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                        Returning 35 results for 'destined insight are blast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The nothic magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a
                                                
                                            
                                                
                                                     DC 12 Intelligence saving throw or take 10 (2d8 + 1);{"diceNotation":"2d8+1", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and have the stunned condition
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     devouring its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that
                                                
                                            
                                                
                                                     area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4);{"diceNotation":"5d8+4", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ", "rollType":"recharge", "rollAction":"Psychic Wave"}. The herald unleashes a blast of psionic energy into the minds of up to three creatures it can see within 90 feet of itself. Each target must make a DC
                                                
                                            
                                                
                                                     from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. Creatures of the elder brain
                                                
                                            
                                                
                                                    ’s choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5);{"diceNotation":"5d10+5","rollType":"damage","rollAction":"Mind Blast","rollDamageType
                                                
                                            
                                        
                                                    Elder Brain
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6
                                                
                                            
                                                
                                                    ","rollType":"recharge","rollAction":"Mind Blast"}. The elder brain magically emits psychic energy. Creatures of the elder brain’s choice within 60 feet of it must succeed on a DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
                                                
                                            
                                                
                                                     Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     (+1)
 
  WIS
 16 (+3)
 
  CHA
 18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
 Senses passive Perception 13; see also “Devil’s Sight” below
 Languages Common, Infernal
                                                
                                            
                                                
                                                     nonmagical, out to a distance of 120 feet.
 Actions
 Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
 Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
    Int  19  +4  +7 
  Wis  17  +3  +6 
  Cha  17  +3  +6 
   
 Skills Arcana +7, Insight +6, Perception +6, Stealth +4
 Resistances Psychic
 Gear Breastplate
 Senses Darkvision 120 ft
                                                
                                            
                                                
                                                    .
 Mind Blast (Recharge 5–6). Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     born under the Sage are destined to solve a particularly obstinate problem or unravel a confounding mystery. This leads many Sages to an adventuring life, but they also find plenty of puzzles to
                                                
                                            
                                                
                                                     hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -aligned characters. XANDALA’S TRAITS
 Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
 Bond. “The Ring of Winter will bring me power and immortality
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  18 (+4)
 
  WIS
  16 (+3)
 
  CHA
  18 (+4)
Saving Throws Int +7, Wis +6
 Skills Arcana +7, Deception +10, History +7, Insight +6, Survival +6
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
                                                
                                            
                                                
                                                    )
 CON
 17 (+3)
 INT
 23 (+6)
 WIS
 20 (+5)
 CHA
 22 (+6)
 
 Saving Throws Int +11, Wis +10
 Skills Arcana +11, Insight +15, Intimidation +11, Persuasion +11
 Damage Resistances bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Krakens, aboleths, and Great Old Ones delight in corrupting storm giants to their service
                                                
                                            
                                                
                                                     damage.
 Psychic Wave (Recharge 6). The herald unleashes a blast of psionic energy into the minds of up to three creatures it can see within 90 feet of itself. Each target must make a DC 21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    (+3)
 
  CHA
 17(+3)
Saving Throws Con +7, Int +8, Wis +7, Cha +7
 Skills Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
 Damage Resistances cold, lightning
                                                
                                            
                                                
                                                     on saving throws against any effect that turns undead.
 Actions
 Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
 Mind Blast (Recharge 5–6). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
 11 (+0)
 
  CHA
 18 (+4)
Saving Throws Str +0, Dex +3, Con +2, Int +3, Wis +3, Cha +7
 Skills Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4
 Senses darkvision 120 ft
                                                
                                            
                                                
                                                     warlock spells:
 Cantrips (at will): chill touch, eldritch blast, mending, prestidigitation, thorn whip, vicious mockery
 1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political
                                                
                                            
                                                
                                                     The characters can learn the following information from Vizeran by asking the right questions; he doles out information sparingly, but a successful DC 20 Wisdom (Insight) check might yield additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
                                                
                                            
                                                
                                                     of subdued madness in them with a successful DC 15 Wisdom (Insight) check. (The obelisk was created by Halaster and sounds just like him.) The obelisk’s “vision” refers to the secret passage at area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    : Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
                                                
                                            
                                                
                                                     for every contingency. Leave nothing to chance! 
   2  Every copper wants to be a silver. Each bet is an opportunity. 
   3  I’m one of Lady Luck’s favored. Anything I try is destined to succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
 Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
                                                
                                            
                                                
                                                     fire giants place little worth on such frivolousness, they sometimes keep serfs at court who are versed in such skills. Serfs not destined for court or the fields (especially dwarves) are taken to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     destined to hatch into a goose or a giant goose (also described in that book). Goose Mother Huge Fey, Unaligned
 Armor Class 12
 Hit Points 114 (12d12 + 36)
 Speed 40 ft., fly 40 ft.
  STR
 17 (+3
                                                
