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Returning 35 results for 'destined insight are back'.
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destiny insight are back
Monsters
Mythic Odysseys of Theros
Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
Monsters
Curse of Strahd
successful DC 10 Wisdom (Insight) check.
Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait
wereraven polymorphs into a ravenâhumanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing
Monsters
Mythic Odysseys of Theros
thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
Monsters
Fizban's Treasury of Dragons
may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have advantage.
Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently
see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Twisted Paths. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
Monsters
Fizban's Treasury of Dragons
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
, LightningChange Shape. Grazâzt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isnât transformed.
Monsters
Fizban's Treasury of Dragons
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
Monsters
Fizban's Treasury of Dragons
wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form
target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.Doppelgangers are devious shapeshifters that take on
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
under the Feywildâs spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
feats
and send it back.
You gain the following benefits.
Delver into Forgotten Lore. You learn three languages of your choice.
Foul Arcana. You can tap into a brief glimpse of the mythos to empower a
spell, at the cost of overwhelming your mind with a horrifying, cosmic insight. When you cast a spell, you can give that spellâs save DC a +2 bonus but you have the paralyzed condition until the
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
.
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisanâs tools
Languages: One of your choice
Equipment: A set of artisanâs tools (one of your choice), a letter
connections might require the donation of money or magic items to the guildâs coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
Backgrounds
Baldurâs Gate: Descent into Avernus
imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
Backgrounds
Baldurâs Gate: Descent into Avernus
social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Skill Proficiencies: Insight, Persuasion
money or magic items to the guildâs coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.
Baldur
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. Youâve spent the last few years in Neverwinter as a carpenter working at the cityâs bustling docks. But itâs clear to you and everyone around you that you are destined for much more. You
Dragonâs Rest lives an old sage who is supposed to possess great wisdomâor possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
him to give her the ring, then escape using her fly spell. Xandalaâs magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has
-aligned characters. XANDALAâS TRAITS
Ideal. âI have the blood of dragons flowing through my veins. I am destined for greatness.â
Bond. âThe Ring of Winter will bring me power and immortality
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
fanatical young half-orc war priest (see appendix A). She is one of the main villains of the story and is destined to return in Divine Contention, the conclusion of this adventure trilogy. If an attack
drops Fheralai to fewer than half her maximum hit points or she feels outmatched, she tries to abandon the vessel and flee to safety. Donât worry if Fheralai dies or is captured here, as her cultists use divine intervention to bring her back later in the campaign!
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Know Your Fears Knowing what frightens your character provides insight into their past and can motivate their behavior. A characterâs fear of cats might stem from a terrible sight they witnessed at
their grandmotherâs home, while a fear of earthquakes might hearken back to the experience of being trapped after a tremor. Consider two or three things that unsettle your character, what they tell you about their past, and if those fears shape who they are now.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
born under the Sage are destined to solve a particularly obstinate problem or unravel a confounding mystery. This leads many Sages to an adventuring life, but they also find plenty of puzzles to
hand. The childâs smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
easily. Koran approaches the characters, limping on one back leg and whimpering like a pitiful dog, making himself as unthreatening as possible. Kanan remains nearby but out of sight. Any character who
succeeds on a DC 15 Wisdom (Insight) check sees through Koranâs ruse, noticing how the wolf sometimes forgets which leg heâs supposedly limping on. Koran claims that he was routinely kicked by his
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
status as the partyâs prisonerâif only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cultâs hierarchy and plans
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the poolâand that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
status as the partyâs prisoner â if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cultâs hierarchy and
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool â and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
distinctive dragon-like shape with a successful DC 10 Wisdom (Insight) check. The pale rocks resemble spikes protruding from the dragonâs back. At night, the will-oâ-wisps in area D2 emerge from the hill
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feylost You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you
gradually fell under the Feywildâs spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its
action to polymorph into a Small or Medium humanoid it has seen, or back into its natural form. Its statistics, other than its size, are the same in each form. Its equipment is not transformed. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
: Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 Iâm one of Lady Luckâs favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fallen character back to life, but not without a cost. The restored characterâs madness level increases by 1 upon being restored to life (see âMadnessâ earlier in this chapter). If a fallen characterâs
holding other victims or hostages (a giant spider with a still-living victim wrapped up in its web, or troglodytes holding prisoners destined for their larder, for example). Once the monsters are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of
Giants. They live in a handful of obsidian cities across Xenâdrik, and believe that they are destined to cleanse the world in a fiery apocalypse. Finally, the Umbragen are descended from drow who fled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Klothysâs tireless followers.
Ultimately, Klothys holds grudges only rarely. The campaign might conclude when the characters identify the moment they strayed from their destined place and
to enter the mortal realm; its destruction could hurl Klothys back into the Underworld for untold ages to come.
Klothysâs Divine Schemes Klothys has many designs for Theros and for the futures she
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
humanoid form. At sunrise, those on the first shift set up the stall with Korvala, and at sundown the workers bring their unsold wares back to the packâs hideout in the Blackgate neighborhood. Each
Amberdune Books seriously. She denies all accusations of deception with curt professionalism and threatens to call for the guards if characters are too aggressive. A successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sea Voyage If the characters need further persuasion, Mitor Jans tells them that he and his ship, the Dog Ear, have made the trip from Candlekeep to the trading post and back again more times than he
(Insight) check is all it takes to verify the truth of his claims. In fact, this is the faster of the two routes. The trip takes a day and a half (36 hours), with no encounters en route. Mitor Jans
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. âThe only one of my kind who could
ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political






