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                        Returning 35 results for 'destiny insight are bard'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers against other giants, smaller folk, and even beings from the Outer Planes.
Destiny gamblers wear
                                                
                                            
                                                
                                                     trickery.
Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have
                                                
                                            
                                                
                                                     possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
                                                
                                            
                                                
                                                    , and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
                                                
                                            
                                                
                                                     of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    .
 Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
 Armor Class 15 (natural armor)
 Hit Points 337 (27d12 + 162)
 Speed 40 ft., fly 40 ft. (hover)
  STR
 27 (+8)
 DEX
 12 (+1)
 CON
                                                
                                            
                                                
                                                    Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
                                                
                                            
                                                
                                                     Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! I’ve snuck some notes throughout this book—it felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
 −Asteria
                                                
                                            
                                                
                                                     presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Riffler Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these dangerously curious spirits manifested as physical beings
                                                
                                            
                                                
                                                     possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
                                                
                                            
                                                
                                                     possess rare and unusual skills unknown to ordinary folk. Brian Valeza  A character with the rewarded 
background gets surprising good news Skill Proficiencies: Insight, Persuasion Languages: One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     the plane’s most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of traveler’s clothes, a diary, an ink pen
                                                
                                            
                                                
                                                     magic 2 Tymora, god of good fortune 3 Fharlanghn, god of horizons and travel 4 Istus, god of fate and destiny 5 Nuada, god of war and warriors 6 Zivilyn, god of wisdom 7 Arawn, god of life and death 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     command by virtue of birth. A Commander might be a fighter, bard, cleric, paladin, or even wizard—as magic proves valuable in military engagements. Medic. Keeping soldiers alive is essential to military
                                                
                                            
                                                
                                                     of an organized military unit. This experience, as a people created to fulfill a role and now seemingly locked into a destructive destiny, is just a part of life for many warforged.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     elf (+1)
 Gnome (+2)
 Tiefling (+1)
 Human (+1)
 Wisdom Measures: Awareness, intuition, insight
 Important for: Cleric, druid
 Racial Increases:
 Hill dwarf (+1)
 Wood elf (+1)
 Human (+1
                                                
                                            
                                                
                                                    )
 Charisma Measures: Confidence, eloquence, leadership
 Important for: Bard, sorcerer, warlock
 Racial Increases:
 Half-elf (+2)
 Drow (+1)
 Lightfoot halfling (+1)
 Dragonborn (+1)
 Tiefling (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Anthradusk, and then slay the dragon to stop his ritual. This is your destiny—indeed, the egg has led me to you.”
 Eldemere hands the characters the egg. She does whatever she can to convince them to go to
                                                
                                            
                                                
                                                    , and she doesn’t want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The egg’s true might awakens only when it is returned to Cozmioko’s remains in Haskasori (see area H15).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                                
                                                    ) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost
                                                
                                            
                                                
                                                    )
Saving Throws Int +5, Wis +2
 Skills Deception +7, Insight +2, Persuasion +7
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 10
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw
                                                
                                            
                                                
                                                     result from the Spy Personas table to inspire a spy’s disguise.
   Spy Personas    1d4 The Spy Disguises Themself As... 
     1  A bard or traveling performer. 
   2  A captive or servant of a monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
 Armor Class 19 (studded leather armor)
 Hit Points 323 (34d8 + 170
                                                
                                            
                                                
                                                    , Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
 Damage Resistances acid, cold, fire, lightning, thunder
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a combination of Persuasion, Intimidation, and Insight, the Face takes the lead in conducting interviews or talking the group’s way past obstacles. A character with access to enchantment magic (such
                                                
                                            
                                                
                                                     as a bard or sorcerer) can supplement natural Charisma with magical persuasion. A character with the charlatan background, proficiency in Deception, or proficiency with a Disguise kit might also fill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of Dragon’s Rest lives an old sage who is supposed to
                                                
                                            
                                                
                                                     possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Maybe Elder Runara can help you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    College of Whispers  Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
                                                
                                            
                                                
                                                     Whispers Features  Bard Level Feature   3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore  Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
                                                
                                            
                                                
                                                     Diancastra to review this text, and her notes appear throughout the book where her perspective can enlarge upon my own. I trust that her insight and my erudition will expand your horizons as she has broadened mine.
 —Bigby
  
   Robson Michel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ki-rin is celebrated far and wide as a harbinger of destiny, a guardian of the sacred, and a counterbalance to the forces of evil. Good Personified. Ki-rins are the embodiment of good, and simply
                                                
                                            
                                                
                                                    )
 
  INT
 19(+4)
 
  WIS
 20(+5)
 
  CHA
 20(+5)
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses blindsight 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     
     Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma 
     Measures
Confidence, eloquence, leadership
                                                
                                            
                                                
                                                    
Important for
Bard, sorcerer, warlock
Racial Increases
Half-elf (+2), Drow (+1), Lightfoot halfling (+1), Dragonborn (+1), Tiefling (+2), Human (+1)
Ability Scores and Modifiers    Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
                                                
                                            
                                                
                                                    , Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
 Senses passive Perception 17
 Languages Abyssal, Common, Elvish, Infernal
 Challenge 5 (1,800 XP)
 Special Equipment. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Ephara’s Champions Alignment: Usually lawful, often neutral Suggested Classes: Bard, cleric, monk, paladin, wizard Suggested Cleric Domains: Knowledge, Light Suggested Backgrounds: Acolyte, athlete
                                                
                                            
                                                
                                                     breaking just laws for personal gain Ephara’s Devotee Piety 3+ Ephara trait Ephara grants you insight into how people communicate. You can cast comprehend languages with this trait, requiring no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
                                                
                                            
                                                
                                                     your background. Keranos’s Ideals    d6 Ideal 
     1  Devotion. My devotion to my god is more important to me than what he stands for. (Any) 
   2  Wisdom. The pursuit of knowledge and insight is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
                                                
                                            
                                                
                                                     least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     choice: Wisdom, Intelligence, or Charisma. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance
                                                
                                            
                                                
                                                       Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma  Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , forced into the bottles through powerful magic. A successful DC 15 Wisdom (Insight) check suggests that this story isn’t worth a ship-in-a-bottle’s 100 gp sale price. However, Eriss answers the party’s
                                                
                                            
                                                
                                                     questions only if they buy one of the models or another equally expensive curio from her shop. What Eriss Knows. Speaking with Eriss is not without risk. A successful DC 12 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                                
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -rins are celebrated far and wide as harbingers of destiny, guardians of the sacred, and counterbalances to the forces of evil. Ki-rins are an embodiment of good, and simply beholding one can evoke
                                                
                                            
                                                
                                                    )
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
 Languages all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     became an entertainer because …   1 Members of my family made ends meet by performing, so it was fitting for me to follow their example. 2 I always had a keen insight into other people, enough so that
                                                
                                            
                                                
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
  — Gimble, gnome bard
 When the githyanki fled from the illithids
                                                
                                            
                                                
                                                     goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
                                                
                                            
                                        