                                            
                                                
                                                    )
 DEX
 15 (+2)
 CON
 17 (+3)
 INT
 12 (+1)
 WIS
 18 (+4)
 CHA
 15 (+2)
 
 Saving Throws Str +6, Int +4
 Skills Insight +7, Investigation +4, Perception +10
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    (+1)
 
  CON
 15(+2)
 
  INT
 21(+5)
 
  WIS
 19(+4)
 
  CHA
 21(+5)
Saving Throws Int +9, Wis +8, Cha +9
 Skills Arcana +9, Insight +8, Perception +8, Stealth +5
 Senses darkvision
                                                
                                            
                                                
                                                    . If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.
 Mind Blast (Recharge 5–6). The ulitharid magically emits psychic energy in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +5
 Senses darkvision 120 ft., passive Perception 16
 Languages Deep Speech, Gnomish, Undercommon, telepathy 120 ft.
 Challenge 5
                                                
                                            
                                                
                                                     ft., one target. Hit: 12 (3d6 + 2) radiant damage.
 Mind Blast (Recharge 5–6). The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     choice: Wisdom, Intelligence, or Charisma. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance
                                                
                                            
                                                
                                                    , thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     point in tough business negotiations. Likewise, a warlock’s pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
                                                
                                            
                                                
                                                     the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (+2)
 WIS
 23 (+6)
 CHA
 22 (+6)
 
 Saving Throws Con +10, Wis +12
 Skills Insight +12, Perception +12, Persuasion +12, Religion +8, Stealth +11
 Damage Immunities poison
 Condition Immunities
                                                
                                            
                                                
                                                     creature’s turn. The medusa regains spent legendary actions at the start of its turn.
 Move. The medusa moves up to its speed without provoking opportunity attacks.
 Wrathful Blast (Costs 2 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  12 (+1)
 
  INT
  19 (+4)
 
  WIS
  17 (+3)
 
  CHA
  17 (+3)
Saving Throws Int +7, Wis +6, Cha +6
 Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
                                                
                                            
                                                
                                                     hit points, the mind flayer kills the target by extracting and devouring its brain.
 Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so
                                                
                                            
                                                
                                                     possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Maybe Elder Runara can help you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
  30 (+10)
 
  WIS
  22 (+6)
 
  CHA
  25 (+7)
Saving Throws Con +12, Int +18, Wis +14, Cha +15
 Skills Arcana +18, History +18, Insight +14, Religion +18
 Damage Resistances cold, fire
                                                
                                            
                                                
                                                     Khatesh has advantage on Constitution saving throws to maintain concentration.
 Actions
 Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
 Arcane Blast. Ranged Spell Attack: +18 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (+3)
 
  CHA
  18 (+4)
Saving Throws Wis +7, Cha +8
 Skills Arcana +12, History +12, Insight +11, Persuasion +8
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                                
                                                     makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
 Arcane Blast. Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 12 (1d10 + 7) force damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
  CON
  20 (+5) 
  INT
  21 (+5) 
  WIS
  19 (+4) 
  CHA
  24 (+7)
Saving Throws Int +10, Wis +9, Cha +12
 Skills Arcana +10, Deception +12, Insight +14, Intimidation +12
                                                
                                            
                                                
                                                     Blast (Recharge 5–6). Creatures of the elder brain’s choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Saving Throws Con +7, Int +8, Wis +7, Cha +7
 Skills Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
 Damage Resistances cold, lightning, necrotic
 Damage Immunities
                                                
                                            
                                                
                                                    . Hit: 14 (4d6) cold damage, and the alhoon regains 14 hit points.
 Arcane Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
 Mind Blast (Recharge 5–6). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
                                                
                                            
                                                
                                                     black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestes’s death, his tomb was consecrated as a holy site by Phenax’s followers, in part due to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     around to give it commands. Treasure. The blue sphere is an  Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
                                                
                                            
                                                
                                                     everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    ., fly 40 ft.
   STR
 18(+4)
 
  DEX
 16(+3)
 
  CON
 18(+4)
 
  INT
 13(+1)
 
  WIS
 14(+2)
 
  CHA
 16(+3)
Saving Throws Int +5, Wis +6, Cha +7
 Skills Deception +7, Insight +6
                                                
                                            
                                                
                                                    ), Tasha’s hideous laughter
 Actions
 Mind Blast (Recharge 5-6). The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Con +7, Int +8, Wis +7, Cha +7
 Skills Arcana +8, History +8, Insight +7, Perception +7, Stealth +5
 Damage Resistances cold, lightning, necrotic
 Damage Immunities poison
 Condition Immunities
                                                
                                            
                                                
                                                    , modify memory, plane shift (self only), wall of force
 Thundering Blast (Recharge 5–6). Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
                                                
                                            
                                        





