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                        Returning 31 results for 'designed inspired are beast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
                                                
                                            
                                                
                                                     empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
 Beast
 Clawfoot
 Fastieth
 Celestial
 Radiant idol
 Construct
 Expeditious messenger
 Iron defender
 Living burning hands
 Living cloudkill
 Living lightning bolt
 Warforged colossus
                                                
                                            
                                                
                                                    
 Warforged titan
 Fey
 Dusk hag
 Valenar hawk
 Valenar hound
 Valenar steed
 Fiend
 Mordakhesh
 Rak Tulkhesh
 Sul Khatesh
 Zakya rakshasa
 Humanoid
 Bone knight
 Changeling
 Inspired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     surround a fallen star and the groups that covet it. The updated adventure is designed for 4th-level characters. Beyond the Crystal Cave Inspired by the works of William Shakespeare, Beyond the
                                                
                                            
                                                
                                                    , a one-eyed elder evil once entombed beneath the Cynidicean ziggurat. The updated adventure is designed for 1st-level characters. When a Star Falls When a Star Falls was the first adventure to bear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    
 You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
                                                
                                            
                                                
                                                     of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     provides ideas for legends ofâor encounters withâgiant creatures that may have inspired your character to begin adventuring.  Tall Tales   d6 Tall Tale Connection   1 You stumbled into a giant castle in
                                                
                                            
                                                
                                                     the work of some ancient giant sculptor or rampaging titanic beastâor is itself a sleeping giant. You seek to discover the truth of the landâs origin. 5 A relative once returned home claiming to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
                                                
                                            
                                                
                                                     most; their erratic methods of decision-making, combined with their unflinching approach to danger, can quickly undermine any Dimir strategy designed to contain them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     scoops and cargo carts dramatically accelerating the loading and unloading process. Though designed by the Church of Gond, these marvels are run by the Harborhands, the most powerful crew in the city
                                                
                                            
                                                
                                                     such disappearances are the result of local shore-based pirates, others speak of Olâ Cholms, a mysterious sea beast capable of dragging ships down to the riverâs lightless bottom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     scoops and cargo carts dramatically accelerating the loading and unloading process. Though designed by the Church of Gond, these marvels are run by the Harborhands, the most powerful crew in the city
                                                
                                            
                                                
                                                     such disappearances are the result of local shore-based pirates, others speak of Olâ Cholms, a mysterious sea beast capable of dragging ships down to the riverâs lightless bottom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     encountered in a blizzard, whereas perytons almost never are. Some the random encounters are designed to test the characters in battle, while others encourage roleplaying. All of them paint a picture of
                                                
                                            
                                                
                                                      Chwinga  Easy 
   16  Awakened beast  Easy 
   17  Icewind kobolds  Easy 
   18  Humans  Easy 
   19  Herd of beasts  Easy 
   20  Perytons  Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . 
   6  You donât understand the concept of âtruth.â To you, everything is a story and itâs all about how you tell it. 
   7  You are annoyed by buildings and tools designed without consideration for
                                                
                                            
                                                
                                                     fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
                                                
                                            
                                                
                                                     roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     potential for combat, while âNature Spiritsâ presents a fun quest without the danger. The quests in this chapter are designed to get the characters exploring Ten-Towns and the nearby wilderness, while
                                                
                                            
                                                
                                                    -Towns might go dry! 
   8  In Lonelywood, beware the dreaded white moose! It attacks loggers and trappers on sight, and the townâs best hunters canât seem to catch or kill the beast. They could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    
 canyons of the Northern Wastes Golem. The golem resembles a proud-looking human with fine robes and an aura of sunbeams around its head. The magic that animates the golem was designed to safeguard the gate
                                                
                                            
                                                
                                                     provides a different threat depending on whether the Wash is high or low (as noted in parentheses).  Wastes Predators   d10 Encounter   1 The bones of a Humanoid or Beast, infested with harmless spiders or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the greater good. Order of the Red Robes Inspired by the neutral god Lunitari, the Red Robes help others when it suits them and use their gifts for their own enrichment as they desire. Mages of the
                                                
                                            
                                                
                                                     would misuse magic. Every test is designed so failure means death. There is no judge, no score, and little chance of surviving a failed test. Magical Acumen. A mage must wield magic with competence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
                                                
                                            
                                                
                                                    , home to the kalashtar and the villainous Inspired. It explores the mountain refuge of Adar, the vast empire of Riedra, and the mysterious lands of Syrkarn and the Tashana Tundra. Secrets of Xenâdrik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     nimblewright is in Gralhund Villa on Saerdoun Street, in the North Ward. It isnât, however, the only nimblewright to be found outside the House of Inspired Hands. If the characters decide to search
                                                
