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                        Returning 35 results for 'desired immune are blocks'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     is pushed to one side of the wall (you choose which side).
Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell
                                                
                                            
                                                
                                                     destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     creature is immune to the dragon's Frightful Presence for the next 24 hours.
Necrotic Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Necrotic Breath"}. The dragon
                                                
                                            
                                                
                                                    , 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune
                                                
                                            
                                                
                                                     surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     has disadvantage on attack rolls and ability checks until the end of her next turn.
Immutable Form. Lynx is immune to any spell or effect that would alter her form.
Lightning Absorption. Whenever Lynx
                                                
                                            
                                                
                                                     body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.
Turn Immunity. Lynx is immune to effects that turn undead.Multiattack. Lynx makes two shortsword attacks
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's
                                                
                                            
                                                
                                                     to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's
                                                
                                            
                                                
                                                     is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    S1. Gatehouse The gatehouse is 20 feet high, and its outer doors have been smashed to flinders. A rusty iron portcullis blocks the south exit, but is bypassed by a rubble-filled hole in the southwest
                                                
                                            
                                                
                                                     corner of the gatehouse. The winch to raise the portcullis has been destroyed, but the portcullis can be lifted manually with a successful DC 25 Strength (Athletics) check if desired.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    .
 Find steed: The summoned steed is undead—not a celestial, fey, or fiend—and is immune to features that turn undead.
 Find the path: A child’s spirit appears and guides the caster to the desired
                                                
                                            
                                                
                                                     triggered, the caster hears a scream.
 Bigby’s hand: The conjured hand is skeletal.
 Find familiar: The familiar is undead—not a celestial, fey, or fiend—and is immune to features that turn undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     attunement ends. Planar Tunnels. A creature attuned to the shard can navigate the tunnels within the iceberg to reach any desired destination in 1 hour without making an ability check. The creature is also
                                                
                                            
                                                
                                                     immune to the exhausting effects of the howling winds in the tunnels. Spellcasting. While on the Howling Iceberg, a creature attuned to the shard can cast the control weather (to lower the temperature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty. Step 1: Choose a Difficulty Three categories describe the range of encounter
                                                
                                            
                                                
                                                     thinking, and maybe even a little luck. Step 2: Determine Your XP Budget Using the XP Budget per Character table, cross-reference the party’s level with the desired encounter difficulty. Multiply the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek’toeck is often used to transport smaller demons (and sometimes Yeenoghu himself) through the Styx’s
                                                
                                            
                                                
                                                    . Crokek’toeck’s weapon attacks are magical.
 Secure Memory. Crokek’toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     choose which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     choose which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     rolls and ability checks until the end of her next turn..
 Immutable Form. Lynx is immune to any spell or effect that would alter her form.
 Lightning Absorption. Whenever Lynx is subjected to
                                                
                                            
                                                
                                                     only if she starts her turn with 0 hit points and doesn’t regenerate.
 Turn Immunity. Lynx is immune to effects that turn undead.
 Actions
 Multiattack. Lynx makes two shortsword attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps. Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty
                                                
                                            
                                                
                                                    , cross-reference the party’s level with the desired encounter difficulty. Multiply the number in the table by the number of characters in the party to get your XP budget for the encounter.  XP Budget per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     amphitheater half-buried in the cold desert sands northeast of Ascore, an ancient and abandoned dwarven city. She is a spellcaster and, like all blue dragons, is immune to lightning damage. Armed with this
                                                
                                            
                                                
                                                     your control. You can have your players run the other storm giants if you prefer (and if they would enjoy doing so). Photocopy the storm giant stat blocks at the end of this chapter and distribute them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
                                                
                                            
                                                
                                                    ., swim 40 ft.; speaks Aquan and Common Orc +2 Str, -2 Int Aggressive; darkvision 60 ft.; speaks Common and Orc Skeleton +2 Dex, -4 Int, -4 Cha Vulnerable to bludgeoning damage; immune to poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of Mount Ironrot (see “Exploring Mount Ironrot” earlier in this chapter). Walls As long as the graymatter engine is active, Landro’s body—which is made from steel-plated stone blocks—is immune to damage. The adjacent caves are made of naturally formed stone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholder could also use its telekinetic ray to forcibly transport a creature immune to charm effects (such as a construct or some kinds of undead). Sleep Ray When it parlays with other creatures, a beholder
                                                
                                            
                                                
                                                     scattered petrified creatures to create obstacles in an open chamber, or pack them tightly in a corridor to seal off an area, or use them as falling hazards instead of heavy blocks in order to engender
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Traits You can add traits to a creature’s stat block to communicate aspects of the creature’s nature. See the Creature Traits list for sample traits. You can also use traits from other stat blocks in
                                                
