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                        Returning 35 results for 'destiny insist are black'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have
                                                
                                            
                                                
                                                     cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
                                                
                                            
                                                
                                                     around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
                                                
                                            
                                                
                                                     around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     the same performance troupe for years, and these people mean everything to me.
2
A blood witch told me I have a special destiny to fulfill, and I’m trying to figure out what it is.
3
                                                
                                            
                                                
                                                     black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     level 15 are with the party, they refuse to help the mind flayer and insist that the characters kill it. If the characters choose Marquox over them, the githzerai abandon the party and withdraw to level
                                                
                                            
                                                
                                                     15. Marquox knows about Stardock but has never visited the asteroid. It also knows that the gate to Stardock is in area 11, and that a black crystal rod is needed to activate it. If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
                                                
                                            
                                                
                                                     Strength (Athletics) check to reach her in time. The DC is 10 for characters who took a rowboat out onto the lake. Arabelle has alabaster-white skin and raven-black hair. If rescued, she demands to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
                                                
                                            
                                                
                                                     threats in the prophet’s name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cult’s leaders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     crystal approaches the characters and requests their aid. The minions of a rival dragon (creatures from the Giant Kin Encounters table in chapter 3) seek to destroy the crystal. The rival, a young black
                                                
                                            
                                                
                                                     the crystal, causing kobolds who live in the treetop huts to seek assistance. A cloud giant destiny gambler (see chapter 6) seeks to reconnect the crystal with others of its kind, including the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
                                                
                                            
                                                
                                                     your choice Tool Proficiencies: One gaming set of your choice (such as playing cards or three-dragon ante cards) Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     curse spell or similar magic. Endelyn’s Black Books. The remaining books, of which there are hundreds, are of similar manufacture. Each one is 8 inches tall, 3 inches wide, and spineless, its black
                                                
                                            
                                                
                                                     herself as rhymes in the Elvish script. Throughout these records, Endelyn acknowledges that not every future she glimpses comes to pass, for any possible future can be negated by another. The black books
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
                                                
                                            
                                                
                                                     ahead and face your destiny! The ordning of the giants is broken, and they are not united. Slay their leaders, and you may yet prevail. If you succeed in quelling the giant threat, Klauth bids you come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     quaggoth spore servants 7–8 1d6 hook horror spore servants (see appendix C)  Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
                                                
                                            
                                                
                                                     more oozes. Roll a d4 and consult the Oozes table to determine what kinds of oozes the characters encounter.  d4 Oozes   1 1 black pudding and 1d6 gray oozes 2 1 ochre jellies 3 3d6 black puddings 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
                                                
                                            
                                                
                                                     its rider. Malleon’s Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     allow her son’s misfortune to dictate his destiny. She crafted a dagger of blindsight, which young Azrok used to defend himself and perceive his surroundings. The dagger allowed Azrok to become the
                                                
                                            
                                                
                                                     Skullport. (Characters who make discreet inquiries in Skullport can learn that a large contingent of duergar from Clan Ironeye resupplied in Skullport and drank ale at a local tavern called the Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
                                                
                                            
                                                
                                                     dragon. The leaders’ names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
                                                
                                            
                                                
                                                    ’ names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various cult signs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Black Cabin Locations The following locations are keyed to map 2.3. B1. Outhouse This wooden outhouse is half-buried in snow. Characters who clear a path to the door and peer inside find a stack of
                                                
                                            
                                                
                                                     corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , in the form of a blessing or charm (see chapter 7, “Treasure” for such supernatural gifts). SAMPLE FACTION: THE ZHENTARIM
 The Zhentarim (also known as the Black Network) is an unscrupulous shadow
                                                
                                            
                                                
                                                     network that seeks to expand its influence and power throughout the Forgotten Realms.
 The public face of the Black Network appears relatively benign. It offers the best and cheapest goods and services
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , though they don’t venture near Hellgate Keep, considering it a taboo place.
 Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
                                                
                                            
                                                
