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                        Returning 35 results for 'desires incense are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     target takes an extra 1d8 radiant damage.
As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your
                                                
                                            
                                                
                                                     turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus action. This illusion does not hold up to close scrutiny.
Luring Song
                                                
                                            
                                                
                                                    . The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , message, vicious mockery
1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
2nd level (3 slots): cloud of daggers, invisibility
Taunt (2/Day). Brahma can use a bonus action
                                                
                                            
                                                
                                                     disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
                                                
                                            
                                                
                                                     traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
                                                
                                            
                                                
                                                    -lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the city’s
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
                                                
                                            
                                                
                                                     have disadvantage on attack rolls made within the weapon’s radius of bright light.
As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot
                                                
                                            
                                        
                                                    Wave
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
                                                
                                            
                                                
                                                     from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    . Your save DC for this benefit is 8 plus your Wisdom modifier and Proficiency Bonus.
Last Rites. You can enact a 10-minute ritual to prepare the corpse of a Medium or smaller creature, expending at
                                                
                                            
                                                
                                                     least 10 GP worth of incense, oils, linen wraps, or similar trappings. The prepared corpse can’t become Undead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate
                                                
                                            
                                                
                                                     a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.  Devotee’s Censer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     courtyards paved with silver bricks, and the secret desires of the multiverse. Foyer Nafas receives visitors in the foyer—a wide, windowed reception hall that looks out on the Infinite Staircase. As one
                                                
                                            
                                                
                                                     story begins, sweet-smelling incense wafts from the receptacle and spreads throughout the palace, notifying its visitors that a new chronicle is about to unfold. As the narrator—whether Nafas or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     identify images of places where its prey expects their needs and desires to be met, such as an inn or a temple offering healing. It then warps reality around itself, hiding itself and remaking its
                                                
                                            
                                                
                                                     understands Deep Speech, telepathy 1 mile
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Legendary Resistance (2/Day). If the balhannoth fails a saving throw, it can choose to succeed instead.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has. Finally, when you cast a spell with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                    . Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has. Finally, when you cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires.  Lamia
                                                
                                            
                                                
                                                    ), Minor Illusion
 1/Day Each: Geas, Major Image, Scrying
 Bonus Actions
 Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with
                                                
                                            
                                                
                                                     conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks
                                                
                                            
                                                
                                                     each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     acrobats. Performers carry the message of Rakdos out into the streets: cut loose, free yourself from the bonds of society’s mores and expectations, and indulge your desires. Rakdos Performer
 Medium
                                                
                                            
                                                
                                                     performer can take the Disengage action as a bonus action on each of its turns.
 Performer Type. The performer is one of the following types: blade juggler, fire eater, or high-wire acrobat. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     + 3) slashing damage.
 Fleeting Form. The matriarch can magically disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus
                                                
                                            
                                                
                                                     succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     desires. A boneclaw can serve only an evil creature. If its master finds redemption or sincerely turns away from the path of evil, the boneclaw is destroyed. Otherwise, a boneclaw can’t be destroyed
                                                
                                            
                                                
                                                    
 Senses darkvision 60 ft., passive Perception 16
 Languages Common plus one language spoken by its master
 Challenge 12 (8,400 XP) Proficiency Bonus +4
 Rejuvenation. While its master lives, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     desires. Resources. Finding magic items to purchase requires at least one workweek of effort and 100 gp in expenses. Spending more time and money increases your chance of finding a high-quality item
                                                
                                            
                                                
                                                    . Resolution. A character seeking to buy a magic item makes a Charisma (Persuasion) check to determine the quality of the seller found. The character gains a +1 bonus on the check for every workweek beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     preserving fluids and the liquefied goop of their body’s flesh. The transformation renders the brain immortal and imbues it with psionic power, so that it can spend eternity plotting and executing its desires
                                                
                                            
                                                
                                                    ), passive Perception 10; see also “Detect Sentience” below
 Languages the languages it knew in life
 Challenge 3 (700 XP) Proficiency Bonus +2
 Detect Sentience. The brain can sense the presence and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     chop tables in half with it if he so desires. He also can pull out a double crossbow (a heavy crossbow with reduced range that fires two bolts at the same target). Still, if he gets involved in a brawl
                                                
                                            
                                                
                                                    , using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 Actions
 Multiattack. Durnan makes four melee weapon attacks.
 Grimvault. Melee Weapon Attack: +8 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of their body’s flesh. The transformation renders the brain ageless and imbues it with psionic power, so that it can spend eternity plotting and executing its desires. A brain in a jar can speak
                                                
                                            
                                                
                                                    
 Languages the languages it knew in life
 Challenge 3 (700 XP) Proficiency Bonus +2
 Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
                                                
                                            
                                                
                                                     voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it. Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like
                                                
                                            
                                                
                                                     Resistance poison, psychic
 Condition Immunities charmed, frightened, poisoned
 Senses passive Perception 12
 Languages understands the languages of its creator
 Challenge 1 (200 XP) Proficiency Bonus +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Green Dragon Lairs Green dragons prefer making their lairs in verdant places—jungles, bayous, pine forests, or anywhere with abundant vegetation that they can shape according to their desires. An
                                                
                                            
                                                
                                                    . Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Once a yagnoloth is hired, it communicates its employer’s desires to the yugoloths it commands. Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders
                                                
                                            
                                                
                                                     Abyssal, Infernal, telepathy 60 ft.
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . While wearing the mind and body of the person they once were as a sort of mask, the creature is bent on fulfilling their master’s desires. Sometimes a deep scion returns to their former home—unexpectedly
                                                
                                            
                                                
                                                     Hand +3, Stealth +3
 Senses darkvision 120 ft., passive Perception 11
 Languages Aquan, Common, thieves’ cant
 Challenge 3 (700 XP) Proficiency Bonus +2
 Amphibious (Hybrid Form Only). The deep scion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires. Cults devoted to Baphomet use mazes and complex knots as
                                                
                                            
                                                
                                                    ) Proficiency Bonus +7
 Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.
 Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
                                                
                                            
                                                
                                                    , poisoned
 Senses darkvision 60 ft., passive Perception 11
 Languages the languages it knew in life
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Turn Resistance. The deathlock has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    . Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
                                                
                                            
                                                
                                                     restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     fiend finds the General unless the General desires it. His personal name is unknown, and even the Books of Keeping contain no mention of this powerful, thoroughly evil entity. VARIANT: YUGOLOTH
                                                
                                            
                                                
                                                     pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     pursuit of excellence, for the god of victory desires victorious champions. As a follower of Iroas, consider the ideals on the Iroas’s Ideals table as alternatives to those suggested for your
                                                
                                            
                                                
                                                     long rest. Charisma is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being frightened. Iroas’s Disciple Piety 25+ Iroas trait As a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Senses truesight 120 ft., passive Perception 12
 Languages  all, but rarely speaks
 Challenge 2 (450 XP)
 Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang
                                                
                                            
                                                
                                                     master’s desires.
 Limited Immortality. A boneclaw can’t be destroyed while its master lives. No matter what happens to a boneclaw’s body, it re-forms within hours and returns to whatever duty its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Bonus +5
 Creature Sense. The elder brain is aware of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
                                                
                                            
                                                
                                                     only)
 Bonus Actions
 Psychic Link. The elder brain targets one incapacitated creature it senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends, the
                                                
                                            
                                        