                                            
                                                
                                                     telepathically with each other. Telepathic Shroud. The creature is immune to any effect that would sense its emotions or read its thoughts, as well as to spells from the school of Divination. As a Bonus Action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     desire.
 “It has been too long since I’ve had a good conversation. Though your arrival is unexpected, your presence is much desired nonetheless. How can I help you?”
  If the characters are peaceful
                                                
                                            
                                                
                                                     18 Strength (Athletics) check or Dexterity (Acrobatics) check to free themselves. The sea lions are immune to this effect. A character who successfully casts dispel magic against a 6th level spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
                                                
                                            
                                                
                                                     particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the demigods who control the skies of Arcadia stand vigilant at the bottom of the ziggurat’s steps. Each sculpted from an element in its purest state, the lawful good guardians use stat blocks similar
                                                
                                            
                                                
                                                     and around the gate-town: Living Congruence. Creatures in Fortitude appear more beautiful and symmetrical than their typical counterparts. Perfect Vitality. Creatures in Fortitude are immune to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
                                                
                                            
                                                
                                                     successful DC 15 Charisma (Persuasion) check or the calm emotions spell. On a failed check, the characters record anxiety instead. If the characters record the Sensate’s desired sensation, the muse rewards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
                                                
                                            
                                                
                                                     Undermountain. A character who has placed a piece of themselves in a particular doll can use an action to mutilate the doll in one of the following ways to gain a desired result: If the doll’s eyes are pierced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . When the lever in area 38A is pulled, three hidden locks seal the south door, a wall of stone spell blocks the rectangular hole in the ceiling (cutting off escape to area 38B), and the room begins
                                                
                                            
                                                
                                                     a successful one.  Revolving Room Effects   d20 Effect   1–6 The demon faces exhale jets of a soporific gas that dissipates quickly. Each creature in the room that is not immune to the poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
                                                
                                            
                                                
                                                     to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     blocks in the Monster Manual, skip ahead to “Creating a Monster Stat Block." Step 1. Expected Challenge Rating Pick the expected challenge rating (CR) for your monster. Knowing the monster’s expected
                                                
                                            
                                                
                                                     need a well-armored monster, increase its Armor Class. Once you’ve made the desired adjustments, record the monster’s statistics. If there are any other statistics you think the monster needs (such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ) check, a character perceives a section of the wall rattling in the wind, discovering a wooden door that was hidden behind a pile of rocks. H2: Teocín’s Quarters A makeshift wooden door blocks the
                                                
                                            
                                                
                                                     are Undead. They are vulnerable to bludgeoning damage, immune to poison damage, and immune to exhaustion and the poisoned condition. They have darkvision out to a range of 60 feet. H6: Tunnel to San
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Monster Stat Blocks Aboleth
 Large aberration, lawful evil
 Armor Class 17 (natural armor)
 Hit Points 135 (18d10 + 36)
 Speed 10 ft., swim 40 ft.
   STR
 21(+5)
 
  DEX
 9(−1)
 
  CON
                                                
                                            
                                                
                                                     or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
 Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-foot line that is 5 feet wide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     rakshasa has a challenge rating of 13 and is immune to spells of 6th level and lower. Spellcasters of 12th level or lower have no spells higher than 6th level, meaning that they won’t be able to affect
                                                
                                            
                                                
                                                     the sum of its parts. Building Encounters on a Budget You can build an encounter if you know its desired difficulty. The party’s XP thresholds give you an XP budget that you can spend on monsters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , the creatures that guard the shrine are already immune to the effect. Doors. All the doors in this sector are locked. Random Encounters. No random encounters occur in the Temples of Extraction. Black
                                                
                                            
                                                
                                                     a black gate.
 Creatures. A Red Wizard necromancer (see appendix B) works here, guarded by a helmed horror. They are immune to the Dark Mist, and the Red Wizard has the Venomous Touch trait (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     longer immune to being charmed. Augmentation Chambers The magic of these chambers allows Thayans to bestow glimmers of intelligence into living oozes, making them obedient and more capable combatants
                                                
                                            
                                                
                                                     transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
                                                
                                            
                                                
                                                     cruelty.  Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
                                                
                                            
                                                
                                                     chamber is immune to the effect of the stairs for 24 hours. B8. Lhammaruntosz’s Chamber Read the following boxed text aloud to describe this area: Two great circular windows in this chamber look out on the
                                                
                                            
                                        