                                            
                                                
                                                    , scantily clad man, his scarlet apparel designed to accentuate his trim figure and bountiful chest hair. A flashy rapier hangs from his stylish belt.
âWelcome aboard the Eyecatcher,â he says
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Flavors of Fantasy Your D&D campaign might be inspired by a particular flavor of fantasy, several of which are discussed in the sections that follow. Any of these fantastical subgenres can be
                                                
                                            
                                                
                                                     informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     her deathbed, the visionary artist who designed the lightning rail station at Metrol reveals that she hid a treasure map within a lamp in her old office. 4 A wealthy eccentric asks the party to go
                                                
                                            
                                                
                                                    , it grows into an adult displacer beast. 4 The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish. 5 The mist congeals into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and forces within (including agents of Iuz, described below). Princes of the Apocalypse, inspired by The Temple of Elemental Evil, presents an alternative arc for an Elemental Evilâthemed campaign
                                                
                                            
                                                
                                                     chapter 4, NPCs speaking to the characters might assume the trouble in the mine is related to these toughs and their bullying.
 Levels 5â10. You might use the adventure âHorns of the Beastâ from chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Villain   1 Beast or monstrosity with no particular agenda 2 Aberration bent on corruption or domination 3 Fiend bent on corruption or destruction 4 Dragon bent on domination and plunder 5 Giant bent on
                                                
                                            
                                                
                                                     adventurers chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villainâs refuge. 3 The actions of the adventurers or the villain result in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders
                                                
                                            
                                                
                                                     able to warn halfling adventurers of danger while in her incorporeal form. Halflings who favor Charmalaine are usually adventurers or those who pursue other risky professions such as hunting, beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     damage.
 Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
                                                
                                            
                                                
                                                     and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , hellish tune erupts from the organ instead. Inspired by this cacophony, each devil the characters face in the next combat encounter in the cathedral has advantage on attack rolls during its first turn. H8
                                                
                                            
                                                
                                                     woman wielding a greatsword marched up to the dragon and hacked at the beast with mighty swings. Before the stunned creature could fly away, she slew it. A startled and overwhelmed populace rushed toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
                                                
                                            
                                                
                                                     Perception 10
 Languages Common
 Challenge 3 (700 XP)
 Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     inside of her spherical home, theyâve said nothing publicly about it. The God Catcher looking in the background  The Griffon The walking statue called the Griffon is shaped like the beast for which it is
                                                
                                            
                                                
                                                    .
 Gondwatch Lane. Found at the southern entrance to the House of Inspired Hands in the Sea Ward, this alley serves as the testing ground for inventions considered too dangerous to operate inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     than once, it retreats into the clouds. If the dragon retreats, the defenders are inspired to turn the tide of battle against their enemies. The party drives off the dragon. Mark one victory and go to
                                                
                                            
                                                
                                                     locked in combat with the beast!
 If the players completed the âHouse of Thalivar Rebuiltâ quest or saw the painting at Aubreyâs Peculiarities Shoppe, they recognize the warriors as the long-dead Swords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
 The monster dwelling here is a blazebear (see
                                                
                                            
                                                
                                                     servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the tableâs contents, the table reveals its true nature and attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     are unaware theyâre being watched. Roll on the Dungeon Scenes table to determine what scene a crystal is depicting at any given time. Dungeon Scenes  d4 Scene   1 A beast with the body of a turtle and
                                                
                                            
                                                
                                                    ). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , the mechanical gold dragon is designed to breathe fire when a lever is pulled. Pulling the lever cracks the canister and sets the dragon on fire. If the fire breaks out here and isnât extinguished
                                                
                                            
                                                
                                                     handlers who work in area J20. If the creatures have been taken on parade, the handlers are asleep in their hammocks.  Nat, Jenks, and Squiddly enjoy a windy autumn day on the docks. J22. Beast Supplies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wandering patrol, which arrives in 1d6 + 1 rounds. A direct attack is likely to wipe out a party that tries to kill the entire royal group; the charactersâ mission was designed as a reconnaissance effort
                                                
                                            
                                                
                                                     whales, groups of squid, and a great tentacled beast whose identity is not obvious. A large table in the center of the room has benches on all four sides. A small silver object lies on the table.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     seek to appease their totem spirits, they slaughter a woodland beast and place its carcass atop the altar, where it slowly rots. Today, the tribes maintain a tenuous truce and take turns protecting
                                                
                                            
                                                
                                                     dwarven enclave except patrols and honored guests. Cleverly hidden traps await those who storm the halls uninvited, and beneath the citadel is an expansive network of tunnels and caverns designed to confuse
                                                
                                            
                                        