                                                     size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
                                                
                                            
                                                
                                                    , Waterdeep, or Yartar (all of which have a strong Zhentarim presence). The bundle contains a block of excellent cheese wrapped in silk, a black bottle of “Old Bargewright” wine, and a folded piece of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     opens up inside the temple is hundreds of feet deep and pitch black below the uppermost 20 feet. But the creature that lurks within is much closer than that. The juvenile kraken (see appendix C
                                                
                                            
                                                
                                                     mark of the power channeled into it. The glyph with which Sgothgah branded the creature takes the form of a blue-black mark resembling the spiral sign of Tharizdun. The flesh surrounding the spiral is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
                                                
                                            
                                                
                                                     area. The lizardfolk are not only guarding their territory, they are protecting a young black dragon. It has ordered them to keep its existence secret while it seeks to build an army of followers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     in the din.
 Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
                                                
                                            
                                                
                                                     him away on his latest visits, and he is worried (see “Cloister Quests”). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scars—one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
                                                
                                            
                                                
                                                     roses to Iggwilv, but only Iggwilv and Iggrik (the quasit in area P51) know that the curse can be ended in this way. The black roses can be harvested from the rose garden (area P7). P34. Hall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     character of being a dishonorable thief, and insist that the stolen items be returned to the well at once. The will-o’-wisps will also accept a different trinket as payment for one that was stolen. They
                                                
                                            
                                                
                                                     figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
                                                
                                            
                                                
                                                     age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     100 GP garnets. C5: The Ritual Space The crystal floor of this wide chamber is covered in a mosaic of stars, moons, and suns. A sneering, white-bearded human in black robes stands to the north
                                                
                                            
                                                
                                                    , “Pathetic worms! The horn is mine, and none shall stand in the way of my destiny! Beasts, destroy them!”
 The four wolflike creatures are Worgs who defend Kelek, a human Mage, as he reads lines of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     inspectors wear meticulously maintained uniforms and the most-feared white gloves in the academy. Both have walnut-colored skin and carefully groomed long black hair, kept in tidy buns. Kip is well known for
                                                
                                            
                                                
                                                     back. What is it? Speak, or it may just poison your ability to fly.” “Tell me honestly—who among your friends and fellow cadets do you most respect?” “Where did you come from? I sense a great destiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
                                                
                                            
                                                
                                                    . East Tunnel. This tunnel leads to area B24 in the Temple of Black Earth. Treasure The ogres and half-ogres have collected a small trove, which they keep in a silver-and-mother-of-pearl box that they’ve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     was instrumental in establishing many of Waterdeep’s other institutions, such as its black-robed magisters, its Griffon Cavalry, and the city’s many guilds. The first Open Lord ruled wisely for over two
                                                
                                            
                                                
                                                     most obvious of Waterdeep’s so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
                                                
                                            
                                                
                                                     keeps his conch of teleportation but assumes it’s locked in his father’s iron chest (see area 26A). Treasure Zaltember wears a black opal pendant on a golden chain (worth 2,500 gp and weighing 25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     paintings on the walls. A fluffy black cat is curled up on one of the chairs.
 If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
                                                
                                            
                                                
                                                     and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
                                                
                                            
                                                
                                                    . Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of truth spell.
Whenever you would speak falsely, you cannot speak at all.
33
You gain a sense of destiny that directs you toward an important goal, as determined by the DM.
Your head is filled
                                                
                                            
                                                
                                                     automatically know the direction to the greatest danger within 500 feet of you.
You leave a trail of black footprints that allow anyone to automatically follow you.
45
You can cast the detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     include the heads of local militias, gangs, and other martial organizations. At the broadest scale, a criminal or underworld leader wields power through a network of spies, bribes, and black-market trade
                                                
                                            
                                                
                                                     might be a tyrant, a fiend, or black-hearted villain, and the era that just ended could have been one of peace, tranquility, and justice. A new leader shakes the foundations of your campaign world and
                                                
                                            
                                        





