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Returning 13 results for 'destined interests are breathe'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Genasi
Legacy
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Species
Elemental Evil Player's Companion
, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatnessâor infamy.
Those living on the frontier, though, have a much harder
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who donât live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Know Your Players While your playersâ role is to create characters (the protagonists of the campaign), breathe life into them, and steer the campaign through their actions, your role as Dungeon
match their preferences. At best, a group of players is a lot like their characters, in that having different interests and capabilities enables them to handle a broad range of challenges.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Entrepreneur. The sole heir of a vast fortune, this entrepreneur seeks allies to expand their wealth in a new business on the international, global, or planar stage. 6 Future Ruler. This young noble is destined
isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
and add the number rolled to the checkâs total. Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once youâve reached that limit, you canât use
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of true faith. Ultimately, any deity from the Playerâs Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the âTravelers in the Mistsâ section
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned are tritons and, in addition to the statistics of a normal Returned sentry, each can breathe water and has a swim speed of 30 feet. Decades ago, anticipating Varyasâs mission, Phenax sent
black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestesâs death, his tomb was consecrated as a holy site by Phenaxâs followers, in part due to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and 2d6 cultists of Evil Water (all with swimming speeds of 30 feet and the ability to breathe water), with 1d2 chuuls (attitude for all: 1d4 +1)
3 1 rime hulk* (attitude: 1d6) wailing and
characters could fulfill
9 1 cadaver collectorâ (attitude: 1d8) gathering bodies destined to become a flesh colossus (described in chapter 6)
10 1 retrieverâ (attitude: 1d6) searching for a thief






