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                        Returning 35 results for 'desire inner are bard'.
                    
                
                        
                            
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                                        desire inner are bards
                                    
                                
                        
                    
                
                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
                                                
                                            
                                                
                                                     dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    .
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
                                                
                                            
                                                
                                                    .
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
                                                
                                            
                                                
                                                    .
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , spirituality, and inner strength. Stars. The ten cards of this suit symbolize the desire for personal power and control over mysterious forces. Swords. The ten cards of this suit symbolize
                                                
                                            
                                                
                                                     fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Learning from Experience  True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
                                                
                                            
                                                
                                                     magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Learning from Experience  True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
                                                
                                            
                                                
                                                     magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Stars This suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of
                                                
                                            
                                                
                                                    ; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Defining Work Every successful bard is renowned for at least one piece of performance art, typically a song or a poem that is popular with everyone who hears it. These performances are spoken about
                                                
                                            
                                                
                                                     Defining Work   1 “The Three Flambinis,” a ribald song concerning mistaken identities and unfettered desire 2 “Waltz of the Myconids,” an upbeat tune that children in particular enjoy 3 “Asmodeus’s Golden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     average of twenty myconids — the Circle of Hunters, the Circle of Explorers, the Circle of Sowers, the Circle of Builders, the Circle of Growers, plus the recently formed Inner Circle and Circle of
                                                
                                            
                                                
                                                     of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
                                                
                                            
                                                
                                                     spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     a sore reminder of the animosity that has often arisen between the two peoples. Desire. Tazmikella agrees with Protanther that the metallic dragons could strike against the chromatic dragons
                                                
                                            
                                                
                                                     cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a sore reminder of the animosity that has often arisen between the two peoples. Desire. Tazmikella agrees with Protanther that the metallic dragons could strike against the chromatic dragons
                                                
                                            
                                                
                                                     cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
                                                
                                            
                                                
                                                     of desire. The cults of Elemental Evil represent fire at its worst: cruel and wantonly destructive. Cultists of Evil Fire seek the power to burn away the impurities of the world with volcanic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
                                                
                                            
                                                
                                                    , griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Deck Wondrous Item, Rare (+1), Very Rare (+2), Legendary (+3) (Requires Attunement by a Cleric or Paladin)
 The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer
                                                
                                            
                                                
                                                     and transform into a shelter made of cards. The shelter can be shaped however you desire, but it must fit in a 40-foot cube centered on a point within 30 feet of you. The shelter has one door and up to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Genies “Welcome to the Great Dismal Delve, gem of the Inner Planes. You are now slaves of the mighty and merciful Khatun Zafara al’Yil jin Zarain, Queen of the Mantled Depths, Pontiff of the Diamond
                                                
                                            
                                                
                                                     objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     countless mortals. He was whirling along above Avernus, uppermost of the Nine Hells.
  — Ed Greenwood, Elminster in Hell
 If the Inner Planes are the raw matter and energy that makes up the multiverse
                                                
                                            
                                                
                                                    . Adventurers could take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Outer Planes If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction, thought and purpose for such construction. Accordingly, many sages
                                                
                                            
                                                
                                                     take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a grueling trek across a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
                                                
                                            
                                                
                                                     evil — a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
                                                
                                            
                                                
                                                     best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a
                                                
                                            
                                                
                                                     result from the Spy Personas table to inspire a spy’s disguise.
   Spy Personas    1d4 The Spy Disguises Themself As... 
     1  A bard or traveling performer. 
   2  A captive or servant of a monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
                                                
                                            
                                                
                                                     of the Nine Hells, from the first layer to the ninth, in a single day—if the powers of the Nine Hells desire it. Or it could take weeks for travelers to make a grueling trek across a single layer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
                                                
                                            
                                                
                                                     their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     girallons flank him, each of them also missing an eye and hand.
 The priest smiles and gestures for you to enter the chapel and take a seat. And the chanting fills your mind with a desire to obey
                                                
                                            
                                                
                                                     of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                                
                                                     comfortable with being isolated, as I seek inner peace. 3 I never liked the people I called my friends, so it was easy for me to strike out on my own. 4 I felt compelled to forsake my past, but did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     encourage cooperative roleplaying, so give the players lots of space to discuss how to help characters like Noriel and Dabahl — and then run with the players’ ideas. A desire to help Noriel could lead to
                                                
                                            
                                                
                                                     helping the bard land a paying gig at a tavern, or seeking out one of the Ships or the loremasters of the Arcane Brotherhood to learn of his father. Helping Dabahl could lead to an encounter with a guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     desire. If a second summoning of this Elder Elemental God is attempted within the same day, roll a d12 and apply the indicated result from the table below.  d12 Result   1 Tentacles try to seize and
                                                
                                            
                                                
                                                     drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
                                                
                                            
                                                
                                                     manufacture may take several weeks, particularly for large tomes, so it isn’t uncommon for those who desire such a work to commission it in writing, along with advance payment, and then come to the gate to pick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the mayhem and roleplaying opportunity created by their NPCs’ goals, some might have trouble reconciling these goals with their desire to accomplish their franchise mission. Downplaying a secret goal
                                                
                                            
                                                
                                                    . Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     south is a ruined building that might have been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road.
 Two giant spiders hide on the inner walls
                                                
                                            
                                                
                                                     dragon (whose name he doesn’t know). If the characters express a similar desire, Favric suggests an alliance. He really plans to offer the characters to the dragon as part of his tribute, and if a fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
                                                
                                            
                                                
                                                     the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
                                                
                                            
                                                
                                                     in pieces that litter the ground. Crab of Cuthbert. The day before the Marshal sank, Clergol of the Viola, a bard and a follower of St. Cuthbert, cast the awaken spell on a crab he named Barnacle
                                                
                                            
                                        






