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                        Returning 35 results for 'destined interest are bears'.
                    
                
                        
                            
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                                        destined interests are bards
                                    
                                
                                    
                                        destined inherent are bards
                                    
                                
                                    
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                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
                                                
                                            
                                                
                                                     between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
                                                
                                            
                                                
                                                    , or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.
Those living on the frontier, though, have a much harder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreos  God of Passage All mortals are destined to face Athreos, the River Guide, when their lives come to an end. The god of passage ferries the dead across the Tartyx River, conveying each mortal
                                                
                                            
                                                
                                                     the afterlife. Athreos is no judge, though. The veiled, silent god undergoes no deliberations and makes no exceptions. The River Guide reads the truth of each soul and bears it unfailingly to its proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to the City of the Dead, since it would be of interest mainly to Waterdavians — and the topic is one about which they are already intimately knowledgeable. The City of the Dead is no drab cemetery
                                                
                                            
                                                
                                                     griffon rider spears a skeletal knight whose breastplate bears the symbol of Myrkul, god of the dead. But this statue is also a fountain, and the wounds on these combatants gush water! Don’t try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    3. Parlor Dozens of faded portraits cover this parlor’s walls, the subjects’ eyes fixed on a circular table that bears an ornate spirit board. A wide mirror hangs over a tall fireplace set in the
                                                
                                            
                                                
                                                     north wall.
 Dalk Dranzorg Theodora Halvhrest used this room to tastefully indulge her interest in spiritualism. Wards and images here deter the house’s spirits from entering the room unless summoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     interest in trying to take over sole leadership of the city. Eventually, the merchants and tavernkeepers who made their livings on the Rock became as numerous as the pirates and brigands who sought refuge
                                                
                                            
                                                
                                                     only notable accomplishments were the renovation of the royal palace and the construction of the arena that bears his name. Frun was succeeded by his son, Calar, whose bearing and tastes resembled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     latticework, and beautifully carved rosewood chairs surround a matching table. One wall bears a sumptuous silk hanging that depicts a gold dragon soaring through the clouds.
  Grand Secretary
Wei Feng Ying
                                                
                                            
                                                
                                                     answering her call and for their interest in investigating the historic ruins of old Yongjing. As attendants enter to serve tea, she ask the characters about their training, their education, and what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     interest in giants, or one of those entities might be your warlock’s Otherworldly Patron. Mentors and Patrons Perhaps you had a giant as a mentor or a financial benefactor who taught you your profession
                                                
                                            
                                                
                                                     have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes  A druid summons a primeval beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     under an ill omen, you were victimized by your neighbors’ superstitions before realizing that you were destined to serve Klothys. 
   4  You lost a loved one to the upheaval that followed Klothys from
                                                
                                            
                                                
                                                     of Heliod’s hubris. 
   6  You don’t know why Klothys has shown interest in you. 
   Devotion to Klothys To follow Klothys is to accept the natural order of the cosmos and your place in it. It means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
                                                
                                            
                                                
                                                     black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestes’s death, his tomb was consecrated as a holy site by Phenax’s followers, in part due to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of corpses. It feels cold to the touch.   Magic Item’s History   1d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
                                                
                                            
                                                
                                                     destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (see appendix B). Unlike the real Kas, whom the characters encountered in the previous chapter, this imagined Kas is despondent and has no interest in fighting. Kas doesn’t recognize the characters and
                                                
                                            
                                                
                                                    . He doesn’t realize that this shattered keep was once his home on Oerth. Like the real Kas, this one bears an intense hatred toward Vecna, though in this form he is powerless against the archlich.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     have tumbled to the floor. The table in the center of the room bears scrolls with complex astrological notes in addition to quills, ink, and other stationery.
 Derwyth stores her texts in this study
                                                
                                            
                                                
                                                    . In all, there are eighty-four books and over two hundred scrolls—a comprehensive library of the druid’s fields of interest: mainly animals, plants, and astronomy. The scrolls on the table include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     demon lord Juiblex. Though ghastly, the depictions are harmless.)
 Close examination of the altar reveals that it bears an inscription in Abyssal that reads, “A gift of flesh, willingly given, can feed
                                                
                                            
                                                
                                                     bored tunnels through the collapsed sections, granting access to dungeon hallways south and east of here. The floor is covered with dust and debris, but the room contains nothing of interest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sleight of Hand and Stealth skills. Confiscators are often rogues, and many have a history of stealing for profit rather than national interest. Hunter. The Hunter stalks humanoid prey, for purposes
                                                
                                            
                                                
