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Returning 35 results for 'desire increase are bones'.
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Magic Items
Dungeon Masterâs Guide
unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until the next dawn, when they collapse into inanimate piles of bones and rotting corpses. Once you use this
Darkvision out to 120 feet.
The wand communicates telepathically with its wielder and speaks Abyssal and Common.
Personality. The wandâs purpose is to help satisfy Orcusâs desire to slay
Monsters
Fizban's Treasury of Dragons
abomination is the final stage of a grafterâs transformationâa hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent transformation erases the last
their bodies and minds to emulate the dragons they revere. They collect dragon partsâscales, teeth, skin, flesh, wings, and bonesâthat they scavenge from around dragon lairs, take from
Monsters
Planescape: Adventures in the Multiverse
its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed canât increase.
Time Slip. The dragon halves the damage it takes from an attack made against it
their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The challenge rating of an ancient time
Monsters
Planescape: Adventures in the Multiverse
it can see within 90 feet of itself that is weakened by its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed canât increase.
Time Slip. The dragon
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The
Magic Items
The Book of Many Things
whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.
Deck of Many More Things
d100
Card
01
Aberration
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you canât use it again
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, donât
increase the difficulty.
Bold Terms. When a monsterâs name appears in Bold type, thatâs a visual cue to say, âHey, DM, you should get this stat block ready. Youâre going to need it.â
You can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
kill something. 21b. Kukethâs Lair Ledge. A dry ledge 5 feet above the water line is strewn with bones, some with flesh still attached.
Kukethâs Bed. The eastern end of the ledge contains a pile of
, Kuketh doesnât honor agreements for very long. Its only consistent desire is to escape from Undermountain and return to the Outer Plane of Limbo. 21c. Secret Vault This cave is hidden behind a secret
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
corpseâs ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Magic Items
Infernal Machine Rebuild
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DMâs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the illithids can always make more if they so desire. Cranium Rat
Tiny beast, lawful evil
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2(â4)
DEX
14(+2)
CON
10(+0
.
Challenge 5 (1,800 XP)
Illumination. As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
an undead god.
Greyhawk. Perhaps Rary the Traitor found the Doomvault â yet another vestige of ancient Sulm â under the Bright Desert. Rary takes any chance to increase his power, even as he claims
the desire to destroy the accursed Scorpion Crown and return Sulm to its fertile state. Since his betrayal of the Circle of Eight and the subjugation of the people of the Bright Desert, Rary has made
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
within 300 feet of you and obey your commands until they are destroyed or until the next dawn, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property, you
wand communicates telepathically with its wielder and speaks Abyssal and Common. Personality. The wandâs purpose is to help satisfy Orcusâs desire to slay everything in the multiverse. The wand is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Sylvan Despoilers. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature
a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercapsâ victims. Enemies of the Fey. Ettercaps are natural enemies of fey creatures. The foul creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a nearby slime-filled chasm (see âPit of Shummrathâ). If the characters fulfill their side of the bargain, Rigorath grants them rare knowledge: a secret they desire and a permanent +1 increase to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
her into the first harpy. The curse worked its magic on the elfâs spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpyâs lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
typically small and often nomadic. In part, this is a reflection of the desire to keep the woods untouched, but there are ruins here, such as those of Ascalhorn â now called Hellgate Dell â that
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
desire.
âIt has been too long since Iâve had a good conversation. Though your arrival is unexpected, your presence is much desired nonetheless. How can I help you?â
If the characters are peaceful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Soon
SYLPHENE
Beloved Daughter
May She Find Peace at Last
The characters can use the shovel in area C4 to dig up the graves if they so desire. Buried six feet under each headstone is a
rotting wooden coffin containing the moldy bones of its occupant, or something more terrifying. The baronâs two daughters, Sylphene and Heluthe, perished at the ages of six and nine, respectively, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Azrok wisely hid the true source of his âgodsightâ to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
exchange for the dagger, Lurkana is prepared to pay 1,000 gp delivered in a locked chest along with the key. If the characters demand more, she is willing to increase the payment to 1,500 gp and throw in two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the âLower Ward Locationsâ section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
Great Foundry shelter the Mindâs Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the charactersâ possible
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the councilâs strategic resources. Rian doesnât
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
increase the complexity of the search as desired. Trouble at the South Gate The characters are assumed to enter Luskan from the south. Modify the text below as needed to fit their arrival. A sharp
Sails. However, clever players could work to increase their own franchiseâs notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters arenât tailored to characters of a particular
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the charactersâ possible
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the councilâs strategic resources. Rian doesnât
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce
. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) necrotic damage, turning to dust and bones if reduced to 0 hit points. Adjust the following text if the creatures in this room have already been encountered and destroyed. This room has walls of glazed
gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies. South Sarcophagus. The vestige within this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the charactersâ possible
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the councilâs strategic resources. Rian doesnât
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and canât increase, he has disadvantage on Dexterity saving throws, he canât take
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
increase his challenge rating to 2 (450 XP): He has 45 (7d8 + 14) hit points. His Intelligence is 14 (+2). He has an additional trait: Spellcasting. Snurrevin is a 3rd-level spellcaster. His spellcasting
duergar guard, the sounds of battle alert the leader, Nimira. She is a duergar with the following changes, which increase her challenge rating to 3 (700 XP): Her AC is 17 (splint armor). She has 52






