Any character infected by these gas spores gains the following flaw until the disease is cured: âI hate other beholders. If I see a
                                                
                                            
                                        