                                                     Operator leads or organizes a team of agents in the field. Like a military officer, the Operator issues orders and bears responsibility for the agents on the team. High Charisma and Intelligence scores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. There’s no doubt he’s led a life of adventure; his body bears many scars from his
                                                
                                            
                                                
                                                     explorers, Jobal has an intense interest in maps of Chult. He would pay the characters handsomely for Syndra Silvane’s map, if he learns of its existence. If they refuse to sell, he’ll resort to theft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . One finger bears a heavy platinum signet ring, inscribed with a snowdrop blossom. H4. Dining Room This room holds a rectangular table with eight chairs. A sideboard sits against the far wall, with
                                                
                                            
                                                
                                                     area for villagers hoping to see the mayor, this room holds little of interest. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. The desk on the front
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didn’t learn of this meeting until after Kressando vanished, and
                                                
                                            
                                                
                                                     crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription “Al hond ebrath, uol tath shantar en tath lalala ol hond ebrath.” This phrase translates to “A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     cold to the touch.   What Is a Detail from Its History?   d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was created
                                                
                                            
                                                
                                                     inlays, and gold or silver filigree adorn its surface. 5 Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Saltmarsh, and locals generally look the other way, seeing it as a victimless crime. The traditionalists would like to see the dwarves’ mining efforts fail and interest from the north wane, so that
                                                
                                            
                                                
                                                     short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Characters with no special interest in serving a deity might participate in the “Scales of War” prelude instead. The prelude unfolds in a surreal, dreamlike situation where characters can follow a
                                                
                                            
                                                
                                                     the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
                                                
                                            
                                                
                                                     of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     cable-guided ferries at the crossing, and demand tolls based on the size and contents of the goods being ferried across. The Blackford Road still bears the ancient marks of the dwarven realm of
                                                
                                            
                                                
                                                     to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     spear and an oblong shield lean against the wall. The shield bears the symbol of a humanoid skull with spiders crawling from its eye sockets. Two weathered humanoid skulls hang from wooden pegs on the
                                                
                                            
                                                
                                                     tiny spiders move through the webs.
 All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     interest to find here. C3: Quarterdeck The splintered remains of a mast jut up from this rear deck like a broken spear. The ship’s wheel is askew, dislodged from its mechanism.
 The wheel bears the name
                                                
                                            
                                                
                                                     most of this cabin, which must have served as a mess hall. Decaying chairs are scattered about, and broken glass and crockery litter the floor.
 There’s nothing of interest to find here. C8: Lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     benign disposition revere him for his charm, intelligence, and persuasiveness, while those of a more malign bent take Memnor’s self-interest to heart and imitate his trickery. Cloud giants that take a
                                                
                                            
                                                
                                                     particular interest in trickery, known as “smiling ones,” wear two-faced masks as they practice their deceptions and prey on those who are susceptible to their charms. Statistics for cloud giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
                                                
                                            
                                                
                                                     unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
 The wooden cages were built to hold the polar bears that pull the goblins’ wagons
                                                
                                            
                                                
                                                     surrounding it quickly faded, and the goblins lost all interest in it. K6. Healers’ Huts On a wide, snow-covered shelf, six conical tents fashioned from animal skins and bark draped over wood frames are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     adventurer and one of the oldest people in Phandalin, he remains aloof from town politics and focuses his interest on the traveling merchants and food-related businesses in Phandalin that buy his wares
                                                
                                            
                                                
                                                     for mining activity in the area, as well as the authority for maintaining public records. A two-story building, the exchange bears a newly painted sign depicting two crossed pickaxes above a lump of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
 The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
                                                
                                            
                                                
                                                     corner has collapsed, and the nearby walls have crumbled. Three doors in the north wall are shut, and the middle door bears a new padlock. To the west, stairs lead to a small balcony that overlooks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the lord’s minions garner, if they will join the war on humankind. Treasure. The oni wears a necklace of fireballs with five beads remaining that it will not hesitate to use. The oni also bears a pouch
                                                
                                            
                                                
                                                     rug in the middle of the place bears a table and two chairs. Upon the table are heaps of food on six golden platters and in three silver bowls. Two huge flagons of ivory set with gems have been filled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
                                                
                                            
                                                
                                                     set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and
                                                
                                            
                                                
                                                     potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
                                                
                                            
                                                
                                                     shrine. The figure bears a moonlike sphere instead of a face. The sphere is illuminated by white light shining from a silver mirror in the crook of the statue’s left arm. Coiled around the plinth is an
                                                
                                            
                                        





